include_guard(DIRECTORY) include(MDEPkgConfig) macro(opengl_add name) if(CMAE_SYSTEM_NAME STREQUAL "Windows") target_link_libraries( ${name} PRIVATE opengl32 ) else() pkg_config_add(${name} gl) endif() endmacro() macro(glu_add name) if(CMAE_SYSTEM_NAME STREQUAL "Windows") target_link_libraries( ${name} PRIVATE glu32 ) else() pkg_config_add(${name} glu) endif() endmacro()