increase smoothness
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parent
548d6c46fd
commit
19cd6dc242
1 changed files with 7 additions and 10 deletions
17
src/draw.c
17
src/draw.c
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@ -13,7 +13,7 @@
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#define DEFAULT_ROUNDNESS 10
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#define MAX_ROUNDNESS 30
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#define BORDER_SMOOTHNESS 50
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#define BORDER_SMOOTHNESS 250
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static int get_color_diff(MwWidget handle) {
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if(MwGetInteger(handle, MwNmodernLook)) {
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@ -135,7 +135,6 @@ void MwDrawRectFading(MwWidget handle, MwRect* rect, MwLLColor color, int rounde
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pixmap = MwLLCreatePixmap(handle->lowlevel, data, 1, rect->height);
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if(rounded && rect->height >= (roundness * 2) && rect->width >= (roundness * 2) && roundness > 0) {
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int xt;
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int x = rect->x + (roundness + 1);
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int y = rect->y + (roundness + 1);
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for(i = 0; i < roundness; i++) {
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@ -147,9 +146,8 @@ void MwDrawRectFading(MwWidget handle, MwRect* rect, MwLLColor color, int rounde
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r.width = (x - (sin(point + 1) * roundness)) - r.x;
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r.height = (rect->height - ((r.y - rect->y) * 2) - 1);
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MwLLDrawPixmap(handle->lowlevel, &r, pixmap);
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for(xt = x; xt < x2; xt++) {
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r.x = xt;
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r.y = y + (cos(point2) * roundness);
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r.y = y + (cos(point2) * roundness);
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for(r.x = x; r.x < x2; r.x++) {
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r.height = (rect->height - ((r.y - rect->y)) - 1);
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MwLLDrawPixmap(handle->lowlevel, &r, pixmap);
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}
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@ -171,9 +169,8 @@ void MwDrawRectFading(MwWidget handle, MwRect* rect, MwLLColor color, int rounde
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r.width = 1;
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r.height = (rect->height - ((r.y - rect->y) * 2) - 1);
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MwLLDrawPixmap(handle->lowlevel, &r, pixmap);
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for(xt = x; xt < x2; xt++) {
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r.x = xt;
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r.y = y + (cos(point2) * roundness);
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r.y = y + (cos(point2) * roundness);
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for(r.x = x; r.x < x2; r.x++) {
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r.height = (rect->height - ((r.y - rect->y) * 2) - 2);
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MwLLDrawPixmap(handle->lowlevel, &r, pixmap);
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}
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@ -321,7 +318,7 @@ void MwDrawFrameEx(MwWidget handle, MwRect* rect, MwLLColor color, int invert, i
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p[0].x = rect->x + roundness;
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p[0].y = rect->y;
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p[1].x = rect->x + rect->width - roundness;
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p[1].x = rect->x + rect->width - border - roundness;
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p[1].y = rect->y;
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p[2].x = rect->x + rect->width - border - roundness;
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@ -402,7 +399,7 @@ void MwDrawFrameEx(MwWidget handle, MwRect* rect, MwLLColor color, int invert, i
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p[5].x = rect->x + roundness;
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p[5].y = rect->y + rect->height - roundness;
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p[6].x = rect->x + rect->width - roundness;
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p[6].x = rect->x + rect->width - border - roundness;
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p[6].y = rect->y + rect->height - roundness;
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MwLLPolygon(handle->lowlevel, p, 7, invert ? lighter : darker);
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