milsko/src/opengl.c

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/* $Id$ */
#include <Mw/Milsko.h>
#include <Mw/OpenGL.h>
#ifdef _WIN32
/* nothing */
#else
#include <GL/glx.h>
#endif
#include <GL/gl.h>
#ifdef _WIN32
typedef struct opengl {
HDC dc;
HGLRC gl;
} opengl_t;
#else
typedef struct opengl {
XVisualInfo* visual;
GLXContext gl;
} opengl_t;
#endif
static void create(MwWidget handle) {
opengl_t* o = malloc(sizeof(*o));
#ifdef _WIN32
PIXELFORMATDESCRIPTOR pfd;
int pf;
memset(&pfd, 0, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.cDepthBits = 32;
pfd.cColorBits = 32;
o->dc = GetDC(handle->lowlevel->hWnd);
pf = ChoosePixelFormat(o->dc, &pfd);
SetPixelFormat(o->dc, pf, &pfd);
o->gl = wglCreateContext(o->dc);
#else
int attribs[5];
attribs[0] = GLX_RGBA;
attribs[1] = GLX_DOUBLEBUFFER;
attribs[2] = GLX_DEPTH_SIZE;
attribs[3] = 24;
attribs[4] = None;
/* XXX: fix this */
o->visual = glXChooseVisual(handle->lowlevel->display, DefaultScreen(handle->lowlevel->display), attribs);
o->gl = glXCreateContext(handle->lowlevel->display, o->visual, NULL, GL_TRUE);
#endif
handle->internal = o;
handle->lowlevel->copy_buffer = 0;
MwSetDefault(handle);
}
static void destroy(MwWidget handle) {
opengl_t* o = (opengl_t*)handle->internal;
#ifdef _WIN32
wglMakeCurrent(NULL, NULL);
DeleteDC(o->dc);
wglDeleteContext(o->gl);
#else
glXMakeCurrent(handle->lowlevel->display, None, NULL);
glXDestroyContext(handle->lowlevel->display, o->gl);
#endif
free(o);
}
MwClassRec MwOpenGLClassRec = {
create, /* create */
destroy, /* destroy */
NULL, /* draw */
NULL /* click */
};
MwClass MwOpenGLClass = &MwOpenGLClassRec;
void MwOpenGLMakeCurrent(MwWidget handle) {
opengl_t* o = (opengl_t*)handle->internal;
#ifdef _WIN32
wglMakeCurrent(o->dc, o->gl);
#else
glXMakeCurrent(handle->lowlevel->display, handle->lowlevel->window, o->gl);
#endif
}
void MwOpenGLSwapBuffer(MwWidget handle) {
opengl_t* o = (opengl_t*)handle->internal;
#ifdef _WIN32
SwapBuffers(o->dc);
#else
(void)o;
glXSwapBuffers(handle->lowlevel->display, handle->lowlevel->window);
#endif
}