import
git-svn-id: file:///var/svn/milsko-quake/trunk@1 78c9b134-79e4-4a3a-b968-f1130b8f396c
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32
include/glquake_implicit.h
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32
include/glquake_implicit.h
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qboolean VID_Is8bit(void);
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void GL_SubdivideSurface (msurface_t *fa);
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void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr);
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int R_LightPoint (vec3_t p);
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void R_DrawBrushModel (entity_t *e);
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void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
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void R_AnimateLight (void);
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void V_CalcBlend (void);
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void R_DrawWorld (void);
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void R_RenderDlights (void);
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void R_DrawParticles (void);
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void R_DrawWaterSurfaces (void);
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void R_RenderBrushPoly (msurface_t *fa);
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void R_InitParticles (void);
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void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
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void R_ClearParticles (void);
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void GL_BuildLightmaps (void);
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void EmitWaterPolys (msurface_t *fa);
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void EmitSkyPolys (msurface_t *fa);
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void EmitBothSkyLayers (msurface_t *fa);
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void R_DrawSkyChain (msurface_t *s);
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qboolean R_CullBox (vec3_t mins, vec3_t maxs);
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void R_MarkLights (dlight_t *light, int bit, mnode_t *node);
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void R_RotateForEntity (entity_t *e);
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void R_StoreEfrags (efrag_t **ppefrag);
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void GL_Set2D (void);
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#ifdef QUAKE2
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void PF_WaterMove (void);
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void R_DrawSkyBox (void);
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void R_ClearSkyBox (void);
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void R_LoadSkys (void);
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#endif
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