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48
README.txt
48
README.txt
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@ -1,25 +1,25 @@
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Greetings - Welcome to the Milsko GUI Toolkit (Version pre-1.0)
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Greetings - Welcome to the Milsko GUI Toolkit (Version pre-1.0)
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This document contains a brief summary of the contents of this source
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This document contains a brief summary of the contents of this source
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distributions and building instructions for Milsko GUI Toolkit.
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distributions and building instructions for Milsko GUI Toolkit.
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Requirements
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Requirements
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Milsko requires either
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Milsko requires either
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* A Windows environment with GDI (so anything NT or 9x)
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* A Windows environment with GDI (so anything NT or 9x)
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* A MacOS environment with Cocoa (10.4 or above supported)
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* A MacOS environment with Cocoa (10.4 or above supported)
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* A Unix-like environment with X11 for runtime.
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* A Unix-like environment with X11 for runtime.
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To build Milsko for Windows, you must have one of following compilers:
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To build Milsko for Windows, you must have one of following compilers:
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* Visual C++ 6.0 or newer
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* Visual C++ 6.0 or newer
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* Borland C++ 5.5 or newer
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* Borland C++ 5.5 or newer
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* Open Watcom 2.0 or newer
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* Open Watcom 2.0 or newer
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* MinGW-w64
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* MinGW-w64
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and for Unix-like and MacOS:
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and for Unix-like and MacOS:
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* GNU C Compiler
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* GNU C Compiler
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* Clang
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* Clang
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Contents
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Contents
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@ -41,31 +41,31 @@ distributions and building instructions for Milsko GUI Toolkit.
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Building Milsko
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Building Milsko
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Building Milsko depends on the platform you use, and the compiler you use.
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Building Milsko depends on the platform you use, and the compiler you use.
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A. Visual C++
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A. Visual C++
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-------------
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-------------
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1) Run `nmake -f NTMakefile'.
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1) Run `nmake -f NTMakefile'.
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B. Borland C++
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B. Borland C++
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--------------
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--------------
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1) Run `make -f BorMakefile'.
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1) Run `make -f BorMakefile'.
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C. Open Watcom
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C. Open Watcom
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--------------
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--------------
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1) Run `wmake -f WatMakefile'.
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1) Run `wmake -f WatMakefile'.
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D. MinGW-w64/GCC/Clang
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D. MinGW-w64/GCC/Clang
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----------------------
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----------------------
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1) Determine if you need Vulkan and/or OpenGL.
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1) Determine if you need Vulkan and/or OpenGL.
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2) Run `./configure'.
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2) Run `./configure'.
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For help, run `./configure --help'.
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For help, run `./configure --help'.
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3) Run `make'.
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3) Run `make'.
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-- Nishi (nishi@nishi.boats)
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-- Nishi (nishi@nishi.boats)
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@ -59,8 +59,10 @@ l("");
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c("Requirements");
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c("Requirements");
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l("");
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l("");
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l(
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l(
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" Milsko requires the Windows environment with GDI (so anything NT or 9x) or the Unix-like environment with X11 for runtime."
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" Milsko requires either");
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);
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l(" * A Windows environment with GDI (so anything NT or 9x)");
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l(" * A MacOS environment with Cocoa (10.4 or above supported)");
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l(" * A Unix-like environment with X11 for runtime.");
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l("");
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l("");
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l(" To build Milsko for Windows, you must have one of following compilers:");
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l(" To build Milsko for Windows, you must have one of following compilers:");
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l(" * Visual C++ 6.0 or newer");
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l(" * Visual C++ 6.0 or newer");
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@ -68,7 +70,7 @@ l(" * Borland C++ 5.5 or newer");
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l(" * Open Watcom 2.0 or newer");
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l(" * Open Watcom 2.0 or newer");
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l(" * MinGW-w64");
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l(" * MinGW-w64");
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l("");
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l("");
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l(" and for Unix-like:");
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l(" and for Unix-like and MacOS:");
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l(" * GNU C Compiler");
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l(" * GNU C Compiler");
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l(" * Clang");
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l(" * Clang");
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l("");
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l("");
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