enable frame to draw its own border. also made more color wheel changes
git-svn-id: http://svn2.nishi.boats/svn/milsko/trunk@383 b9cfdab3-6d41-4d17-bbe4-086880011989
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3 changed files with 91 additions and 34 deletions
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@ -8,15 +8,34 @@ static int create(MwWidget handle) {
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}
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static void draw(MwWidget handle) {
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MwRect r;
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MwRect fr;
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MwRect rr;
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MwLLColor base = MwParseColor(handle, MwGetText(handle, MwNbackground));
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r.x = 0;
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r.y = 0;
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r.width = MwGetInteger(handle, MwNwidth);
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r.height = MwGetInteger(handle, MwNheight);
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int hasBorder = MwGetInteger(handle, MwnhasBorder);
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int inverted;
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MwDrawRect(handle, &r, base);
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if(hasBorder) {
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inverted = MwGetInteger(handle, MwNinverted);
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fr.x = 0;
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fr.y = 0;
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fr.width = MwGetInteger(handle, MwNwidth);
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fr.height = MwGetInteger(handle, MwNheight);
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MwDrawFrame(handle, &fr, base, inverted);
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rr.x = MwDefaultBorderWidth;
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rr.y = MwDefaultBorderWidth;
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rr.width = MwGetInteger(handle, MwNwidth) - (MwDefaultBorderWidth * 2);
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rr.height = MwGetInteger(handle, MwNheight) - (MwDefaultBorderWidth * 2);
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} else {
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rr.x = 0;
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rr.y = 0;
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rr.width = MwGetInteger(handle, MwNwidth);
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rr.height = MwGetInteger(handle, MwNheight);
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}
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MwDrawRect(handle, &rr, base);
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MwLLFreeColor(base);
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}
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