#include "colors.inc" #include "shapes.inc" #include "skies.inc" object { O_Cloud1 } sky_sphere { pigment { gradient y color_map { [0.0 White*0.8] [0.2 rgb<0.2 0.2 0.7>] } } } plane { y, 0 pigment { checker White Red } finish { phong 1.0 reflection 0.1 } } object { Cube scale <0.75, 0.75, 0.75> translate <-5, 0.75, 4.5> pigment { color rgb <0.4, 0.4, 0.8> } } light_source { <125, 250, 250> color White * 2 parallel point_at <0, 0, 0> } camera { location <5, 1.25, 6> look_at <2.5, 1, 5.1> angle 35 up <0, 1, 0> right image_width/image_height*x }