great
git-svn-id: file:///var/svn/milsko-quake/trunk@4 78c9b134-79e4-4a3a-b968-f1130b8f396c
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4 changed files with 121 additions and 12 deletions
4
Makefile
4
Makefile
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@ -11,12 +11,12 @@ LIBS = -lMw -lGL -lm
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OBJS = src/cl_demo.o src/cl_input.o src/cl_main.o src/cl_parse.o src/cl_tent.o src/chase.o src/cmd.o src/common.o src/console.o src/crc.o src/cvar.o src/gl_draw.o src/gl_mesh.o src/gl_model.o src/gl_refrag.o src/gl_rlight.o src/gl_rmain.o src/gl_rmisc.o src/gl_rsurf.o src/gl_screen.o src/gl_test.o src/gl_warp.o src/host.o src/host_cmd.o src/keys.o src/menu.o src/mathlib.o src/net_dgrm.o src/net_loop.o src/net_main.o src/net_vcr.o src/pr_cmds.o src/pr_edict.o src/pr_exec.o src/r_part.o src/sbar.o src/sv_main.o src/sv_phys.o src/sv_move.o src/sv_user.o src/zone.o src/view.o src/wad.o src/world.o src/cd.o src/sound.o src/gl.o src/stb_ds.o src/snd_mem.o src/mix.o src/miniaudio.o src/snd_ma.o src/net_udp.o src/net_bsd.o src/sys.o
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all: quake
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all: mwquake
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clean:
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rm -f $(OBJS) quake
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quake: $(OBJS)
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mwquake: $(OBJS)
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$(CC) $(LDFLAGS) -o $@ $(OBJS) $(LIBS)
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.c.o:
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@ -1,2 +1,3 @@
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+mlook
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joystick 0
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exec contorl.cfg
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86
id1/control.cfg
Normal file
86
id1/control.cfg
Normal file
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@ -0,0 +1,86 @@
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bind "TAB" "+showscores"
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bind "ENTER" "+jump"
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bind "ESCAPE" "togglemenu"
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bind "SPACE" "+jump"
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bind "+" "sizeup"
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bind "," "+moveleft"
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bind "-" "sizedown"
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bind "." "+moveright"
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bind "/" "impulse 10"
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bind "0" "impulse 0"
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bind "1" "impulse 1"
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bind "2" "impulse 2"
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bind "3" "impulse 3"
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bind "4" "impulse 4"
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bind "5" "impulse 5"
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bind "6" "impulse 6"
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bind "7" "impulse 7"
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bind "8" "impulse 8"
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bind "=" "sizeup"
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bind "\" "+mlook"
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bind "`" "toggleconsole"
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bind "a" "+moveleft"
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bind "c" "+movedown"
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bind "d" "+moveright"
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bind "s" "+back"
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bind "t" "messagemode"
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bind "w" "+forward"
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bind "z" "+lookdown"
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bind "~" "toggleconsole"
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bind "UPARROW" "+forward"
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bind "DOWNARROW" "+back"
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bind "LEFTARROW" "+left"
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bind "RIGHTARROW" "+right"
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bind "ALT" "+strafe"
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bind "CTRL" "+attack"
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bind "SHIFT" "+speed"
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bind "F1" "help"
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bind "F2" "menu_save"
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bind "F3" "menu_load"
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bind "F4" "menu_options"
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bind "F5" "menu_multiplayer"
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bind "F6" "echo Quicksaving...; wait; save quick"
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bind "F9" "echo Quickloading...; wait; load quick"
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bind "F10" "quit"
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bind "F11" "zoom_in"
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bind "F12" "screenshot"
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bind "INS" "+klook"
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bind "DEL" "+lookdown"
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bind "PGDN" "+lookup"
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bind "END" "centerview"
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bind "MOUSE1" "+attack"
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bind "MOUSE2" "+forward"
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bind "MOUSE3" "+mlook"
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bind "PAUSE" "pause"
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m_side "0.8"
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m_forward "1"
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m_yaw "0.022"
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m_pitch "0.022"
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sensitivity "1.500000"
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lookstrafe "0"
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lookspring "0.000000"
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cl_backspeed "200"
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cl_forwardspeed "200"
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_cl_color "0"
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_cl_name "player"
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_snd_mixahead "0.1"
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bgmvolume "1"
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volume "0.7"
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gl_triplebuffer "1"
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viewsize "100.000000"
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_config_modem_hangup "AT H"
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_config_modem_init ""
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_config_modem_clear "ATZ"
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_config_modem_dialtype "T"
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_config_com_modem "1.000000"
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_config_com_baud "57600.000000"
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_config_com_irq "4.000000"
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_config_com_port "1016.000000"
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gl_subdivide_size "128"
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saved4 "0"
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saved3 "0"
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saved2 "0"
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saved1 "0"
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savedgamecfg "0"
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gamma "1.000000"
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crosshair "0"
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42
src/gl.c
42
src/gl.c
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@ -99,6 +99,9 @@ void D_EndDirectRect (int x, int y, int width, int height)
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static void install_grabs(void)
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{
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MwFocus(opengl);
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MwHideCursor(opengl);
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MwGrabPointer(opengl, 1);
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mouse_active = true;
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}
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@ -107,12 +110,20 @@ static void uninstall_grabs(void)
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if (!win)
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return;
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/* TODO */
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MwGrabPointer(opengl, 0);
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mouse_active = false;
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}
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static int MilskoToQuakeKey(int key){
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if(key == MwLLKeyEnter) key = K_ENTER;
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if(key == MwLLKeyEscape) key = K_ESCAPE;
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if(key == MwLLKeyBackSpace) key = K_BACKSPACE;
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if(key == MwLLKeyLeft) key = K_LEFTARROW;
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if(key == MwLLKeyRight) key = K_RIGHTARROW;
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if(key == MwLLKeyUp) key = K_UPARROW;
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if(key == MwLLKeyDown) key = K_DOWNARROW;
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return key;
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}
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@ -121,22 +132,21 @@ static int MilskoToQuakeMouse(int btn){
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if(btn == MwLLMouseLeft) b = 0;
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if(btn == MwLLMouseMiddle) b = 2;
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if(btn == MwLLMouseRight) b = 1;
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if(btn == MwLLMouseWheelUp) return K_MWHEELUP;
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if(btn == MwLLMouseWheelDown) return K_MWHEELDOWN;
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return K_MOUSE1 + b;
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}
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MwPoint mouse;
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void mousemove(MwWidget handle, void* user, void* call) {
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MwPoint* p = call;
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int vecX = p->x - mouse.x;
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int vecY = p->y - mouse.y;
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int vecX = p->x;
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int vecY = p->y;
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if (mouse_active) {
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mx += vecX * 2;
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my += vecY * 2;
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}
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mouse = *p;
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}
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void key(MwWidget handle, void* user, void* call){
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@ -159,6 +169,17 @@ void mouseup(MwWidget handle, void* user, void* call){
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Key_Event(MilskoToQuakeMouse(m->button), 0);
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}
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void focusin(MwWidget handle, void* user, void* call){
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if(mouse_active){
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MwGrabPointer(opengl, 0);
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MwGrabPointer(opengl, 1);
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}
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}
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void focusout(MwWidget handle, void* user, void* call){
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MwGrabPointer(opengl, 0);
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}
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static void HandleEvents(void)
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{
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int b;
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@ -406,9 +427,6 @@ void VID_Init(unsigned char *palette)
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mouse_avail = 1;
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mouse.x = 0;
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mouse.y = 0;
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vid.maxwarpwidth = WARP_WIDTH;
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vid.maxwarpheight = WARP_HEIGHT;
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vid.colormap = host_colormap;
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@ -465,6 +483,10 @@ void VID_Init(unsigned char *palette)
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MwAddUserHandler(opengl, MwNkeyReleaseHandler, keyrelease, NULL);
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MwAddUserHandler(opengl, MwNmouseDownHandler, mousedown, NULL);
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MwAddUserHandler(opengl, MwNmouseUpHandler, mouseup, NULL);
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MwAddUserHandler(opengl, MwNfocusInHandler, focusin, NULL);
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MwAddUserHandler(opengl, MwNfocusOutHandler, focusout, NULL);
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MwFocus(opengl);
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if(fullscreen){
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/* todo */
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@ -487,7 +509,7 @@ void VID_Init(unsigned char *palette)
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GL_Init();
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sprintf (gldir, "%s/glquake", com_gamedir);
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sprintf (gldir, "%s/mwquake", com_gamedir);
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Sys_mkdir (gldir);
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VID_SetPalette(palette);
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