93 lines
2.4 KiB
C
93 lines
2.4 KiB
C
|
|
/*
|
||
|
|
* Adapted from:
|
||
|
|
* http://www.directxtutorial.com/Lesson.aspx?lessonid=9-4-1
|
||
|
|
* http://www.directxtutorial.com/Lesson.aspx?lessonid=9-4-4
|
||
|
|
*/
|
||
|
|
#include <Mw/Milsko.h>
|
||
|
|
#include <Mw/Widget/DirectX.h>
|
||
|
|
|
||
|
|
MwWidget window, d3d9;
|
||
|
|
LPDIRECT3D9 d3d;
|
||
|
|
LPDIRECT3DDEVICE9 d3ddev;
|
||
|
|
LPDIRECT3DVERTEXBUFFER9 v_buffer;
|
||
|
|
|
||
|
|
struct CUSTOMVERTEX {
|
||
|
|
FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag
|
||
|
|
DWORD color; // from the D3DFVF_DIFFUSE flag
|
||
|
|
};
|
||
|
|
#define CUSTOMFVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE)
|
||
|
|
|
||
|
|
static void MWAPI draw(MwWidget handle, void* user, void* client) {
|
||
|
|
// clear the window to a deep blue
|
||
|
|
d3ddev->lpVtbl->Clear(d3ddev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 40, 100), 1.0f, 0);
|
||
|
|
|
||
|
|
d3ddev->lpVtbl->BeginScene(d3ddev); // begins the 3D scene
|
||
|
|
|
||
|
|
// select which vertex format we are using
|
||
|
|
d3ddev->lpVtbl->SetFVF(d3ddev, CUSTOMFVF);
|
||
|
|
|
||
|
|
// select the vertex buffer to display
|
||
|
|
d3ddev->lpVtbl->SetStreamSource(d3ddev, 0, v_buffer, 0, sizeof(struct CUSTOMVERTEX));
|
||
|
|
|
||
|
|
// copy the vertex buffer to the back buffer
|
||
|
|
d3ddev->lpVtbl->DrawPrimitive(d3ddev, D3DPT_TRIANGLELIST, 0, 1);
|
||
|
|
|
||
|
|
d3ddev->lpVtbl->EndScene(d3ddev); // ends the 3D scene
|
||
|
|
|
||
|
|
d3ddev->lpVtbl->Present(d3ddev, NULL, NULL, NULL, NULL); // displays the created frame
|
||
|
|
}
|
||
|
|
|
||
|
|
int main() {
|
||
|
|
MwLibraryInit();
|
||
|
|
|
||
|
|
window = MwCreateWidget(MwWindowClass, NULL, NULL, MwDEFAULT, MwDEFAULT, 1024, 768);
|
||
|
|
|
||
|
|
d3d9 = MwCreateWidget(MwD3D9Class, NULL, window, (1024 - 800) / 2, (768 - 600) / 2, 800, 600);
|
||
|
|
|
||
|
|
d3d = MwDirectXGetD3D9(d3d9);
|
||
|
|
d3ddev = MwDirectXGetD3Dev9(d3d9);
|
||
|
|
|
||
|
|
// create three vertices using the CUSTOMVERTEX struct built earlier
|
||
|
|
struct CUSTOMVERTEX vertices[] =
|
||
|
|
{
|
||
|
|
{
|
||
|
|
400.0f,
|
||
|
|
0.0f,
|
||
|
|
0.5f,
|
||
|
|
1.0f,
|
||
|
|
D3DCOLOR_XRGB(0, 0, 255),
|
||
|
|
},
|
||
|
|
{
|
||
|
|
800.0f,
|
||
|
|
600.0f,
|
||
|
|
0.5f,
|
||
|
|
1.0f,
|
||
|
|
D3DCOLOR_XRGB(0, 255, 0),
|
||
|
|
},
|
||
|
|
{
|
||
|
|
0.0f,
|
||
|
|
600.0f,
|
||
|
|
0.5f,
|
||
|
|
1.0f,
|
||
|
|
D3DCOLOR_XRGB(255, 0, 0),
|
||
|
|
},
|
||
|
|
};
|
||
|
|
|
||
|
|
d3ddev->lpVtbl->CreateVertexBuffer(d3ddev,
|
||
|
|
3 * sizeof(struct CUSTOMVERTEX),
|
||
|
|
0,
|
||
|
|
CUSTOMFVF,
|
||
|
|
D3DPOOL_MANAGED,
|
||
|
|
&v_buffer,
|
||
|
|
NULL);
|
||
|
|
|
||
|
|
VOID* pVoid; // the void pointer
|
||
|
|
|
||
|
|
v_buffer->lpVtbl->Lock(v_buffer, 0, 0, (void**)&pVoid, 0); // lock the vertex buffer
|
||
|
|
memcpy(pVoid, vertices, sizeof(vertices)); // copy the vertices to the locked buffer
|
||
|
|
v_buffer->lpVtbl->Unlock(v_buffer); // unlock the vertex buffer
|
||
|
|
|
||
|
|
MwAddUserHandler(window, MwNtickHandler, draw, NULL);
|
||
|
|
|
||
|
|
MwLoop(window);
|
||
|
|
}
|