mdeutils/mauplay/audio.c
2025-11-24 19:49:20 +09:00

67 lines
1.6 KiB
C

#include "mauplay.h"
#include <samplerate.h>
#include <stb_ds.h>
static MDEAudio audio;
pthread_mutex_t audio_mutex;
queue_t* queue = NULL;
int queue_seek = -1;
int paused = 0;
static void handler(MDEAudio handle, void* user, void* data, int frames) {
memset(data, 0, frames * 2 * 2);
pthread_mutex_lock(&audio_mutex);
if(queue_seek != -1 && !paused) {
int from_frames = frames * queue[queue_seek].sound->context->sample_rate / MDEAudioRate;
float* from = malloc(from_frames * sizeof(*from) * 2);
float* to = malloc(frames * sizeof(*to) * 2);
SRC_DATA d;
int f;
d.data_in = from;
d.data_out = to;
d.input_frames = from_frames;
d.output_frames = frames;
d.src_ratio = (double)MDEAudioRate / queue[queue_seek].sound->context->sample_rate;
f = MDESoundReadFloat(queue[queue_seek].sound, from, from_frames);
src_simple(&d, SRC_SINC_BEST_QUALITY, 2);
src_float_to_short_array(to, data, frames * 2);
queue[queue_seek].frames += f;
free(from);
free(to);
if(f < from_frames) {
queue_seek++;
if(queue_seek >= arrlen(queue)) {
queue_seek = -1;
}
}
}
pthread_mutex_unlock(&audio_mutex);
}
void audio_init(void) {
audio = MDEAudioOpen(handler, NULL);
pthread_mutex_init(&audio_mutex, NULL);
MDEAudioStart(audio);
}
void audio_queue(const char* path) {
queue_t q;
q.path = MDEFileAbsolutePath(path);
q.sound = MDESoundOpen(q.path);
q.frames = 0;
pthread_mutex_lock(&audio_mutex);
arrput(queue, q);
if(queue_seek == -1) queue_seek = arrlen(queue) - 1;
ui_set_play_queue(arrlen(queue));
pthread_mutex_unlock(&audio_mutex);
}