assaultfish/engine/src/core.c
2026-02-01 22:34:10 +09:00

207 lines
4.5 KiB
C

#include <GearSrc/Core.h>
#include <GearSrc/Version.h>
#include <GearSrc/Log.h>
#include <GearSrc/Client.h>
#include <GearSrc/Server.h>
#include <GearSrc/Resource.h>
#include <GearSrc/String.h>
#include <GearSrc/Net.h>
#include <GearSrc/Physics.h>
#ifdef _WIN32
#include <winsock.h>
#endif
#include <stb_ds.h>
#ifdef _WIN32
static void init_winsock(void){
WSADATA wsa;
WSAStartup(MAKEWORD(1, 1), &wsa);
}
#endif
void GSInit(void) {
GSVersion version;
#ifdef _WIN32
init_winsock();
#endif
GSVersionGet(&version);
GSLog(NULL, GSLogInfo, "GearSrc Engine %s", version.string);
GSPhysicsInit();
}
GSBool GSEngineRegisterResource(GSEngine engine, const char* name, const char* path) {
GSResource resource;
if((resource = GSResourceOpen(engine, path)) != NULL) {
shput(engine->resource, name, resource);
GSLog(engine, GSLogInfo, "Registered resource %s as %s", path, name);
return GSTrue;
}
return GSFalse;
}
void GSEngineUnregisterResource(GSEngine engine, const char* name) {
int ind = shgeti(engine->resource, name);
if(ind != -1) {
GSResourceClose(engine->resource[ind].value);
GSLog(engine, GSLogInfo, "Unregistered resource %s", name);
shdel(engine->resource, name);
}
}
GSEngine GSEngineCreate(GSEngineParam* param) {
GSEngine engine = malloc(sizeof(*engine));
memset(engine, 0, sizeof(*engine));
engine->param = malloc(sizeof(*engine->param));
memcpy(engine->param, param, sizeof(*param));
engine->width = 800;
engine->height = 600;
engine->shutdown = 0;
if(param->ready != NULL && param->client) {
param->ready(engine->width, engine->height);
}
gload_init();
sh_new_strdup(engine->resource);
GSEngineRegisterResource(engine, "base", "base.gsp");
GSEngineRegisterResource(engine, "game", "game.gsp");
if(engine != NULL && param->client && (engine->client = GSClientCreate(engine)) == NULL) {
GSLog(engine, GSLogError, "Failed to create client");
GSEngineDestroy(engine);
return NULL;
}
if(engine != NULL && param->server && (engine->server = GSServerCreate(engine)) == NULL) {
GSLog(engine, GSLogError, "Failed to create server");
GSEngineDestroy(engine);
return NULL;
}
if(param->client) engine->shutdown++;
if(param->server) engine->shutdown++;
engine->client->net = GSNetClientOpen(engine->client, "localhost", GSNetDefaultPort);
return engine;
}
void GSEngineDestroy(GSEngine engine) {
int i;
for(i = 0; i < shlen(engine->resource); i++) {
GSResourceClose(engine->resource[i].value);
}
shfree(engine->resource);
if(engine->server != NULL) GSServerDestroy(engine->server);
if(engine->client != NULL) GSClientDestroy(engine->client);
if(engine->param != NULL) free(engine->param);
free(engine);
}
void GSEngineParamInit(GSEngineParam* param) {
memset(param, 0, sizeof(*param));
param->server = 0;
param->client = 1;
param->port = GSNetDefaultPort;
param->gl_swapbuffer = NULL;
param->ready = NULL;
param->sleep = NULL;
param->get_tick = NULL;
}
void GSEngineLoop(GSEngine engine) {
long t = 0;
int wait_actually = 0;
GSNumber tps = 50;
GSNumber tick = 1;
int f = 5;
long wait = 1000 / tps;
if(engine->param->sleep == NULL || engine->param->get_tick == NULL) {
GSLog(engine, GSLogWarn, "sleep and/or get_tick parameter are missing!");
GSLog(engine, GSLogWarn, "This will result game to be crazy fast!!!");
} else {
t = engine->param->get_tick();
wait_actually = 1;
}
engine->tps = tps;
engine->tps_sampled = tps;
while(engine->shutdown > 0) {
if(engine->client != NULL) GSClientStep(engine->client);
if(engine->server != NULL) GSServerStep(engine->server);
if(engine->param->tick != NULL) engine->param->tick();
if(wait_actually) {
if(!engine->param->client) {
int diff = (engine->param->get_tick() - t);
if(wait > diff)
engine->param->sleep(wait - diff);
}
engine->tps = 1000.0 / (engine->param->get_tick() - t);
if(f > 0) {
engine->tps_sampled = engine->tps;
f--;
}
tick += 1.0 / engine->tps;
if(tick >= 1) {
engine->tps_sampled = engine->tps;
tick = tick - 1;
}
t = engine->param->get_tick();
}
}
}
GSClient GSEngineGetClient(GSEngine engine) {
return engine->client;
}
GSServer GSEngineGetServer(GSEngine engine) {
return engine->server;
}
GSNumber GSEngineGetTPS(GSEngine engine) {
return engine->tps;
}
void GSEngineShutdown(GSEngine engine) {
GSLog(engine, GSLogInfo, "Engine shutdown started");
/* TODO: proper shutdown */
engine->shutdown -= 2;
}