snapshot previous buffer so that we don't have ghosting anymore on rotate (this also makes resizing A Bit better)
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@ -428,6 +428,8 @@ struct _MwLLWayland {
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MwBool do_cascading_draw;
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int cascading_child_num;
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cairo_surface_t* snapshot;
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MwBool dispatching_resize;
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struct _MwLLWaylandShmBuffer framebuffer;
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