fishbowl/engine/include/fishbone/draw.h
2026-06-05 21:43:30 +09:00

53 lines
1.2 KiB
C++

#ifndef __FISHBOWL_DRAW_H__
#define __FISHBOWL_DRAW_H__
#include <fishbone/pre.h>
namespace fishbone {
class Texture;
class Mesh;
class Renderer;
}; // namespace fishbone
#include <fishbone/window.h>
#include <fishbone/meshldr.h>
namespace fishbone {
class Texture {
struct Impl;
Impl* impl;
public:
Texture(fishbone::Renderer* renderer, unsigned char* rgba, int width, int height);
~Texture();
};
class Mesh {
void init(fishbone::Renderer* renderer, std::vector<struct fishbone::Vector3> vertices, std::vector<struct fishbone::Vector2> texcoords, std::vector<struct fishbone::Vector3> normals);
struct Impl;
Impl* impl;
public:
Mesh(fishbone::Renderer* renderer, std::vector<struct fishbone::Vector3> vertices, std::vector<struct fishbone::Vector2> texcoords, std::vector<struct fishbone::Vector3> normals) {
this->init(renderer, vertices, texcoords, normals);
}
Mesh(fishbone::Renderer* renderer, fishbone::MeshData* data) {
this->init(renderer, data->vertices, data->texcoords, data->normals);
}
~Mesh();
void draw();
};
class Renderer {
struct Impl;
Impl* impl;
public:
Renderer(fishbone::Window* window);
~Renderer();
};
}; // namespace fishbone
#endif