4793 lines
197 KiB
C
4793 lines
197 KiB
C
/**
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* OpenGL loader generated by gload.
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*
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* Versions:
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* OpenGL 1.0
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* OpenGL 1.1
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* OpenGL 1.2
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* OpenGL 1.3
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* OpenGL 1.4
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* OpenGL 1.5
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* OpenGL 2.0
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*
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* Commands:
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* glCullFace
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* glFrontFace
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* glHint
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* glLineWidth
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* glPointSize
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* glPolygonMode
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* glScissor
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* glTexParameterf
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* glTexParameterfv
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* glTexParameteri
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* glTexParameteriv
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* glTexImage1D
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* glTexImage2D
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* glDrawBuffer
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* glClear
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* glClearColor
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* glClearStencil
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* glClearDepth
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* glStencilMask
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* glColorMask
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* glDepthMask
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* glDisable
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* glEnable
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* glFinish
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* glFlush
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* glBlendFunc
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* glLogicOp
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* glStencilFunc
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* glStencilOp
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* glDepthFunc
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* glPixelStoref
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* glPixelStorei
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* glReadBuffer
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* glReadPixels
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* glGetBooleanv
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* glGetDoublev
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* glGetError
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* glGetFloatv
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* glGetIntegerv
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* glGetString
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* glGetTexImage
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* glGetTexParameterfv
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* glGetTexParameteriv
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* glGetTexLevelParameterfv
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* glGetTexLevelParameteriv
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* glIsEnabled
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* glDepthRange
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* glViewport
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* glNewList
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* glEndList
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* glCallList
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* glCallLists
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* glDeleteLists
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* glGenLists
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* glListBase
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* glBegin
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* glBitmap
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* glColor3b
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* glColor3bv
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* glColor3d
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* glColor3dv
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* glColor3f
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* glColor3fv
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* glColor3i
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* glColor3iv
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* glColor3s
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* glColor3sv
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* glColor3ub
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* glColor3ubv
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* glColor3ui
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* glColor3uiv
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* glColor3us
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* glColor3usv
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* glColor4b
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* glColor4bv
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* glColor4d
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* glColor4dv
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* glColor4f
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* glColor4fv
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* glColor4i
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* glColor4iv
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* glColor4s
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* glColor4sv
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* glColor4ub
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* glColor4ubv
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* glColor4ui
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* glColor4uiv
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* glColor4us
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* glColor4usv
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* glEdgeFlag
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* glEdgeFlagv
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* glEnd
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* glIndexd
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* glIndexdv
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* glIndexf
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* glIndexfv
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* glIndexi
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* glIndexiv
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* glIndexs
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* glIndexsv
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* glNormal3b
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* glNormal3bv
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* glNormal3d
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* glNormal3dv
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* glNormal3f
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* glNormal3fv
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* glNormal3i
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* glNormal3iv
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* glNormal3s
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* glNormal3sv
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* glRasterPos2d
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* glRasterPos2dv
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* glRasterPos2f
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* glRasterPos2fv
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* glRasterPos2i
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* glRasterPos2iv
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* glRasterPos2s
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* glRasterPos2sv
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* glRasterPos3d
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* glRasterPos3dv
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* glRasterPos3f
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* glRasterPos3fv
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* glRasterPos3i
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* glRasterPos3iv
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* glRasterPos3s
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* glRasterPos3sv
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* glRasterPos4d
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* glRasterPos4dv
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* glRasterPos4f
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* glRasterPos4fv
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* glRasterPos4i
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* glRasterPos4iv
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* glRasterPos4s
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* glRasterPos4sv
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* glRectd
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* glRectdv
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* glRectf
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* glRectfv
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* glRecti
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* glRectiv
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* glRects
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* glRectsv
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* glTexCoord1d
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* glTexCoord1dv
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* glTexCoord1f
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* glTexCoord1fv
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* glTexCoord1i
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* glTexCoord1iv
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* glTexCoord1s
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* glTexCoord1sv
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* glTexCoord2d
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* glTexCoord2dv
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* glTexCoord2f
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* glTexCoord2fv
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* glTexCoord2i
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* glTexCoord2iv
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* glTexCoord2s
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* glTexCoord2sv
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* glTexCoord3d
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* glTexCoord3dv
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* glTexCoord3f
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* glTexCoord3fv
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* glTexCoord3i
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* glTexCoord3iv
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* glTexCoord3s
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* glTexCoord3sv
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* glTexCoord4d
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* glTexCoord4dv
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* glTexCoord4f
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* glTexCoord4fv
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* glTexCoord4i
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* glTexCoord4iv
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* glTexCoord4s
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* glTexCoord4sv
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* glVertex2d
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* glVertex2dv
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* glVertex2f
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* glVertex2fv
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* glVertex2i
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* glVertex2iv
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* glVertex2s
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* glVertex2sv
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* glVertex3d
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* glVertex3dv
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* glVertex3f
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* glVertex3fv
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* glVertex3i
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* glVertex3iv
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* glVertex3s
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* glVertex3sv
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* glVertex4d
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* glVertex4dv
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* glVertex4f
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* glVertex4fv
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* glVertex4i
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* glVertex4iv
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* glVertex4s
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* glVertex4sv
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* glClipPlane
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* glColorMaterial
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* glFogf
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* glFogfv
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* glFogi
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* glFogiv
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* glLightf
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* glLightfv
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* glLighti
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* glLightiv
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* glLightModelf
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* glLightModelfv
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* glLightModeli
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* glLightModeliv
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* glLineStipple
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* glMaterialf
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* glMaterialfv
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* glMateriali
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* glMaterialiv
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* glPolygonStipple
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* glShadeModel
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* glTexEnvf
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* glTexEnvfv
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* glTexEnvi
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* glTexEnviv
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* glTexGend
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* glTexGendv
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* glTexGenf
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* glTexGenfv
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* glTexGeni
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* glTexGeniv
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* glFeedbackBuffer
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* glSelectBuffer
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* glRenderMode
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* glInitNames
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* glLoadName
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* glPassThrough
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* glPopName
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* glPushName
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* glClearAccum
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* glClearIndex
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* glIndexMask
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* glAccum
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* glPopAttrib
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* glPushAttrib
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* glMap1d
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* glMap1f
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* glMap2d
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* glMap2f
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* glMapGrid1d
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* glMapGrid1f
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* glMapGrid2d
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* glMapGrid2f
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* glEvalCoord1d
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* glEvalCoord1dv
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* glEvalCoord1f
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* glEvalCoord1fv
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* glEvalCoord2d
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* glEvalCoord2dv
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* glEvalCoord2f
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* glEvalCoord2fv
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* glEvalMesh1
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* glEvalPoint1
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* glEvalMesh2
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* glEvalPoint2
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* glAlphaFunc
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* glPixelZoom
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* glPixelTransferf
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* glPixelTransferi
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* glPixelMapfv
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* glPixelMapuiv
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* glPixelMapusv
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* glCopyPixels
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* glDrawPixels
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* glGetClipPlane
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* glGetLightfv
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* glGetLightiv
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* glGetMapdv
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* glGetMapfv
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* glGetMapiv
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* glGetMaterialfv
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* glGetMaterialiv
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* glGetPixelMapfv
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* glGetPixelMapuiv
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* glGetPixelMapusv
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* glGetPolygonStipple
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* glGetTexEnvfv
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* glGetTexEnviv
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* glGetTexGendv
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* glGetTexGenfv
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* glGetTexGeniv
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* glIsList
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* glFrustum
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* glLoadIdentity
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* glLoadMatrixf
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* glLoadMatrixd
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* glMatrixMode
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* glMultMatrixf
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* glMultMatrixd
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* glOrtho
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* glPopMatrix
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* glPushMatrix
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* glRotated
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* glRotatef
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* glScaled
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* glScalef
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* glTranslated
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* glTranslatef
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* glDrawArrays
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* glDrawElements
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* glGetPointerv
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* glPolygonOffset
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* glCopyTexImage1D
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* glCopyTexImage2D
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* glCopyTexSubImage1D
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* glCopyTexSubImage2D
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* glTexSubImage1D
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* glTexSubImage2D
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* glBindTexture
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* glDeleteTextures
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* glGenTextures
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* glIsTexture
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* glArrayElement
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* glColorPointer
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* glDisableClientState
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* glEdgeFlagPointer
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* glEnableClientState
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* glIndexPointer
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* glInterleavedArrays
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* glNormalPointer
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* glTexCoordPointer
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* glVertexPointer
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* glAreTexturesResident
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* glPrioritizeTextures
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* glIndexub
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* glIndexubv
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* glPopClientAttrib
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* glPushClientAttrib
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* glDrawRangeElements
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* glTexImage3D
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* glTexSubImage3D
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* glCopyTexSubImage3D
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* glActiveTexture
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* glSampleCoverage
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* glCompressedTexImage3D
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* glCompressedTexImage2D
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* glCompressedTexImage1D
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* glCompressedTexSubImage3D
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* glCompressedTexSubImage2D
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* glCompressedTexSubImage1D
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* glGetCompressedTexImage
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* glClientActiveTexture
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* glMultiTexCoord1d
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* glMultiTexCoord1dv
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* glMultiTexCoord1f
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* glMultiTexCoord1fv
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* glMultiTexCoord1i
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* glMultiTexCoord1iv
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* glMultiTexCoord1s
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* glMultiTexCoord1sv
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* glMultiTexCoord2d
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* glMultiTexCoord2dv
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* glMultiTexCoord2f
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* glMultiTexCoord2fv
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* glMultiTexCoord2i
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* glMultiTexCoord2iv
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* glMultiTexCoord2s
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* glMultiTexCoord2sv
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* glMultiTexCoord3d
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* glMultiTexCoord3dv
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* glMultiTexCoord3f
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* glMultiTexCoord3fv
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* glMultiTexCoord3i
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* glMultiTexCoord3iv
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* glMultiTexCoord3s
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* glMultiTexCoord3sv
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* glMultiTexCoord4d
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* glMultiTexCoord4dv
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* glMultiTexCoord4f
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* glMultiTexCoord4fv
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* glMultiTexCoord4i
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* glMultiTexCoord4iv
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* glMultiTexCoord4s
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* glMultiTexCoord4sv
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* glLoadTransposeMatrixf
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* glLoadTransposeMatrixd
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* glMultTransposeMatrixf
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* glMultTransposeMatrixd
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* glBlendFuncSeparate
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* glMultiDrawArrays
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* glMultiDrawElements
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* glPointParameterf
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* glPointParameterfv
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* glPointParameteri
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* glPointParameteriv
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* glFogCoordf
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* glFogCoordfv
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* glFogCoordd
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* glFogCoorddv
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* glFogCoordPointer
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* glSecondaryColor3b
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* glSecondaryColor3bv
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* glSecondaryColor3d
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* glSecondaryColor3dv
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* glSecondaryColor3f
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* glSecondaryColor3fv
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* glSecondaryColor3i
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* glSecondaryColor3iv
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* glSecondaryColor3s
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* glSecondaryColor3sv
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* glSecondaryColor3ub
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* glSecondaryColor3ubv
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* glSecondaryColor3ui
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* glSecondaryColor3uiv
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* glSecondaryColor3us
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* glSecondaryColor3usv
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* glSecondaryColorPointer
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* glWindowPos2d
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* glWindowPos2dv
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* glWindowPos2f
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* glWindowPos2fv
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* glWindowPos2i
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* glWindowPos2iv
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* glWindowPos2s
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* glWindowPos2sv
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* glWindowPos3d
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* glWindowPos3dv
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* glWindowPos3f
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* glWindowPos3fv
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* glWindowPos3i
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* glWindowPos3iv
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* glWindowPos3s
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* glWindowPos3sv
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* glGenQueries
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* glDeleteQueries
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* glIsQuery
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* glBeginQuery
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* glEndQuery
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* glGetQueryiv
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* glGetQueryObjectiv
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* glGetQueryObjectuiv
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* glBindBuffer
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* glDeleteBuffers
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* glGenBuffers
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* glIsBuffer
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* glBufferData
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* glBufferSubData
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* glGetBufferSubData
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* glMapBuffer
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* glUnmapBuffer
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* glGetBufferParameteriv
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* glGetBufferPointerv
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* glBlendEquationSeparate
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* glDrawBuffers
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* glStencilOpSeparate
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* glStencilFuncSeparate
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* glStencilMaskSeparate
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* glAttachShader
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* glBindAttribLocation
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* glCompileShader
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* glCreateProgram
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* glCreateShader
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* glDeleteProgram
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* glDeleteShader
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* glDetachShader
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* glDisableVertexAttribArray
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* glEnableVertexAttribArray
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* glGetActiveAttrib
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* glGetActiveUniform
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* glGetAttachedShaders
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* glGetAttribLocation
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* glGetProgramiv
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* glGetProgramInfoLog
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* glGetShaderiv
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* glGetShaderInfoLog
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* glGetShaderSource
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* glGetUniformLocation
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* glGetUniformfv
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* glGetUniformiv
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* glGetVertexAttribdv
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* glGetVertexAttribfv
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* glGetVertexAttribiv
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* glGetVertexAttribPointerv
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* glIsProgram
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* glIsShader
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* glLinkProgram
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* glShaderSource
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* glUseProgram
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* glUniform1f
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* glUniform2f
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* glUniform3f
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* glUniform4f
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* glUniform1i
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* glUniform2i
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* glUniform3i
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* glUniform4i
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* glUniform1fv
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* glUniform2fv
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* glUniform3fv
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* glUniform4fv
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* glUniform1iv
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* glUniform2iv
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* glUniform3iv
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* glUniform4iv
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* glUniformMatrix2fv
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* glUniformMatrix3fv
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* glUniformMatrix4fv
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* glValidateProgram
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* glVertexAttrib1d
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* glVertexAttrib1dv
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* glVertexAttrib1f
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* glVertexAttrib1fv
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* glVertexAttrib1s
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* glVertexAttrib1sv
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* glVertexAttrib2d
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* glVertexAttrib2dv
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* glVertexAttrib2f
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* glVertexAttrib2fv
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* glVertexAttrib2s
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* glVertexAttrib2sv
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* glVertexAttrib3d
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* glVertexAttrib3dv
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* glVertexAttrib3f
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* glVertexAttrib3fv
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* glVertexAttrib3s
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* glVertexAttrib3sv
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* glVertexAttrib4Nbv
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* glVertexAttrib4Niv
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* glVertexAttrib4Nsv
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* glVertexAttrib4Nub
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* glVertexAttrib4Nubv
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* glVertexAttrib4Nuiv
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* glVertexAttrib4Nusv
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* glVertexAttrib4bv
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* glVertexAttrib4d
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* glVertexAttrib4dv
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* glVertexAttrib4f
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* glVertexAttrib4fv
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* glVertexAttrib4iv
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* glVertexAttrib4s
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* glVertexAttrib4sv
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* glVertexAttrib4ubv
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* glVertexAttrib4uiv
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* glVertexAttrib4usv
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* glVertexAttribPointer
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*/
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#ifndef __gload_h__
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#define __gload_h__
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#define __gl_h_
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#ifdef _WIN32
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#ifdef APIENTRY
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#undef APIENTRY
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#endif
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#define APIENTRY __stdcall
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY*
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#endif
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#ifndef GLAPIENTRY
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#define GLAPIENTRY APIENTRY
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#endif
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef int GLsizei;
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typedef GLsizei* GLsizeiptr;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef void GLvoid;
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typedef char GLchar;
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typedef signed char GLbyte;
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typedef signed short GLshort;
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typedef int GLint;
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typedef GLint* GLintptr;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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GLAPI void gload_init(void);
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/***** OpenGL 1.0 *****/
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#define GL_VERSION_1_0
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_NONE 0
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_RANGE 0x0B12
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#define GL_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_RANGE 0x0B22
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_VIEWPORT 0x0BA2
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#define GL_DITHER 0x0BD0
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND 0x0BE2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_READ_BUFFER 0x0C02
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_STEREO 0x0C33
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_POLYGON_SMOOTH_HINT 0x0C53
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#define GL_UNPACK_SWAP_BYTES 0x0CF0
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#define GL_UNPACK_LSB_FIRST 0x0CF1
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_SKIP_ROWS 0x0CF3
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_SWAP_BYTES 0x0D00
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#define GL_PACK_LSB_FIRST 0x0D01
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#define GL_PACK_ROW_LENGTH 0x0D02
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#define GL_PACK_SKIP_ROWS 0x0D03
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#define GL_PACK_SKIP_PIXELS 0x0D04
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_TEXTURE_1D 0x0DE0
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_TEXTURE_WIDTH 0x1000
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#define GL_TEXTURE_HEIGHT 0x1001
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_CLEAR 0x1500
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#define GL_AND 0x1501
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#define GL_AND_REVERSE 0x1502
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#define GL_COPY 0x1503
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#define GL_AND_INVERTED 0x1504
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#define GL_NOOP 0x1505
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#define GL_XOR 0x1506
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#define GL_OR 0x1507
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#define GL_NOR 0x1508
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#define GL_EQUIV 0x1509
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#define GL_INVERT 0x150A
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#define GL_OR_REVERSE 0x150B
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#define GL_COPY_INVERTED 0x150C
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#define GL_OR_INVERTED 0x150D
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#define GL_NAND 0x150E
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#define GL_SET 0x150F
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#define GL_TEXTURE 0x1702
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#define GL_COLOR 0x1800
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#define GL_DEPTH 0x1801
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#define GL_STENCIL 0x1802
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#define GL_STENCIL_INDEX 0x1901
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_RED 0x1903
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#define GL_GREEN 0x1904
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#define GL_BLUE 0x1905
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_POINT 0x1B00
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_REPEAT 0x2901
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#define GL_CURRENT_BIT 0x00000001
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#define GL_POINT_BIT 0x00000002
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#define GL_LINE_BIT 0x00000004
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#define GL_POLYGON_BIT 0x00000008
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#define GL_POLYGON_STIPPLE_BIT 0x00000010
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#define GL_PIXEL_MODE_BIT 0x00000020
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#define GL_LIGHTING_BIT 0x00000040
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#define GL_FOG_BIT 0x00000080
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#define GL_VIEWPORT_BIT 0x00000800
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#define GL_TRANSFORM_BIT 0x00001000
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#define GL_ENABLE_BIT 0x00002000
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#define GL_HINT_BIT 0x00008000
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#define GL_EVAL_BIT 0x00010000
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#define GL_LIST_BIT 0x00020000
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#define GL_TEXTURE_BIT 0x00040000
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#define GL_SCISSOR_BIT 0x00080000
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#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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#define GL_ACCUM 0x0100
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#define GL_LOAD 0x0101
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#define GL_RETURN 0x0102
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#define GL_MULT 0x0103
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#define GL_ADD 0x0104
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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#define GL_2D 0x0600
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#define GL_3D 0x0601
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#define GL_3D_COLOR 0x0602
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#define GL_3D_COLOR_TEXTURE 0x0603
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#define GL_4D_COLOR_TEXTURE 0x0604
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#define GL_PASS_THROUGH_TOKEN 0x0700
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#define GL_POINT_TOKEN 0x0701
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#define GL_LINE_TOKEN 0x0702
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#define GL_POLYGON_TOKEN 0x0703
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#define GL_BITMAP_TOKEN 0x0704
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#define GL_DRAW_PIXEL_TOKEN 0x0705
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#define GL_COPY_PIXEL_TOKEN 0x0706
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#define GL_LINE_RESET_TOKEN 0x0707
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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#define GL_COEFF 0x0A00
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#define GL_ORDER 0x0A01
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#define GL_DOMAIN 0x0A02
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#define GL_PIXEL_MAP_I_TO_I 0x0C70
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#define GL_PIXEL_MAP_S_TO_S 0x0C71
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#define GL_PIXEL_MAP_I_TO_R 0x0C72
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#define GL_PIXEL_MAP_I_TO_G 0x0C73
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#define GL_PIXEL_MAP_I_TO_B 0x0C74
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#define GL_PIXEL_MAP_I_TO_A 0x0C75
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#define GL_PIXEL_MAP_R_TO_R 0x0C76
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#define GL_PIXEL_MAP_G_TO_G 0x0C77
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#define GL_PIXEL_MAP_B_TO_B 0x0C78
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#define GL_PIXEL_MAP_A_TO_A 0x0C79
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#define GL_CURRENT_COLOR 0x0B00
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#define GL_CURRENT_INDEX 0x0B01
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#define GL_CURRENT_NORMAL 0x0B02
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03
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#define GL_CURRENT_RASTER_COLOR 0x0B04
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#define GL_CURRENT_RASTER_INDEX 0x0B05
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#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
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#define GL_CURRENT_RASTER_POSITION 0x0B07
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#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
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#define GL_CURRENT_RASTER_DISTANCE 0x0B09
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_LINE_STIPPLE 0x0B24
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#define GL_LINE_STIPPLE_PATTERN 0x0B25
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#define GL_LINE_STIPPLE_REPEAT 0x0B26
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#define GL_LIST_MODE 0x0B30
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#define GL_MAX_LIST_NESTING 0x0B31
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#define GL_LIST_BASE 0x0B32
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#define GL_LIST_INDEX 0x0B33
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#define GL_POLYGON_STIPPLE 0x0B42
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#define GL_EDGE_FLAG 0x0B43
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#define GL_LIGHTING 0x0B50
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_SHADE_MODEL 0x0B54
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_FOG 0x0B60
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#define GL_FOG_INDEX 0x0B61
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_COLOR 0x0B66
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#define GL_ACCUM_CLEAR_VALUE 0x0B80
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_NORMALIZE 0x0BA1
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#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
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#define GL_PROJECTION_STACK_DEPTH 0x0BA4
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#define GL_TEXTURE_STACK_DEPTH 0x0BA5
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#define GL_MODELVIEW_MATRIX 0x0BA6
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#define GL_PROJECTION_MATRIX 0x0BA7
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#define GL_TEXTURE_MATRIX 0x0BA8
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_LOGIC_OP 0x0BF1
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#define GL_AUX_BUFFERS 0x0C00
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#define GL_INDEX_CLEAR_VALUE 0x0C20
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#define GL_INDEX_WRITEMASK 0x0C21
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#define GL_INDEX_MODE 0x0C30
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#define GL_RGBA_MODE 0x0C31
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#define GL_RENDER_MODE 0x0C40
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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#define GL_POINT_SMOOTH_HINT 0x0C51
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#define GL_FOG_HINT 0x0C54
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#define GL_TEXTURE_GEN_S 0x0C60
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#define GL_TEXTURE_GEN_T 0x0C61
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#define GL_TEXTURE_GEN_R 0x0C62
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#define GL_TEXTURE_GEN_Q 0x0C63
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#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
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#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
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#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
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#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
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#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
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#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
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#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
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#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
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#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
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#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
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#define GL_MAP_COLOR 0x0D10
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#define GL_MAP_STENCIL 0x0D11
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#define GL_INDEX_SHIFT 0x0D12
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#define GL_INDEX_OFFSET 0x0D13
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#define GL_RED_SCALE 0x0D14
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#define GL_RED_BIAS 0x0D15
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#define GL_ZOOM_X 0x0D16
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#define GL_ZOOM_Y 0x0D17
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#define GL_GREEN_SCALE 0x0D18
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#define GL_GREEN_BIAS 0x0D19
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#define GL_BLUE_SCALE 0x0D1A
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#define GL_BLUE_BIAS 0x0D1B
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#define GL_ALPHA_SCALE 0x0D1C
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#define GL_ALPHA_BIAS 0x0D1D
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#define GL_DEPTH_SCALE 0x0D1E
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#define GL_DEPTH_BIAS 0x0D1F
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#define GL_MAX_EVAL_ORDER 0x0D30
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#define GL_MAX_LIGHTS 0x0D31
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#define GL_MAX_CLIP_PLANES 0x0D32
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#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
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#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
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#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
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#define GL_MAX_NAME_STACK_DEPTH 0x0D37
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#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
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#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
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#define GL_INDEX_BITS 0x0D51
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_ALPHA_BITS 0x0D55
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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#define GL_ACCUM_RED_BITS 0x0D58
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#define GL_ACCUM_GREEN_BITS 0x0D59
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#define GL_ACCUM_BLUE_BITS 0x0D5A
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#define GL_ACCUM_ALPHA_BITS 0x0D5B
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#define GL_NAME_STACK_DEPTH 0x0D70
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#define GL_AUTO_NORMAL 0x0D80
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#define GL_MAP1_COLOR_4 0x0D90
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#define GL_MAP1_INDEX 0x0D91
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#define GL_MAP1_NORMAL 0x0D92
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#define GL_MAP1_TEXTURE_COORD_1 0x0D93
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#define GL_MAP1_TEXTURE_COORD_2 0x0D94
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#define GL_MAP1_TEXTURE_COORD_3 0x0D95
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#define GL_MAP1_TEXTURE_COORD_4 0x0D96
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#define GL_MAP1_VERTEX_3 0x0D97
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#define GL_MAP1_VERTEX_4 0x0D98
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#define GL_MAP2_COLOR_4 0x0DB0
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#define GL_MAP2_INDEX 0x0DB1
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#define GL_MAP2_NORMAL 0x0DB2
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#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
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#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
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#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
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#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
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#define GL_MAP2_VERTEX_3 0x0DB7
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#define GL_MAP2_VERTEX_4 0x0DB8
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#define GL_MAP1_GRID_DOMAIN 0x0DD0
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#define GL_MAP1_GRID_SEGMENTS 0x0DD1
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#define GL_MAP2_GRID_DOMAIN 0x0DD2
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#define GL_MAP2_GRID_SEGMENTS 0x0DD3
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#define GL_TEXTURE_COMPONENTS 0x1003
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#define GL_TEXTURE_BORDER 0x1005
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#define GL_AMBIENT 0x1200
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#define GL_DIFFUSE 0x1201
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#define GL_SPECULAR 0x1202
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#define GL_POSITION 0x1203
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#define GL_SPOT_DIRECTION 0x1204
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#define GL_SPOT_EXPONENT 0x1205
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#define GL_SPOT_CUTOFF 0x1206
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#define GL_CONSTANT_ATTENUATION 0x1207
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#define GL_LINEAR_ATTENUATION 0x1208
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#define GL_QUADRATIC_ATTENUATION 0x1209
|
|
#define GL_COMPILE 0x1300
|
|
#define GL_COMPILE_AND_EXECUTE 0x1301
|
|
#define GL_2_BYTES 0x1407
|
|
#define GL_3_BYTES 0x1408
|
|
#define GL_4_BYTES 0x1409
|
|
#define GL_EMISSION 0x1600
|
|
#define GL_SHININESS 0x1601
|
|
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
|
#define GL_COLOR_INDEXES 0x1603
|
|
#define GL_MODELVIEW 0x1700
|
|
#define GL_PROJECTION 0x1701
|
|
#define GL_COLOR_INDEX 0x1900
|
|
#define GL_LUMINANCE 0x1909
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
#define GL_BITMAP 0x1A00
|
|
#define GL_RENDER 0x1C00
|
|
#define GL_FEEDBACK 0x1C01
|
|
#define GL_SELECT 0x1C02
|
|
#define GL_FLAT 0x1D00
|
|
#define GL_SMOOTH 0x1D01
|
|
#define GL_S 0x2000
|
|
#define GL_T 0x2001
|
|
#define GL_R 0x2002
|
|
#define GL_Q 0x2003
|
|
#define GL_MODULATE 0x2100
|
|
#define GL_DECAL 0x2101
|
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
#define GL_TEXTURE_ENV 0x2300
|
|
#define GL_EYE_LINEAR 0x2400
|
|
#define GL_OBJECT_LINEAR 0x2401
|
|
#define GL_SPHERE_MAP 0x2402
|
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
#define GL_OBJECT_PLANE 0x2501
|
|
#define GL_EYE_PLANE 0x2502
|
|
#define GL_CLAMP 0x2900
|
|
#define GL_CLIP_PLANE0 0x3000
|
|
#define GL_CLIP_PLANE1 0x3001
|
|
#define GL_CLIP_PLANE2 0x3002
|
|
#define GL_CLIP_PLANE3 0x3003
|
|
#define GL_CLIP_PLANE4 0x3004
|
|
#define GL_CLIP_PLANE5 0x3005
|
|
#define GL_LIGHT0 0x4000
|
|
#define GL_LIGHT1 0x4001
|
|
#define GL_LIGHT2 0x4002
|
|
#define GL_LIGHT3 0x4003
|
|
#define GL_LIGHT4 0x4004
|
|
#define GL_LIGHT5 0x4005
|
|
#define GL_LIGHT6 0x4006
|
|
#define GL_LIGHT7 0x4007
|
|
#define glCullFace gload_glCullFace
|
|
typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
|
|
GLAPI PFNGLCULLFACEPROC gload_glCullFace;
|
|
|
|
#define glFrontFace gload_glFrontFace
|
|
typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
|
|
GLAPI PFNGLFRONTFACEPROC gload_glFrontFace;
|
|
|
|
#define glHint gload_glHint
|
|
typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
|
|
GLAPI PFNGLHINTPROC gload_glHint;
|
|
|
|
#define glLineWidth gload_glLineWidth
|
|
typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
|
|
GLAPI PFNGLLINEWIDTHPROC gload_glLineWidth;
|
|
|
|
#define glPointSize gload_glPointSize
|
|
typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
|
|
GLAPI PFNGLPOINTSIZEPROC gload_glPointSize;
|
|
|
|
#define glPolygonMode gload_glPolygonMode
|
|
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
|
|
GLAPI PFNGLPOLYGONMODEPROC gload_glPolygonMode;
|
|
|
|
#define glScissor gload_glScissor
|
|
typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI PFNGLSCISSORPROC gload_glScissor;
|
|
|
|
#define glTexParameterf gload_glTexParameterf
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
|
|
GLAPI PFNGLTEXPARAMETERFPROC gload_glTexParameterf;
|
|
|
|
#define glTexParameterfv gload_glTexParameterfv
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
|
|
GLAPI PFNGLTEXPARAMETERFVPROC gload_glTexParameterfv;
|
|
|
|
#define glTexParameteri gload_glTexParameteri
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
|
|
GLAPI PFNGLTEXPARAMETERIPROC gload_glTexParameteri;
|
|
|
|
#define glTexParameteriv gload_glTexParameteriv
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
|
|
GLAPI PFNGLTEXPARAMETERIVPROC gload_glTexParameteriv;
|
|
|
|
#define glTexImage1D gload_glTexImage1D
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
|
|
GLAPI PFNGLTEXIMAGE1DPROC gload_glTexImage1D;
|
|
|
|
#define glTexImage2D gload_glTexImage2D
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
|
GLAPI PFNGLTEXIMAGE2DPROC gload_glTexImage2D;
|
|
|
|
#define glDrawBuffer gload_glDrawBuffer
|
|
typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
|
|
GLAPI PFNGLDRAWBUFFERPROC gload_glDrawBuffer;
|
|
|
|
#define glClear gload_glClear
|
|
typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
|
|
GLAPI PFNGLCLEARPROC gload_glClear;
|
|
|
|
#define glClearColor gload_glClearColor
|
|
typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
GLAPI PFNGLCLEARCOLORPROC gload_glClearColor;
|
|
|
|
#define glClearStencil gload_glClearStencil
|
|
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
|
|
GLAPI PFNGLCLEARSTENCILPROC gload_glClearStencil;
|
|
|
|
#define glClearDepth gload_glClearDepth
|
|
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
|
|
GLAPI PFNGLCLEARDEPTHPROC gload_glClearDepth;
|
|
|
|
#define glStencilMask gload_glStencilMask
|
|
typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
|
|
GLAPI PFNGLSTENCILMASKPROC gload_glStencilMask;
|
|
|
|
#define glColorMask gload_glColorMask
|
|
typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
GLAPI PFNGLCOLORMASKPROC gload_glColorMask;
|
|
|
|
#define glDepthMask gload_glDepthMask
|
|
typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
|
|
GLAPI PFNGLDEPTHMASKPROC gload_glDepthMask;
|
|
|
|
#define glDisable gload_glDisable
|
|
typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
|
|
GLAPI PFNGLDISABLEPROC gload_glDisable;
|
|
|
|
#define glEnable gload_glEnable
|
|
typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
|
|
GLAPI PFNGLENABLEPROC gload_glEnable;
|
|
|
|
#define glFinish gload_glFinish
|
|
typedef void (APIENTRYP PFNGLFINISHPROC)(void);
|
|
GLAPI PFNGLFINISHPROC gload_glFinish;
|
|
|
|
#define glFlush gload_glFlush
|
|
typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
|
|
GLAPI PFNGLFLUSHPROC gload_glFlush;
|
|
|
|
#define glBlendFunc gload_glBlendFunc
|
|
typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
|
|
GLAPI PFNGLBLENDFUNCPROC gload_glBlendFunc;
|
|
|
|
#define glLogicOp gload_glLogicOp
|
|
typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
|
|
GLAPI PFNGLLOGICOPPROC gload_glLogicOp;
|
|
|
|
#define glStencilFunc gload_glStencilFunc
|
|
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
|
|
GLAPI PFNGLSTENCILFUNCPROC gload_glStencilFunc;
|
|
|
|
#define glStencilOp gload_glStencilOp
|
|
typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
|
|
GLAPI PFNGLSTENCILOPPROC gload_glStencilOp;
|
|
|
|
#define glDepthFunc gload_glDepthFunc
|
|
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
|
|
GLAPI PFNGLDEPTHFUNCPROC gload_glDepthFunc;
|
|
|
|
#define glPixelStoref gload_glPixelStoref
|
|
typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
|
|
GLAPI PFNGLPIXELSTOREFPROC gload_glPixelStoref;
|
|
|
|
#define glPixelStorei gload_glPixelStorei
|
|
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
|
|
GLAPI PFNGLPIXELSTOREIPROC gload_glPixelStorei;
|
|
|
|
#define glReadBuffer gload_glReadBuffer
|
|
typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
|
|
GLAPI PFNGLREADBUFFERPROC gload_glReadBuffer;
|
|
|
|
#define glReadPixels gload_glReadPixels
|
|
typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
|
GLAPI PFNGLREADPIXELSPROC gload_glReadPixels;
|
|
|
|
#define glGetBooleanv gload_glGetBooleanv
|
|
typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
|
|
GLAPI PFNGLGETBOOLEANVPROC gload_glGetBooleanv;
|
|
|
|
#define glGetDoublev gload_glGetDoublev
|
|
typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
|
|
GLAPI PFNGLGETDOUBLEVPROC gload_glGetDoublev;
|
|
|
|
#define glGetError gload_glGetError
|
|
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);
|
|
GLAPI PFNGLGETERRORPROC gload_glGetError;
|
|
|
|
#define glGetFloatv gload_glGetFloatv
|
|
typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
|
|
GLAPI PFNGLGETFLOATVPROC gload_glGetFloatv;
|
|
|
|
#define glGetIntegerv gload_glGetIntegerv
|
|
typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
|
|
GLAPI PFNGLGETINTEGERVPROC gload_glGetIntegerv;
|
|
|
|
#define glGetString gload_glGetString
|
|
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
|
|
GLAPI PFNGLGETSTRINGPROC gload_glGetString;
|
|
|
|
#define glGetTexImage gload_glGetTexImage
|
|
typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
|
|
GLAPI PFNGLGETTEXIMAGEPROC gload_glGetTexImage;
|
|
|
|
#define glGetTexParameterfv gload_glGetTexParameterfv
|
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
|
|
GLAPI PFNGLGETTEXPARAMETERFVPROC gload_glGetTexParameterfv;
|
|
|
|
#define glGetTexParameteriv gload_glGetTexParameteriv
|
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETTEXPARAMETERIVPROC gload_glGetTexParameteriv;
|
|
|
|
#define glGetTexLevelParameterfv gload_glGetTexLevelParameterfv
|
|
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
|
|
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC gload_glGetTexLevelParameterfv;
|
|
|
|
#define glGetTexLevelParameteriv gload_glGetTexLevelParameteriv
|
|
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC gload_glGetTexLevelParameteriv;
|
|
|
|
#define glIsEnabled gload_glIsEnabled
|
|
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
|
|
GLAPI PFNGLISENABLEDPROC gload_glIsEnabled;
|
|
|
|
#define glDepthRange gload_glDepthRange
|
|
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
|
|
GLAPI PFNGLDEPTHRANGEPROC gload_glDepthRange;
|
|
|
|
#define glViewport gload_glViewport
|
|
typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI PFNGLVIEWPORTPROC gload_glViewport;
|
|
|
|
#define glNewList gload_glNewList
|
|
typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
|
|
GLAPI PFNGLNEWLISTPROC gload_glNewList;
|
|
|
|
#define glEndList gload_glEndList
|
|
typedef void (APIENTRYP PFNGLENDLISTPROC)(void);
|
|
GLAPI PFNGLENDLISTPROC gload_glEndList;
|
|
|
|
#define glCallList gload_glCallList
|
|
typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);
|
|
GLAPI PFNGLCALLLISTPROC gload_glCallList;
|
|
|
|
#define glCallLists gload_glCallLists
|
|
typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);
|
|
GLAPI PFNGLCALLLISTSPROC gload_glCallLists;
|
|
|
|
#define glDeleteLists gload_glDeleteLists
|
|
typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
|
|
GLAPI PFNGLDELETELISTSPROC gload_glDeleteLists;
|
|
|
|
#define glGenLists gload_glGenLists
|
|
typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);
|
|
GLAPI PFNGLGENLISTSPROC gload_glGenLists;
|
|
|
|
#define glListBase gload_glListBase
|
|
typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);
|
|
GLAPI PFNGLLISTBASEPROC gload_glListBase;
|
|
|
|
#define glBegin gload_glBegin
|
|
typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);
|
|
GLAPI PFNGLBEGINPROC gload_glBegin;
|
|
|
|
#define glBitmap gload_glBitmap
|
|
typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
|
|
GLAPI PFNGLBITMAPPROC gload_glBitmap;
|
|
|
|
#define glColor3b gload_glColor3b
|
|
typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
|
|
GLAPI PFNGLCOLOR3BPROC gload_glColor3b;
|
|
|
|
#define glColor3bv gload_glColor3bv
|
|
typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);
|
|
GLAPI PFNGLCOLOR3BVPROC gload_glColor3bv;
|
|
|
|
#define glColor3d gload_glColor3d
|
|
typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
|
|
GLAPI PFNGLCOLOR3DPROC gload_glColor3d;
|
|
|
|
#define glColor3dv gload_glColor3dv
|
|
typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLCOLOR3DVPROC gload_glColor3dv;
|
|
|
|
#define glColor3f gload_glColor3f
|
|
typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
|
|
GLAPI PFNGLCOLOR3FPROC gload_glColor3f;
|
|
|
|
#define glColor3fv gload_glColor3fv
|
|
typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLCOLOR3FVPROC gload_glColor3fv;
|
|
|
|
#define glColor3i gload_glColor3i
|
|
typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
|
|
GLAPI PFNGLCOLOR3IPROC gload_glColor3i;
|
|
|
|
#define glColor3iv gload_glColor3iv
|
|
typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);
|
|
GLAPI PFNGLCOLOR3IVPROC gload_glColor3iv;
|
|
|
|
#define glColor3s gload_glColor3s
|
|
typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
|
|
GLAPI PFNGLCOLOR3SPROC gload_glColor3s;
|
|
|
|
#define glColor3sv gload_glColor3sv
|
|
typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLCOLOR3SVPROC gload_glColor3sv;
|
|
|
|
#define glColor3ub gload_glColor3ub
|
|
typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
|
|
GLAPI PFNGLCOLOR3UBPROC gload_glColor3ub;
|
|
|
|
#define glColor3ubv gload_glColor3ubv
|
|
typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);
|
|
GLAPI PFNGLCOLOR3UBVPROC gload_glColor3ubv;
|
|
|
|
#define glColor3ui gload_glColor3ui
|
|
typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
|
|
GLAPI PFNGLCOLOR3UIPROC gload_glColor3ui;
|
|
|
|
#define glColor3uiv gload_glColor3uiv
|
|
typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);
|
|
GLAPI PFNGLCOLOR3UIVPROC gload_glColor3uiv;
|
|
|
|
#define glColor3us gload_glColor3us
|
|
typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
|
|
GLAPI PFNGLCOLOR3USPROC gload_glColor3us;
|
|
|
|
#define glColor3usv gload_glColor3usv
|
|
typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);
|
|
GLAPI PFNGLCOLOR3USVPROC gload_glColor3usv;
|
|
|
|
#define glColor4b gload_glColor4b
|
|
typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
|
GLAPI PFNGLCOLOR4BPROC gload_glColor4b;
|
|
|
|
#define glColor4bv gload_glColor4bv
|
|
typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);
|
|
GLAPI PFNGLCOLOR4BVPROC gload_glColor4bv;
|
|
|
|
#define glColor4d gload_glColor4d
|
|
typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
|
GLAPI PFNGLCOLOR4DPROC gload_glColor4d;
|
|
|
|
#define glColor4dv gload_glColor4dv
|
|
typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLCOLOR4DVPROC gload_glColor4dv;
|
|
|
|
#define glColor4f gload_glColor4f
|
|
typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
GLAPI PFNGLCOLOR4FPROC gload_glColor4f;
|
|
|
|
#define glColor4fv gload_glColor4fv
|
|
typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLCOLOR4FVPROC gload_glColor4fv;
|
|
|
|
#define glColor4i gload_glColor4i
|
|
typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
|
|
GLAPI PFNGLCOLOR4IPROC gload_glColor4i;
|
|
|
|
#define glColor4iv gload_glColor4iv
|
|
typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);
|
|
GLAPI PFNGLCOLOR4IVPROC gload_glColor4iv;
|
|
|
|
#define glColor4s gload_glColor4s
|
|
typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
|
|
GLAPI PFNGLCOLOR4SPROC gload_glColor4s;
|
|
|
|
#define glColor4sv gload_glColor4sv
|
|
typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLCOLOR4SVPROC gload_glColor4sv;
|
|
|
|
#define glColor4ub gload_glColor4ub
|
|
typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
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GLAPI PFNGLCOLOR4UBPROC gload_glColor4ub;
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#define glColor4ubv gload_glColor4ubv
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typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);
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GLAPI PFNGLCOLOR4UBVPROC gload_glColor4ubv;
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#define glColor4ui gload_glColor4ui
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typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
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GLAPI PFNGLCOLOR4UIPROC gload_glColor4ui;
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#define glColor4uiv gload_glColor4uiv
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typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);
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GLAPI PFNGLCOLOR4UIVPROC gload_glColor4uiv;
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#define glColor4us gload_glColor4us
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typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
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GLAPI PFNGLCOLOR4USPROC gload_glColor4us;
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#define glColor4usv gload_glColor4usv
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typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);
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GLAPI PFNGLCOLOR4USVPROC gload_glColor4usv;
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#define glEdgeFlag gload_glEdgeFlag
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typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);
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GLAPI PFNGLEDGEFLAGPROC gload_glEdgeFlag;
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#define glEdgeFlagv gload_glEdgeFlagv
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typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);
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GLAPI PFNGLEDGEFLAGVPROC gload_glEdgeFlagv;
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#define glEnd gload_glEnd
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typedef void (APIENTRYP PFNGLENDPROC)(void);
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GLAPI PFNGLENDPROC gload_glEnd;
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#define glIndexd gload_glIndexd
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typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);
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GLAPI PFNGLINDEXDPROC gload_glIndexd;
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#define glIndexdv gload_glIndexdv
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typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);
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GLAPI PFNGLINDEXDVPROC gload_glIndexdv;
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#define glIndexf gload_glIndexf
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typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);
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GLAPI PFNGLINDEXFPROC gload_glIndexf;
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#define glIndexfv gload_glIndexfv
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typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);
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GLAPI PFNGLINDEXFVPROC gload_glIndexfv;
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#define glIndexi gload_glIndexi
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typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);
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GLAPI PFNGLINDEXIPROC gload_glIndexi;
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#define glIndexiv gload_glIndexiv
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typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);
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GLAPI PFNGLINDEXIVPROC gload_glIndexiv;
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#define glIndexs gload_glIndexs
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typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);
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GLAPI PFNGLINDEXSPROC gload_glIndexs;
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#define glIndexsv gload_glIndexsv
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typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);
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GLAPI PFNGLINDEXSVPROC gload_glIndexsv;
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#define glNormal3b gload_glNormal3b
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typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
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GLAPI PFNGLNORMAL3BPROC gload_glNormal3b;
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#define glNormal3bv gload_glNormal3bv
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typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);
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GLAPI PFNGLNORMAL3BVPROC gload_glNormal3bv;
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#define glNormal3d gload_glNormal3d
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typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
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GLAPI PFNGLNORMAL3DPROC gload_glNormal3d;
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#define glNormal3dv gload_glNormal3dv
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typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);
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GLAPI PFNGLNORMAL3DVPROC gload_glNormal3dv;
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|
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#define glNormal3f gload_glNormal3f
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typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
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GLAPI PFNGLNORMAL3FPROC gload_glNormal3f;
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|
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#define glNormal3fv gload_glNormal3fv
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typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);
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GLAPI PFNGLNORMAL3FVPROC gload_glNormal3fv;
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#define glNormal3i gload_glNormal3i
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typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
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GLAPI PFNGLNORMAL3IPROC gload_glNormal3i;
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#define glNormal3iv gload_glNormal3iv
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typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);
|
|
GLAPI PFNGLNORMAL3IVPROC gload_glNormal3iv;
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|
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#define glNormal3s gload_glNormal3s
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typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
|
|
GLAPI PFNGLNORMAL3SPROC gload_glNormal3s;
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|
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#define glNormal3sv gload_glNormal3sv
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typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLNORMAL3SVPROC gload_glNormal3sv;
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|
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#define glRasterPos2d gload_glRasterPos2d
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typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
|
|
GLAPI PFNGLRASTERPOS2DPROC gload_glRasterPos2d;
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|
|
#define glRasterPos2dv gload_glRasterPos2dv
|
|
typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLRASTERPOS2DVPROC gload_glRasterPos2dv;
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|
|
#define glRasterPos2f gload_glRasterPos2f
|
|
typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
|
|
GLAPI PFNGLRASTERPOS2FPROC gload_glRasterPos2f;
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|
|
#define glRasterPos2fv gload_glRasterPos2fv
|
|
typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLRASTERPOS2FVPROC gload_glRasterPos2fv;
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|
|
#define glRasterPos2i gload_glRasterPos2i
|
|
typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
|
|
GLAPI PFNGLRASTERPOS2IPROC gload_glRasterPos2i;
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|
|
#define glRasterPos2iv gload_glRasterPos2iv
|
|
typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);
|
|
GLAPI PFNGLRASTERPOS2IVPROC gload_glRasterPos2iv;
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|
|
#define glRasterPos2s gload_glRasterPos2s
|
|
typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
|
|
GLAPI PFNGLRASTERPOS2SPROC gload_glRasterPos2s;
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|
|
#define glRasterPos2sv gload_glRasterPos2sv
|
|
typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLRASTERPOS2SVPROC gload_glRasterPos2sv;
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|
|
#define glRasterPos3d gload_glRasterPos3d
|
|
typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI PFNGLRASTERPOS3DPROC gload_glRasterPos3d;
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|
|
|
#define glRasterPos3dv gload_glRasterPos3dv
|
|
typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLRASTERPOS3DVPROC gload_glRasterPos3dv;
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|
|
#define glRasterPos3f gload_glRasterPos3f
|
|
typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI PFNGLRASTERPOS3FPROC gload_glRasterPos3f;
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|
|
|
#define glRasterPos3fv gload_glRasterPos3fv
|
|
typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLRASTERPOS3FVPROC gload_glRasterPos3fv;
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|
|
|
#define glRasterPos3i gload_glRasterPos3i
|
|
typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
|
|
GLAPI PFNGLRASTERPOS3IPROC gload_glRasterPos3i;
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|
|
|
#define glRasterPos3iv gload_glRasterPos3iv
|
|
typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);
|
|
GLAPI PFNGLRASTERPOS3IVPROC gload_glRasterPos3iv;
|
|
|
|
#define glRasterPos3s gload_glRasterPos3s
|
|
typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
|
|
GLAPI PFNGLRASTERPOS3SPROC gload_glRasterPos3s;
|
|
|
|
#define glRasterPos3sv gload_glRasterPos3sv
|
|
typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLRASTERPOS3SVPROC gload_glRasterPos3sv;
|
|
|
|
#define glRasterPos4d gload_glRasterPos4d
|
|
typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
GLAPI PFNGLRASTERPOS4DPROC gload_glRasterPos4d;
|
|
|
|
#define glRasterPos4dv gload_glRasterPos4dv
|
|
typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLRASTERPOS4DVPROC gload_glRasterPos4dv;
|
|
|
|
#define glRasterPos4f gload_glRasterPos4f
|
|
typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
GLAPI PFNGLRASTERPOS4FPROC gload_glRasterPos4f;
|
|
|
|
#define glRasterPos4fv gload_glRasterPos4fv
|
|
typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLRASTERPOS4FVPROC gload_glRasterPos4fv;
|
|
|
|
#define glRasterPos4i gload_glRasterPos4i
|
|
typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
|
|
GLAPI PFNGLRASTERPOS4IPROC gload_glRasterPos4i;
|
|
|
|
#define glRasterPos4iv gload_glRasterPos4iv
|
|
typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);
|
|
GLAPI PFNGLRASTERPOS4IVPROC gload_glRasterPos4iv;
|
|
|
|
#define glRasterPos4s gload_glRasterPos4s
|
|
typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
GLAPI PFNGLRASTERPOS4SPROC gload_glRasterPos4s;
|
|
|
|
#define glRasterPos4sv gload_glRasterPos4sv
|
|
typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLRASTERPOS4SVPROC gload_glRasterPos4sv;
|
|
|
|
#define glRectd gload_glRectd
|
|
typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
|
GLAPI PFNGLRECTDPROC gload_glRectd;
|
|
|
|
#define glRectdv gload_glRectdv
|
|
typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);
|
|
GLAPI PFNGLRECTDVPROC gload_glRectdv;
|
|
|
|
#define glRectf gload_glRectf
|
|
typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
|
GLAPI PFNGLRECTFPROC gload_glRectf;
|
|
|
|
#define glRectfv gload_glRectfv
|
|
typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);
|
|
GLAPI PFNGLRECTFVPROC gload_glRectfv;
|
|
|
|
#define glRecti gload_glRecti
|
|
typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
|
|
GLAPI PFNGLRECTIPROC gload_glRecti;
|
|
|
|
#define glRectiv gload_glRectiv
|
|
typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);
|
|
GLAPI PFNGLRECTIVPROC gload_glRectiv;
|
|
|
|
#define glRects gload_glRects
|
|
typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
|
GLAPI PFNGLRECTSPROC gload_glRects;
|
|
|
|
#define glRectsv gload_glRectsv
|
|
typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);
|
|
GLAPI PFNGLRECTSVPROC gload_glRectsv;
|
|
|
|
#define glTexCoord1d gload_glTexCoord1d
|
|
typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);
|
|
GLAPI PFNGLTEXCOORD1DPROC gload_glTexCoord1d;
|
|
|
|
#define glTexCoord1dv gload_glTexCoord1dv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLTEXCOORD1DVPROC gload_glTexCoord1dv;
|
|
|
|
#define glTexCoord1f gload_glTexCoord1f
|
|
typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);
|
|
GLAPI PFNGLTEXCOORD1FPROC gload_glTexCoord1f;
|
|
|
|
#define glTexCoord1fv gload_glTexCoord1fv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLTEXCOORD1FVPROC gload_glTexCoord1fv;
|
|
|
|
#define glTexCoord1i gload_glTexCoord1i
|
|
typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);
|
|
GLAPI PFNGLTEXCOORD1IPROC gload_glTexCoord1i;
|
|
|
|
#define glTexCoord1iv gload_glTexCoord1iv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);
|
|
GLAPI PFNGLTEXCOORD1IVPROC gload_glTexCoord1iv;
|
|
|
|
#define glTexCoord1s gload_glTexCoord1s
|
|
typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);
|
|
GLAPI PFNGLTEXCOORD1SPROC gload_glTexCoord1s;
|
|
|
|
#define glTexCoord1sv gload_glTexCoord1sv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLTEXCOORD1SVPROC gload_glTexCoord1sv;
|
|
|
|
#define glTexCoord2d gload_glTexCoord2d
|
|
typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
|
|
GLAPI PFNGLTEXCOORD2DPROC gload_glTexCoord2d;
|
|
|
|
#define glTexCoord2dv gload_glTexCoord2dv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLTEXCOORD2DVPROC gload_glTexCoord2dv;
|
|
|
|
#define glTexCoord2f gload_glTexCoord2f
|
|
typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
|
|
GLAPI PFNGLTEXCOORD2FPROC gload_glTexCoord2f;
|
|
|
|
#define glTexCoord2fv gload_glTexCoord2fv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLTEXCOORD2FVPROC gload_glTexCoord2fv;
|
|
|
|
#define glTexCoord2i gload_glTexCoord2i
|
|
typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
|
|
GLAPI PFNGLTEXCOORD2IPROC gload_glTexCoord2i;
|
|
|
|
#define glTexCoord2iv gload_glTexCoord2iv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);
|
|
GLAPI PFNGLTEXCOORD2IVPROC gload_glTexCoord2iv;
|
|
|
|
#define glTexCoord2s gload_glTexCoord2s
|
|
typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
|
|
GLAPI PFNGLTEXCOORD2SPROC gload_glTexCoord2s;
|
|
|
|
#define glTexCoord2sv gload_glTexCoord2sv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLTEXCOORD2SVPROC gload_glTexCoord2sv;
|
|
|
|
#define glTexCoord3d gload_glTexCoord3d
|
|
typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
|
|
GLAPI PFNGLTEXCOORD3DPROC gload_glTexCoord3d;
|
|
|
|
#define glTexCoord3dv gload_glTexCoord3dv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLTEXCOORD3DVPROC gload_glTexCoord3dv;
|
|
|
|
#define glTexCoord3f gload_glTexCoord3f
|
|
typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
|
|
GLAPI PFNGLTEXCOORD3FPROC gload_glTexCoord3f;
|
|
|
|
#define glTexCoord3fv gload_glTexCoord3fv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLTEXCOORD3FVPROC gload_glTexCoord3fv;
|
|
|
|
#define glTexCoord3i gload_glTexCoord3i
|
|
typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
|
|
GLAPI PFNGLTEXCOORD3IPROC gload_glTexCoord3i;
|
|
|
|
#define glTexCoord3iv gload_glTexCoord3iv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);
|
|
GLAPI PFNGLTEXCOORD3IVPROC gload_glTexCoord3iv;
|
|
|
|
#define glTexCoord3s gload_glTexCoord3s
|
|
typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
|
|
GLAPI PFNGLTEXCOORD3SPROC gload_glTexCoord3s;
|
|
|
|
#define glTexCoord3sv gload_glTexCoord3sv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLTEXCOORD3SVPROC gload_glTexCoord3sv;
|
|
|
|
#define glTexCoord4d gload_glTexCoord4d
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
GLAPI PFNGLTEXCOORD4DPROC gload_glTexCoord4d;
|
|
|
|
#define glTexCoord4dv gload_glTexCoord4dv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLTEXCOORD4DVPROC gload_glTexCoord4dv;
|
|
|
|
#define glTexCoord4f gload_glTexCoord4f
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
GLAPI PFNGLTEXCOORD4FPROC gload_glTexCoord4f;
|
|
|
|
#define glTexCoord4fv gload_glTexCoord4fv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLTEXCOORD4FVPROC gload_glTexCoord4fv;
|
|
|
|
#define glTexCoord4i gload_glTexCoord4i
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
|
|
GLAPI PFNGLTEXCOORD4IPROC gload_glTexCoord4i;
|
|
|
|
#define glTexCoord4iv gload_glTexCoord4iv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);
|
|
GLAPI PFNGLTEXCOORD4IVPROC gload_glTexCoord4iv;
|
|
|
|
#define glTexCoord4s gload_glTexCoord4s
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
|
|
GLAPI PFNGLTEXCOORD4SPROC gload_glTexCoord4s;
|
|
|
|
#define glTexCoord4sv gload_glTexCoord4sv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLTEXCOORD4SVPROC gload_glTexCoord4sv;
|
|
|
|
#define glVertex2d gload_glVertex2d
|
|
typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
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GLAPI PFNGLVERTEX2DPROC gload_glVertex2d;
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#define glVertex2dv gload_glVertex2dv
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typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);
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GLAPI PFNGLVERTEX2DVPROC gload_glVertex2dv;
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#define glVertex2f gload_glVertex2f
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typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
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GLAPI PFNGLVERTEX2FPROC gload_glVertex2f;
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#define glVertex2fv gload_glVertex2fv
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typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);
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GLAPI PFNGLVERTEX2FVPROC gload_glVertex2fv;
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#define glVertex2i gload_glVertex2i
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typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);
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GLAPI PFNGLVERTEX2IPROC gload_glVertex2i;
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#define glVertex2iv gload_glVertex2iv
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typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);
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GLAPI PFNGLVERTEX2IVPROC gload_glVertex2iv;
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#define glVertex2s gload_glVertex2s
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typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
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GLAPI PFNGLVERTEX2SPROC gload_glVertex2s;
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#define glVertex2sv gload_glVertex2sv
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typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);
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GLAPI PFNGLVERTEX2SVPROC gload_glVertex2sv;
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#define glVertex3d gload_glVertex3d
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typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
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GLAPI PFNGLVERTEX3DPROC gload_glVertex3d;
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#define glVertex3dv gload_glVertex3dv
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typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);
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GLAPI PFNGLVERTEX3DVPROC gload_glVertex3dv;
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#define glVertex3f gload_glVertex3f
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typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
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GLAPI PFNGLVERTEX3FPROC gload_glVertex3f;
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#define glVertex3fv gload_glVertex3fv
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typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);
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GLAPI PFNGLVERTEX3FVPROC gload_glVertex3fv;
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#define glVertex3i gload_glVertex3i
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typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
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GLAPI PFNGLVERTEX3IPROC gload_glVertex3i;
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#define glVertex3iv gload_glVertex3iv
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typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);
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GLAPI PFNGLVERTEX3IVPROC gload_glVertex3iv;
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#define glVertex3s gload_glVertex3s
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typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
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GLAPI PFNGLVERTEX3SPROC gload_glVertex3s;
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#define glVertex3sv gload_glVertex3sv
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typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);
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GLAPI PFNGLVERTEX3SVPROC gload_glVertex3sv;
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#define glVertex4d gload_glVertex4d
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typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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GLAPI PFNGLVERTEX4DPROC gload_glVertex4d;
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#define glVertex4dv gload_glVertex4dv
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typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);
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GLAPI PFNGLVERTEX4DVPROC gload_glVertex4dv;
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#define glVertex4f gload_glVertex4f
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typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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GLAPI PFNGLVERTEX4FPROC gload_glVertex4f;
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#define glVertex4fv gload_glVertex4fv
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typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);
|
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GLAPI PFNGLVERTEX4FVPROC gload_glVertex4fv;
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|
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#define glVertex4i gload_glVertex4i
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typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
|
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GLAPI PFNGLVERTEX4IPROC gload_glVertex4i;
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|
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#define glVertex4iv gload_glVertex4iv
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|
typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);
|
|
GLAPI PFNGLVERTEX4IVPROC gload_glVertex4iv;
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|
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#define glVertex4s gload_glVertex4s
|
|
typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
GLAPI PFNGLVERTEX4SPROC gload_glVertex4s;
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|
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#define glVertex4sv gload_glVertex4sv
|
|
typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLVERTEX4SVPROC gload_glVertex4sv;
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|
|
#define glClipPlane gload_glClipPlane
|
|
typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);
|
|
GLAPI PFNGLCLIPPLANEPROC gload_glClipPlane;
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|
|
#define glColorMaterial gload_glColorMaterial
|
|
typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
|
|
GLAPI PFNGLCOLORMATERIALPROC gload_glColorMaterial;
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|
|
#define glFogf gload_glFogf
|
|
typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);
|
|
GLAPI PFNGLFOGFPROC gload_glFogf;
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|
|
#define glFogfv gload_glFogfv
|
|
typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);
|
|
GLAPI PFNGLFOGFVPROC gload_glFogfv;
|
|
|
|
#define glFogi gload_glFogi
|
|
typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);
|
|
GLAPI PFNGLFOGIPROC gload_glFogi;
|
|
|
|
#define glFogiv gload_glFogiv
|
|
typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);
|
|
GLAPI PFNGLFOGIVPROC gload_glFogiv;
|
|
|
|
#define glLightf gload_glLightf
|
|
typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
|
|
GLAPI PFNGLLIGHTFPROC gload_glLightf;
|
|
|
|
#define glLightfv gload_glLightfv
|
|
typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);
|
|
GLAPI PFNGLLIGHTFVPROC gload_glLightfv;
|
|
|
|
#define glLighti gload_glLighti
|
|
typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
|
|
GLAPI PFNGLLIGHTIPROC gload_glLighti;
|
|
|
|
#define glLightiv gload_glLightiv
|
|
typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);
|
|
GLAPI PFNGLLIGHTIVPROC gload_glLightiv;
|
|
|
|
#define glLightModelf gload_glLightModelf
|
|
typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
|
|
GLAPI PFNGLLIGHTMODELFPROC gload_glLightModelf;
|
|
|
|
#define glLightModelfv gload_glLightModelfv
|
|
typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);
|
|
GLAPI PFNGLLIGHTMODELFVPROC gload_glLightModelfv;
|
|
|
|
#define glLightModeli gload_glLightModeli
|
|
typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
|
|
GLAPI PFNGLLIGHTMODELIPROC gload_glLightModeli;
|
|
|
|
#define glLightModeliv gload_glLightModeliv
|
|
typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);
|
|
GLAPI PFNGLLIGHTMODELIVPROC gload_glLightModeliv;
|
|
|
|
#define glLineStipple gload_glLineStipple
|
|
typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
|
|
GLAPI PFNGLLINESTIPPLEPROC gload_glLineStipple;
|
|
|
|
#define glMaterialf gload_glMaterialf
|
|
typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
|
|
GLAPI PFNGLMATERIALFPROC gload_glMaterialf;
|
|
|
|
#define glMaterialfv gload_glMaterialfv
|
|
typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);
|
|
GLAPI PFNGLMATERIALFVPROC gload_glMaterialfv;
|
|
|
|
#define glMateriali gload_glMateriali
|
|
typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
|
|
GLAPI PFNGLMATERIALIPROC gload_glMateriali;
|
|
|
|
#define glMaterialiv gload_glMaterialiv
|
|
typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);
|
|
GLAPI PFNGLMATERIALIVPROC gload_glMaterialiv;
|
|
|
|
#define glPolygonStipple gload_glPolygonStipple
|
|
typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);
|
|
GLAPI PFNGLPOLYGONSTIPPLEPROC gload_glPolygonStipple;
|
|
|
|
#define glShadeModel gload_glShadeModel
|
|
typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);
|
|
GLAPI PFNGLSHADEMODELPROC gload_glShadeModel;
|
|
|
|
#define glTexEnvf gload_glTexEnvf
|
|
typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
|
|
GLAPI PFNGLTEXENVFPROC gload_glTexEnvf;
|
|
|
|
#define glTexEnvfv gload_glTexEnvfv
|
|
typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
|
|
GLAPI PFNGLTEXENVFVPROC gload_glTexEnvfv;
|
|
|
|
#define glTexEnvi gload_glTexEnvi
|
|
typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
|
|
GLAPI PFNGLTEXENVIPROC gload_glTexEnvi;
|
|
|
|
#define glTexEnviv gload_glTexEnviv
|
|
typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);
|
|
GLAPI PFNGLTEXENVIVPROC gload_glTexEnviv;
|
|
|
|
#define glTexGend gload_glTexGend
|
|
typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
|
|
GLAPI PFNGLTEXGENDPROC gload_glTexGend;
|
|
|
|
#define glTexGendv gload_glTexGendv
|
|
typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);
|
|
GLAPI PFNGLTEXGENDVPROC gload_glTexGendv;
|
|
|
|
#define glTexGenf gload_glTexGenf
|
|
typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
|
|
GLAPI PFNGLTEXGENFPROC gload_glTexGenf;
|
|
|
|
#define glTexGenfv gload_glTexGenfv
|
|
typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);
|
|
GLAPI PFNGLTEXGENFVPROC gload_glTexGenfv;
|
|
|
|
#define glTexGeni gload_glTexGeni
|
|
typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
|
|
GLAPI PFNGLTEXGENIPROC gload_glTexGeni;
|
|
|
|
#define glTexGeniv gload_glTexGeniv
|
|
typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);
|
|
GLAPI PFNGLTEXGENIVPROC gload_glTexGeniv;
|
|
|
|
#define glFeedbackBuffer gload_glFeedbackBuffer
|
|
typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);
|
|
GLAPI PFNGLFEEDBACKBUFFERPROC gload_glFeedbackBuffer;
|
|
|
|
#define glSelectBuffer gload_glSelectBuffer
|
|
typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);
|
|
GLAPI PFNGLSELECTBUFFERPROC gload_glSelectBuffer;
|
|
|
|
#define glRenderMode gload_glRenderMode
|
|
typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);
|
|
GLAPI PFNGLRENDERMODEPROC gload_glRenderMode;
|
|
|
|
#define glInitNames gload_glInitNames
|
|
typedef void (APIENTRYP PFNGLINITNAMESPROC)(void);
|
|
GLAPI PFNGLINITNAMESPROC gload_glInitNames;
|
|
|
|
#define glLoadName gload_glLoadName
|
|
typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);
|
|
GLAPI PFNGLLOADNAMEPROC gload_glLoadName;
|
|
|
|
#define glPassThrough gload_glPassThrough
|
|
typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);
|
|
GLAPI PFNGLPASSTHROUGHPROC gload_glPassThrough;
|
|
|
|
#define glPopName gload_glPopName
|
|
typedef void (APIENTRYP PFNGLPOPNAMEPROC)(void);
|
|
GLAPI PFNGLPOPNAMEPROC gload_glPopName;
|
|
|
|
#define glPushName gload_glPushName
|
|
typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);
|
|
GLAPI PFNGLPUSHNAMEPROC gload_glPushName;
|
|
|
|
#define glClearAccum gload_glClearAccum
|
|
typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
GLAPI PFNGLCLEARACCUMPROC gload_glClearAccum;
|
|
|
|
#define glClearIndex gload_glClearIndex
|
|
typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);
|
|
GLAPI PFNGLCLEARINDEXPROC gload_glClearIndex;
|
|
|
|
#define glIndexMask gload_glIndexMask
|
|
typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);
|
|
GLAPI PFNGLINDEXMASKPROC gload_glIndexMask;
|
|
|
|
#define glAccum gload_glAccum
|
|
typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);
|
|
GLAPI PFNGLACCUMPROC gload_glAccum;
|
|
|
|
#define glPopAttrib gload_glPopAttrib
|
|
typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void);
|
|
GLAPI PFNGLPOPATTRIBPROC gload_glPopAttrib;
|
|
|
|
#define glPushAttrib gload_glPushAttrib
|
|
typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);
|
|
GLAPI PFNGLPUSHATTRIBPROC gload_glPushAttrib;
|
|
|
|
#define glMap1d gload_glMap1d
|
|
typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
|
|
GLAPI PFNGLMAP1DPROC gload_glMap1d;
|
|
|
|
#define glMap1f gload_glMap1f
|
|
typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
|
|
GLAPI PFNGLMAP1FPROC gload_glMap1f;
|
|
|
|
#define glMap2d gload_glMap2d
|
|
typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
|
|
GLAPI PFNGLMAP2DPROC gload_glMap2d;
|
|
|
|
#define glMap2f gload_glMap2f
|
|
typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
|
|
GLAPI PFNGLMAP2FPROC gload_glMap2f;
|
|
|
|
#define glMapGrid1d gload_glMapGrid1d
|
|
typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
|
|
GLAPI PFNGLMAPGRID1DPROC gload_glMapGrid1d;
|
|
|
|
#define glMapGrid1f gload_glMapGrid1f
|
|
typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
|
|
GLAPI PFNGLMAPGRID1FPROC gload_glMapGrid1f;
|
|
|
|
#define glMapGrid2d gload_glMapGrid2d
|
|
typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
|
GLAPI PFNGLMAPGRID2DPROC gload_glMapGrid2d;
|
|
|
|
#define glMapGrid2f gload_glMapGrid2f
|
|
typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
|
GLAPI PFNGLMAPGRID2FPROC gload_glMapGrid2f;
|
|
|
|
#define glEvalCoord1d gload_glEvalCoord1d
|
|
typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);
|
|
GLAPI PFNGLEVALCOORD1DPROC gload_glEvalCoord1d;
|
|
|
|
#define glEvalCoord1dv gload_glEvalCoord1dv
|
|
typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);
|
|
GLAPI PFNGLEVALCOORD1DVPROC gload_glEvalCoord1dv;
|
|
|
|
#define glEvalCoord1f gload_glEvalCoord1f
|
|
typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);
|
|
GLAPI PFNGLEVALCOORD1FPROC gload_glEvalCoord1f;
|
|
|
|
#define glEvalCoord1fv gload_glEvalCoord1fv
|
|
typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);
|
|
GLAPI PFNGLEVALCOORD1FVPROC gload_glEvalCoord1fv;
|
|
|
|
#define glEvalCoord2d gload_glEvalCoord2d
|
|
typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
|
|
GLAPI PFNGLEVALCOORD2DPROC gload_glEvalCoord2d;
|
|
|
|
#define glEvalCoord2dv gload_glEvalCoord2dv
|
|
typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);
|
|
GLAPI PFNGLEVALCOORD2DVPROC gload_glEvalCoord2dv;
|
|
|
|
#define glEvalCoord2f gload_glEvalCoord2f
|
|
typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
|
|
GLAPI PFNGLEVALCOORD2FPROC gload_glEvalCoord2f;
|
|
|
|
#define glEvalCoord2fv gload_glEvalCoord2fv
|
|
typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);
|
|
GLAPI PFNGLEVALCOORD2FVPROC gload_glEvalCoord2fv;
|
|
|
|
#define glEvalMesh1 gload_glEvalMesh1
|
|
typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
|
|
GLAPI PFNGLEVALMESH1PROC gload_glEvalMesh1;
|
|
|
|
#define glEvalPoint1 gload_glEvalPoint1
|
|
typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);
|
|
GLAPI PFNGLEVALPOINT1PROC gload_glEvalPoint1;
|
|
|
|
#define glEvalMesh2 gload_glEvalMesh2
|
|
typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
|
GLAPI PFNGLEVALMESH2PROC gload_glEvalMesh2;
|
|
|
|
#define glEvalPoint2 gload_glEvalPoint2
|
|
typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);
|
|
GLAPI PFNGLEVALPOINT2PROC gload_glEvalPoint2;
|
|
|
|
#define glAlphaFunc gload_glAlphaFunc
|
|
typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
|
|
GLAPI PFNGLALPHAFUNCPROC gload_glAlphaFunc;
|
|
|
|
#define glPixelZoom gload_glPixelZoom
|
|
typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
|
|
GLAPI PFNGLPIXELZOOMPROC gload_glPixelZoom;
|
|
|
|
#define glPixelTransferf gload_glPixelTransferf
|
|
typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
|
|
GLAPI PFNGLPIXELTRANSFERFPROC gload_glPixelTransferf;
|
|
|
|
#define glPixelTransferi gload_glPixelTransferi
|
|
typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
|
|
GLAPI PFNGLPIXELTRANSFERIPROC gload_glPixelTransferi;
|
|
|
|
#define glPixelMapfv gload_glPixelMapfv
|
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typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);
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GLAPI PFNGLPIXELMAPFVPROC gload_glPixelMapfv;
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#define glPixelMapuiv gload_glPixelMapuiv
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typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);
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GLAPI PFNGLPIXELMAPUIVPROC gload_glPixelMapuiv;
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#define glPixelMapusv gload_glPixelMapusv
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typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);
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GLAPI PFNGLPIXELMAPUSVPROC gload_glPixelMapusv;
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#define glCopyPixels gload_glCopyPixels
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typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
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GLAPI PFNGLCOPYPIXELSPROC gload_glCopyPixels;
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#define glDrawPixels gload_glDrawPixels
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typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
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GLAPI PFNGLDRAWPIXELSPROC gload_glDrawPixels;
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#define glGetClipPlane gload_glGetClipPlane
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typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);
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GLAPI PFNGLGETCLIPPLANEPROC gload_glGetClipPlane;
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#define glGetLightfv gload_glGetLightfv
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typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);
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GLAPI PFNGLGETLIGHTFVPROC gload_glGetLightfv;
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#define glGetLightiv gload_glGetLightiv
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typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);
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GLAPI PFNGLGETLIGHTIVPROC gload_glGetLightiv;
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#define glGetMapdv gload_glGetMapdv
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typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);
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GLAPI PFNGLGETMAPDVPROC gload_glGetMapdv;
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#define glGetMapfv gload_glGetMapfv
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typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);
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GLAPI PFNGLGETMAPFVPROC gload_glGetMapfv;
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#define glGetMapiv gload_glGetMapiv
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typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);
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GLAPI PFNGLGETMAPIVPROC gload_glGetMapiv;
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#define glGetMaterialfv gload_glGetMaterialfv
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typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);
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GLAPI PFNGLGETMATERIALFVPROC gload_glGetMaterialfv;
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#define glGetMaterialiv gload_glGetMaterialiv
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typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);
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GLAPI PFNGLGETMATERIALIVPROC gload_glGetMaterialiv;
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#define glGetPixelMapfv gload_glGetPixelMapfv
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typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);
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GLAPI PFNGLGETPIXELMAPFVPROC gload_glGetPixelMapfv;
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#define glGetPixelMapuiv gload_glGetPixelMapuiv
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typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);
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GLAPI PFNGLGETPIXELMAPUIVPROC gload_glGetPixelMapuiv;
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#define glGetPixelMapusv gload_glGetPixelMapusv
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typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);
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GLAPI PFNGLGETPIXELMAPUSVPROC gload_glGetPixelMapusv;
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#define glGetPolygonStipple gload_glGetPolygonStipple
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typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);
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GLAPI PFNGLGETPOLYGONSTIPPLEPROC gload_glGetPolygonStipple;
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#define glGetTexEnvfv gload_glGetTexEnvfv
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typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);
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GLAPI PFNGLGETTEXENVFVPROC gload_glGetTexEnvfv;
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#define glGetTexEnviv gload_glGetTexEnviv
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typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);
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GLAPI PFNGLGETTEXENVIVPROC gload_glGetTexEnviv;
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#define glGetTexGendv gload_glGetTexGendv
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typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);
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GLAPI PFNGLGETTEXGENDVPROC gload_glGetTexGendv;
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#define glGetTexGenfv gload_glGetTexGenfv
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typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);
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GLAPI PFNGLGETTEXGENFVPROC gload_glGetTexGenfv;
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#define glGetTexGeniv gload_glGetTexGeniv
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typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);
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GLAPI PFNGLGETTEXGENIVPROC gload_glGetTexGeniv;
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#define glIsList gload_glIsList
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typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);
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GLAPI PFNGLISLISTPROC gload_glIsList;
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#define glFrustum gload_glFrustum
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typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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GLAPI PFNGLFRUSTUMPROC gload_glFrustum;
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#define glLoadIdentity gload_glLoadIdentity
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typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void);
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GLAPI PFNGLLOADIDENTITYPROC gload_glLoadIdentity;
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#define glLoadMatrixf gload_glLoadMatrixf
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typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);
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GLAPI PFNGLLOADMATRIXFPROC gload_glLoadMatrixf;
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#define glLoadMatrixd gload_glLoadMatrixd
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typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);
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GLAPI PFNGLLOADMATRIXDPROC gload_glLoadMatrixd;
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#define glMatrixMode gload_glMatrixMode
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typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);
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GLAPI PFNGLMATRIXMODEPROC gload_glMatrixMode;
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#define glMultMatrixf gload_glMultMatrixf
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typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);
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GLAPI PFNGLMULTMATRIXFPROC gload_glMultMatrixf;
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#define glMultMatrixd gload_glMultMatrixd
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typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);
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GLAPI PFNGLMULTMATRIXDPROC gload_glMultMatrixd;
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#define glOrtho gload_glOrtho
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typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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GLAPI PFNGLORTHOPROC gload_glOrtho;
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#define glPopMatrix gload_glPopMatrix
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typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void);
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GLAPI PFNGLPOPMATRIXPROC gload_glPopMatrix;
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#define glPushMatrix gload_glPushMatrix
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typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void);
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GLAPI PFNGLPUSHMATRIXPROC gload_glPushMatrix;
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#define glRotated gload_glRotated
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typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
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GLAPI PFNGLROTATEDPROC gload_glRotated;
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#define glRotatef gload_glRotatef
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typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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GLAPI PFNGLROTATEFPROC gload_glRotatef;
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#define glScaled gload_glScaled
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typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
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GLAPI PFNGLSCALEDPROC gload_glScaled;
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#define glScalef gload_glScalef
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typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
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GLAPI PFNGLSCALEFPROC gload_glScalef;
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#define glTranslated gload_glTranslated
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typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
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GLAPI PFNGLTRANSLATEDPROC gload_glTranslated;
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#define glTranslatef gload_glTranslatef
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typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
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GLAPI PFNGLTRANSLATEFPROC gload_glTranslatef;
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/***** OpenGL 1.1 *****/
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#define GL_VERSION_1_1
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_1D 0x8068
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
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#define GL_TEXTURE_RED_SIZE 0x805C
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#define GL_TEXTURE_GREEN_SIZE 0x805D
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#define GL_TEXTURE_BLUE_SIZE 0x805E
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#define GL_TEXTURE_ALPHA_SIZE 0x805F
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#define GL_DOUBLE 0x140A
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#define GL_PROXY_TEXTURE_1D 0x8063
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#define GL_PROXY_TEXTURE_2D 0x8064
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#define GL_R3_G3_B2 0x2A10
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#define GL_RGB4 0x804F
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#define GL_RGB5 0x8050
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#define GL_RGB8 0x8051
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#define GL_RGB10 0x8052
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#define GL_RGB12 0x8053
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#define GL_RGB16 0x8054
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#define GL_RGBA2 0x8055
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_RGBA8 0x8058
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#define GL_RGB10_A2 0x8059
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#define GL_RGBA12 0x805A
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#define GL_RGBA16 0x805B
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#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
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#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
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#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
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|
#define GL_VERTEX_ARRAY_POINTER 0x808E
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#define GL_NORMAL_ARRAY_POINTER 0x808F
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#define GL_COLOR_ARRAY_POINTER 0x8090
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|
#define GL_INDEX_ARRAY_POINTER 0x8091
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#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
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|
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
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|
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
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|
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
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|
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
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#define GL_INDEX_LOGIC_OP 0x0BF1
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#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
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#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
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#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
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#define GL_SELECTION_BUFFER_SIZE 0x0DF4
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#define GL_VERTEX_ARRAY 0x8074
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|
#define GL_NORMAL_ARRAY 0x8075
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|
#define GL_COLOR_ARRAY 0x8076
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|
#define GL_INDEX_ARRAY 0x8077
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|
#define GL_TEXTURE_COORD_ARRAY 0x8078
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|
#define GL_EDGE_FLAG_ARRAY 0x8079
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|
#define GL_VERTEX_ARRAY_SIZE 0x807A
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|
#define GL_VERTEX_ARRAY_TYPE 0x807B
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|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
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|
#define GL_NORMAL_ARRAY_TYPE 0x807E
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|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
#define GL_COLOR_ARRAY_SIZE 0x8081
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|
#define GL_COLOR_ARRAY_TYPE 0x8082
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|
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
|
#define GL_INDEX_ARRAY_TYPE 0x8085
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|
#define GL_INDEX_ARRAY_STRIDE 0x8086
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|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
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|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
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|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
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|
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
#define GL_ALPHA4 0x803B
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|
#define GL_ALPHA8 0x803C
|
|
#define GL_ALPHA12 0x803D
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|
#define GL_ALPHA16 0x803E
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|
#define GL_LUMINANCE4 0x803F
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|
#define GL_LUMINANCE8 0x8040
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|
#define GL_LUMINANCE12 0x8041
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|
#define GL_LUMINANCE16 0x8042
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|
#define GL_LUMINANCE4_ALPHA4 0x8043
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|
#define GL_LUMINANCE6_ALPHA2 0x8044
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|
#define GL_LUMINANCE8_ALPHA8 0x8045
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|
#define GL_LUMINANCE12_ALPHA4 0x8046
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|
#define GL_LUMINANCE12_ALPHA12 0x8047
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|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
#define GL_INTENSITY 0x8049
|
|
#define GL_INTENSITY4 0x804A
|
|
#define GL_INTENSITY8 0x804B
|
|
#define GL_INTENSITY12 0x804C
|
|
#define GL_INTENSITY16 0x804D
|
|
#define GL_V2F 0x2A20
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|
#define GL_V3F 0x2A21
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|
#define GL_C4UB_V2F 0x2A22
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|
#define GL_C4UB_V3F 0x2A23
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|
#define GL_C3F_V3F 0x2A24
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|
#define GL_N3F_V3F 0x2A25
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|
#define GL_C4F_N3F_V3F 0x2A26
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|
#define GL_T2F_V3F 0x2A27
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|
#define GL_T4F_V4F 0x2A28
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|
#define GL_T2F_C4UB_V3F 0x2A29
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|
#define GL_T2F_C3F_V3F 0x2A2A
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|
#define GL_T2F_N3F_V3F 0x2A2B
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|
#define GL_T2F_C4F_N3F_V3F 0x2A2C
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|
#define GL_T4F_C4F_N3F_V4F 0x2A2D
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#define glDrawArrays gload_glDrawArrays
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typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
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GLAPI PFNGLDRAWARRAYSPROC gload_glDrawArrays;
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#define glDrawElements gload_glDrawElements
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typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
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GLAPI PFNGLDRAWELEMENTSPROC gload_glDrawElements;
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#define glGetPointerv gload_glGetPointerv
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typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
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GLAPI PFNGLGETPOINTERVPROC gload_glGetPointerv;
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#define glPolygonOffset gload_glPolygonOffset
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typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
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|
GLAPI PFNGLPOLYGONOFFSETPROC gload_glPolygonOffset;
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#define glCopyTexImage1D gload_glCopyTexImage1D
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typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
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GLAPI PFNGLCOPYTEXIMAGE1DPROC gload_glCopyTexImage1D;
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#define glCopyTexImage2D gload_glCopyTexImage2D
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|
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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GLAPI PFNGLCOPYTEXIMAGE2DPROC gload_glCopyTexImage2D;
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|
|
#define glCopyTexSubImage1D gload_glCopyTexSubImage1D
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|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC gload_glCopyTexSubImage1D;
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|
|
#define glCopyTexSubImage2D gload_glCopyTexSubImage2D
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|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC gload_glCopyTexSubImage2D;
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|
|
|
#define glTexSubImage1D gload_glTexSubImage1D
|
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
|
|
GLAPI PFNGLTEXSUBIMAGE1DPROC gload_glTexSubImage1D;
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|
|
|
#define glTexSubImage2D gload_glTexSubImage2D
|
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
|
GLAPI PFNGLTEXSUBIMAGE2DPROC gload_glTexSubImage2D;
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|
|
|
#define glBindTexture gload_glBindTexture
|
|
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
|
|
GLAPI PFNGLBINDTEXTUREPROC gload_glBindTexture;
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|
|
|
#define glDeleteTextures gload_glDeleteTextures
|
|
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
|
|
GLAPI PFNGLDELETETEXTURESPROC gload_glDeleteTextures;
|
|
|
|
#define glGenTextures gload_glGenTextures
|
|
typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
|
|
GLAPI PFNGLGENTEXTURESPROC gload_glGenTextures;
|
|
|
|
#define glIsTexture gload_glIsTexture
|
|
typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
|
|
GLAPI PFNGLISTEXTUREPROC gload_glIsTexture;
|
|
|
|
#define glArrayElement gload_glArrayElement
|
|
typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);
|
|
GLAPI PFNGLARRAYELEMENTPROC gload_glArrayElement;
|
|
|
|
#define glColorPointer gload_glColorPointer
|
|
typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLCOLORPOINTERPROC gload_glColorPointer;
|
|
|
|
#define glDisableClientState gload_glDisableClientState
|
|
typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
|
|
GLAPI PFNGLDISABLECLIENTSTATEPROC gload_glDisableClientState;
|
|
|
|
#define glEdgeFlagPointer gload_glEdgeFlagPointer
|
|
typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLEDGEFLAGPOINTERPROC gload_glEdgeFlagPointer;
|
|
|
|
#define glEnableClientState gload_glEnableClientState
|
|
typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);
|
|
GLAPI PFNGLENABLECLIENTSTATEPROC gload_glEnableClientState;
|
|
|
|
#define glIndexPointer gload_glIndexPointer
|
|
typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLINDEXPOINTERPROC gload_glIndexPointer;
|
|
|
|
#define glInterleavedArrays gload_glInterleavedArrays
|
|
typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLINTERLEAVEDARRAYSPROC gload_glInterleavedArrays;
|
|
|
|
#define glNormalPointer gload_glNormalPointer
|
|
typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLNORMALPOINTERPROC gload_glNormalPointer;
|
|
|
|
#define glTexCoordPointer gload_glTexCoordPointer
|
|
typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLTEXCOORDPOINTERPROC gload_glTexCoordPointer;
|
|
|
|
#define glVertexPointer gload_glVertexPointer
|
|
typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLVERTEXPOINTERPROC gload_glVertexPointer;
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|
|
|
#define glAreTexturesResident gload_glAreTexturesResident
|
|
typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);
|
|
GLAPI PFNGLARETEXTURESRESIDENTPROC gload_glAreTexturesResident;
|
|
|
|
#define glPrioritizeTextures gload_glPrioritizeTextures
|
|
typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);
|
|
GLAPI PFNGLPRIORITIZETEXTURESPROC gload_glPrioritizeTextures;
|
|
|
|
#define glIndexub gload_glIndexub
|
|
typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);
|
|
GLAPI PFNGLINDEXUBPROC gload_glIndexub;
|
|
|
|
#define glIndexubv gload_glIndexubv
|
|
typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);
|
|
GLAPI PFNGLINDEXUBVPROC gload_glIndexubv;
|
|
|
|
#define glPopClientAttrib gload_glPopClientAttrib
|
|
typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void);
|
|
GLAPI PFNGLPOPCLIENTATTRIBPROC gload_glPopClientAttrib;
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|
|
|
#define glPushClientAttrib gload_glPushClientAttrib
|
|
typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
|
|
GLAPI PFNGLPUSHCLIENTATTRIBPROC gload_glPushClientAttrib;
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|
|
|
|
|
/***** OpenGL 1.2 *****/
|
|
#define GL_VERSION_1_2
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_BGR 0x80E0
|
|
#define GL_BGRA 0x80E1
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
#define GL_RESCALE_NORMAL 0x803A
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
|
#define GL_SINGLE_COLOR 0x81F9
|
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
|
#define glDrawRangeElements gload_glDrawRangeElements
|
|
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
|
|
GLAPI PFNGLDRAWRANGEELEMENTSPROC gload_glDrawRangeElements;
|
|
|
|
#define glTexImage3D gload_glTexImage3D
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
|
|
GLAPI PFNGLTEXIMAGE3DPROC gload_glTexImage3D;
|
|
|
|
#define glTexSubImage3D gload_glTexSubImage3D
|
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
|
|
GLAPI PFNGLTEXSUBIMAGE3DPROC gload_glTexSubImage3D;
|
|
|
|
#define glCopyTexSubImage3D gload_glCopyTexSubImage3D
|
|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC gload_glCopyTexSubImage3D;
|
|
|
|
|
|
/***** OpenGL 1.3 *****/
|
|
#define GL_VERSION_1_3
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_COMPRESSED_RGB 0x84ED
|
|
#define GL_COMPRESSED_RGBA 0x84EE
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
#define GL_CLAMP_TO_BORDER 0x812D
|
|
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
|
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
|
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
|
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
|
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
|
#define GL_MULTISAMPLE_BIT 0x20000000
|
|
#define GL_NORMAL_MAP 0x8511
|
|
#define GL_REFLECTION_MAP 0x8512
|
|
#define GL_COMPRESSED_ALPHA 0x84E9
|
|
#define GL_COMPRESSED_LUMINANCE 0x84EA
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
|
#define GL_COMPRESSED_INTENSITY 0x84EC
|
|
#define GL_COMBINE 0x8570
|
|
#define GL_COMBINE_RGB 0x8571
|
|
#define GL_COMBINE_ALPHA 0x8572
|
|
#define GL_SOURCE0_RGB 0x8580
|
|
#define GL_SOURCE1_RGB 0x8581
|
|
#define GL_SOURCE2_RGB 0x8582
|
|
#define GL_SOURCE0_ALPHA 0x8588
|
|
#define GL_SOURCE1_ALPHA 0x8589
|
|
#define GL_SOURCE2_ALPHA 0x858A
|
|
#define GL_OPERAND0_RGB 0x8590
|
|
#define GL_OPERAND1_RGB 0x8591
|
|
#define GL_OPERAND2_RGB 0x8592
|
|
#define GL_OPERAND0_ALPHA 0x8598
|
|
#define GL_OPERAND1_ALPHA 0x8599
|
|
#define GL_OPERAND2_ALPHA 0x859A
|
|
#define GL_RGB_SCALE 0x8573
|
|
#define GL_ADD_SIGNED 0x8574
|
|
#define GL_INTERPOLATE 0x8575
|
|
#define GL_SUBTRACT 0x84E7
|
|
#define GL_CONSTANT 0x8576
|
|
#define GL_PRIMARY_COLOR 0x8577
|
|
#define GL_PREVIOUS 0x8578
|
|
#define GL_DOT3_RGB 0x86AE
|
|
#define GL_DOT3_RGBA 0x86AF
|
|
#define glActiveTexture gload_glActiveTexture
|
|
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
|
|
GLAPI PFNGLACTIVETEXTUREPROC gload_glActiveTexture;
|
|
|
|
#define glSampleCoverage gload_glSampleCoverage
|
|
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
|
|
GLAPI PFNGLSAMPLECOVERAGEPROC gload_glSampleCoverage;
|
|
|
|
#define glCompressedTexImage3D gload_glCompressedTexImage3D
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
|
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC gload_glCompressedTexImage3D;
|
|
|
|
#define glCompressedTexImage2D gload_glCompressedTexImage2D
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC gload_glCompressedTexImage2D;
|
|
|
|
#define glCompressedTexImage1D gload_glCompressedTexImage1D
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
|
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC gload_glCompressedTexImage1D;
|
|
|
|
#define glCompressedTexSubImage3D gload_glCompressedTexSubImage3D
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
|
|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gload_glCompressedTexSubImage3D;
|
|
|
|
#define glCompressedTexSubImage2D gload_glCompressedTexSubImage2D
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gload_glCompressedTexSubImage2D;
|
|
|
|
#define glCompressedTexSubImage1D gload_glCompressedTexSubImage1D
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
|
|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gload_glCompressedTexSubImage1D;
|
|
|
|
#define glGetCompressedTexImage gload_glGetCompressedTexImage
|
|
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
|
|
GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC gload_glGetCompressedTexImage;
|
|
|
|
#define glClientActiveTexture gload_glClientActiveTexture
|
|
typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
|
|
GLAPI PFNGLCLIENTACTIVETEXTUREPROC gload_glClientActiveTexture;
|
|
|
|
#define glMultiTexCoord1d gload_glMultiTexCoord1d
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
|
|
GLAPI PFNGLMULTITEXCOORD1DPROC gload_glMultiTexCoord1d;
|
|
|
|
#define glMultiTexCoord1dv gload_glMultiTexCoord1dv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);
|
|
GLAPI PFNGLMULTITEXCOORD1DVPROC gload_glMultiTexCoord1dv;
|
|
|
|
#define glMultiTexCoord1f gload_glMultiTexCoord1f
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
|
|
GLAPI PFNGLMULTITEXCOORD1FPROC gload_glMultiTexCoord1f;
|
|
|
|
#define glMultiTexCoord1fv gload_glMultiTexCoord1fv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);
|
|
GLAPI PFNGLMULTITEXCOORD1FVPROC gload_glMultiTexCoord1fv;
|
|
|
|
#define glMultiTexCoord1i gload_glMultiTexCoord1i
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
|
|
GLAPI PFNGLMULTITEXCOORD1IPROC gload_glMultiTexCoord1i;
|
|
|
|
#define glMultiTexCoord1iv gload_glMultiTexCoord1iv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);
|
|
GLAPI PFNGLMULTITEXCOORD1IVPROC gload_glMultiTexCoord1iv;
|
|
|
|
#define glMultiTexCoord1s gload_glMultiTexCoord1s
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
|
|
GLAPI PFNGLMULTITEXCOORD1SPROC gload_glMultiTexCoord1s;
|
|
|
|
#define glMultiTexCoord1sv gload_glMultiTexCoord1sv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);
|
|
GLAPI PFNGLMULTITEXCOORD1SVPROC gload_glMultiTexCoord1sv;
|
|
|
|
#define glMultiTexCoord2d gload_glMultiTexCoord2d
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
|
|
GLAPI PFNGLMULTITEXCOORD2DPROC gload_glMultiTexCoord2d;
|
|
|
|
#define glMultiTexCoord2dv gload_glMultiTexCoord2dv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);
|
|
GLAPI PFNGLMULTITEXCOORD2DVPROC gload_glMultiTexCoord2dv;
|
|
|
|
#define glMultiTexCoord2f gload_glMultiTexCoord2f
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
|
|
GLAPI PFNGLMULTITEXCOORD2FPROC gload_glMultiTexCoord2f;
|
|
|
|
#define glMultiTexCoord2fv gload_glMultiTexCoord2fv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);
|
|
GLAPI PFNGLMULTITEXCOORD2FVPROC gload_glMultiTexCoord2fv;
|
|
|
|
#define glMultiTexCoord2i gload_glMultiTexCoord2i
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
|
|
GLAPI PFNGLMULTITEXCOORD2IPROC gload_glMultiTexCoord2i;
|
|
|
|
#define glMultiTexCoord2iv gload_glMultiTexCoord2iv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);
|
|
GLAPI PFNGLMULTITEXCOORD2IVPROC gload_glMultiTexCoord2iv;
|
|
|
|
#define glMultiTexCoord2s gload_glMultiTexCoord2s
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
|
|
GLAPI PFNGLMULTITEXCOORD2SPROC gload_glMultiTexCoord2s;
|
|
|
|
#define glMultiTexCoord2sv gload_glMultiTexCoord2sv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);
|
|
GLAPI PFNGLMULTITEXCOORD2SVPROC gload_glMultiTexCoord2sv;
|
|
|
|
#define glMultiTexCoord3d gload_glMultiTexCoord3d
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
|
GLAPI PFNGLMULTITEXCOORD3DPROC gload_glMultiTexCoord3d;
|
|
|
|
#define glMultiTexCoord3dv gload_glMultiTexCoord3dv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);
|
|
GLAPI PFNGLMULTITEXCOORD3DVPROC gload_glMultiTexCoord3dv;
|
|
|
|
#define glMultiTexCoord3f gload_glMultiTexCoord3f
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
|
GLAPI PFNGLMULTITEXCOORD3FPROC gload_glMultiTexCoord3f;
|
|
|
|
#define glMultiTexCoord3fv gload_glMultiTexCoord3fv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);
|
|
GLAPI PFNGLMULTITEXCOORD3FVPROC gload_glMultiTexCoord3fv;
|
|
|
|
#define glMultiTexCoord3i gload_glMultiTexCoord3i
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
|
|
GLAPI PFNGLMULTITEXCOORD3IPROC gload_glMultiTexCoord3i;
|
|
|
|
#define glMultiTexCoord3iv gload_glMultiTexCoord3iv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);
|
|
GLAPI PFNGLMULTITEXCOORD3IVPROC gload_glMultiTexCoord3iv;
|
|
|
|
#define glMultiTexCoord3s gload_glMultiTexCoord3s
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
|
|
GLAPI PFNGLMULTITEXCOORD3SPROC gload_glMultiTexCoord3s;
|
|
|
|
#define glMultiTexCoord3sv gload_glMultiTexCoord3sv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);
|
|
GLAPI PFNGLMULTITEXCOORD3SVPROC gload_glMultiTexCoord3sv;
|
|
|
|
#define glMultiTexCoord4d gload_glMultiTexCoord4d
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
GLAPI PFNGLMULTITEXCOORD4DPROC gload_glMultiTexCoord4d;
|
|
|
|
#define glMultiTexCoord4dv gload_glMultiTexCoord4dv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);
|
|
GLAPI PFNGLMULTITEXCOORD4DVPROC gload_glMultiTexCoord4dv;
|
|
|
|
#define glMultiTexCoord4f gload_glMultiTexCoord4f
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
GLAPI PFNGLMULTITEXCOORD4FPROC gload_glMultiTexCoord4f;
|
|
|
|
#define glMultiTexCoord4fv gload_glMultiTexCoord4fv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);
|
|
GLAPI PFNGLMULTITEXCOORD4FVPROC gload_glMultiTexCoord4fv;
|
|
|
|
#define glMultiTexCoord4i gload_glMultiTexCoord4i
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
|
|
GLAPI PFNGLMULTITEXCOORD4IPROC gload_glMultiTexCoord4i;
|
|
|
|
#define glMultiTexCoord4iv gload_glMultiTexCoord4iv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);
|
|
GLAPI PFNGLMULTITEXCOORD4IVPROC gload_glMultiTexCoord4iv;
|
|
|
|
#define glMultiTexCoord4s gload_glMultiTexCoord4s
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
|
GLAPI PFNGLMULTITEXCOORD4SPROC gload_glMultiTexCoord4s;
|
|
|
|
#define glMultiTexCoord4sv gload_glMultiTexCoord4sv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);
|
|
GLAPI PFNGLMULTITEXCOORD4SVPROC gload_glMultiTexCoord4sv;
|
|
|
|
#define glLoadTransposeMatrixf gload_glLoadTransposeMatrixf
|
|
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);
|
|
GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC gload_glLoadTransposeMatrixf;
|
|
|
|
#define glLoadTransposeMatrixd gload_glLoadTransposeMatrixd
|
|
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);
|
|
GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC gload_glLoadTransposeMatrixd;
|
|
|
|
#define glMultTransposeMatrixf gload_glMultTransposeMatrixf
|
|
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);
|
|
GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC gload_glMultTransposeMatrixf;
|
|
|
|
#define glMultTransposeMatrixd gload_glMultTransposeMatrixd
|
|
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);
|
|
GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC gload_glMultTransposeMatrixd;
|
|
|
|
|
|
/***** OpenGL 1.4 *****/
|
|
#define GL_VERSION_1_4
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
#define GL_DEPTH_COMPONENT32 0x81A7
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_TEXTURE_LOD_BIAS 0x8501
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_DECR_WRAP 0x8508
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_POINT_SIZE_MIN 0x8126
|
|
#define GL_POINT_SIZE_MAX 0x8127
|
|
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
|
|
#define GL_GENERATE_MIPMAP 0x8191
|
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
|
#define GL_FOG_COORDINATE_SOURCE 0x8450
|
|
#define GL_FOG_COORDINATE 0x8451
|
|
#define GL_FRAGMENT_DEPTH 0x8452
|
|
#define GL_CURRENT_FOG_COORDINATE 0x8453
|
|
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
|
|
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
|
|
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
|
|
#define GL_FOG_COORDINATE_ARRAY 0x8457
|
|
#define GL_COLOR_SUM 0x8458
|
|
#define GL_CURRENT_SECONDARY_COLOR 0x8459
|
|
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
|
|
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
|
|
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
|
|
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
|
|
#define GL_SECONDARY_COLOR_ARRAY 0x845E
|
|
#define GL_TEXTURE_FILTER_CONTROL 0x8500
|
|
#define GL_DEPTH_TEXTURE_MODE 0x884B
|
|
#define GL_COMPARE_R_TO_TEXTURE 0x884E
|
|
#define glBlendFuncSeparate gload_glBlendFuncSeparate
|
|
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
GLAPI PFNGLBLENDFUNCSEPARATEPROC gload_glBlendFuncSeparate;
|
|
|
|
#define glMultiDrawArrays gload_glMultiDrawArrays
|
|
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
|
|
GLAPI PFNGLMULTIDRAWARRAYSPROC gload_glMultiDrawArrays;
|
|
|
|
#define glMultiDrawElements gload_glMultiDrawElements
|
|
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
|
|
GLAPI PFNGLMULTIDRAWELEMENTSPROC gload_glMultiDrawElements;
|
|
|
|
#define glPointParameterf gload_glPointParameterf
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
|
|
GLAPI PFNGLPOINTPARAMETERFPROC gload_glPointParameterf;
|
|
|
|
#define glPointParameterfv gload_glPointParameterfv
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
|
|
GLAPI PFNGLPOINTPARAMETERFVPROC gload_glPointParameterfv;
|
|
|
|
#define glPointParameteri gload_glPointParameteri
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
|
|
GLAPI PFNGLPOINTPARAMETERIPROC gload_glPointParameteri;
|
|
|
|
#define glPointParameteriv gload_glPointParameteriv
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
|
|
GLAPI PFNGLPOINTPARAMETERIVPROC gload_glPointParameteriv;
|
|
|
|
#define glFogCoordf gload_glFogCoordf
|
|
typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);
|
|
GLAPI PFNGLFOGCOORDFPROC gload_glFogCoordf;
|
|
|
|
#define glFogCoordfv gload_glFogCoordfv
|
|
typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);
|
|
GLAPI PFNGLFOGCOORDFVPROC gload_glFogCoordfv;
|
|
|
|
#define glFogCoordd gload_glFogCoordd
|
|
typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);
|
|
GLAPI PFNGLFOGCOORDDPROC gload_glFogCoordd;
|
|
|
|
#define glFogCoorddv gload_glFogCoorddv
|
|
typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);
|
|
GLAPI PFNGLFOGCOORDDVPROC gload_glFogCoorddv;
|
|
|
|
#define glFogCoordPointer gload_glFogCoordPointer
|
|
typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLFOGCOORDPOINTERPROC gload_glFogCoordPointer;
|
|
|
|
#define glSecondaryColor3b gload_glSecondaryColor3b
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
|
|
GLAPI PFNGLSECONDARYCOLOR3BPROC gload_glSecondaryColor3b;
|
|
|
|
#define glSecondaryColor3bv gload_glSecondaryColor3bv
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);
|
|
GLAPI PFNGLSECONDARYCOLOR3BVPROC gload_glSecondaryColor3bv;
|
|
|
|
#define glSecondaryColor3d gload_glSecondaryColor3d
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
|
|
GLAPI PFNGLSECONDARYCOLOR3DPROC gload_glSecondaryColor3d;
|
|
|
|
#define glSecondaryColor3dv gload_glSecondaryColor3dv
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLSECONDARYCOLOR3DVPROC gload_glSecondaryColor3dv;
|
|
|
|
#define glSecondaryColor3f gload_glSecondaryColor3f
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
|
|
GLAPI PFNGLSECONDARYCOLOR3FPROC gload_glSecondaryColor3f;
|
|
|
|
#define glSecondaryColor3fv gload_glSecondaryColor3fv
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLSECONDARYCOLOR3FVPROC gload_glSecondaryColor3fv;
|
|
|
|
#define glSecondaryColor3i gload_glSecondaryColor3i
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
|
|
GLAPI PFNGLSECONDARYCOLOR3IPROC gload_glSecondaryColor3i;
|
|
|
|
#define glSecondaryColor3iv gload_glSecondaryColor3iv
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);
|
|
GLAPI PFNGLSECONDARYCOLOR3IVPROC gload_glSecondaryColor3iv;
|
|
|
|
#define glSecondaryColor3s gload_glSecondaryColor3s
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
|
|
GLAPI PFNGLSECONDARYCOLOR3SPROC gload_glSecondaryColor3s;
|
|
|
|
#define glSecondaryColor3sv gload_glSecondaryColor3sv
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLSECONDARYCOLOR3SVPROC gload_glSecondaryColor3sv;
|
|
|
|
#define glSecondaryColor3ub gload_glSecondaryColor3ub
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
|
|
GLAPI PFNGLSECONDARYCOLOR3UBPROC gload_glSecondaryColor3ub;
|
|
|
|
#define glSecondaryColor3ubv gload_glSecondaryColor3ubv
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);
|
|
GLAPI PFNGLSECONDARYCOLOR3UBVPROC gload_glSecondaryColor3ubv;
|
|
|
|
#define glSecondaryColor3ui gload_glSecondaryColor3ui
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
|
|
GLAPI PFNGLSECONDARYCOLOR3UIPROC gload_glSecondaryColor3ui;
|
|
|
|
#define glSecondaryColor3uiv gload_glSecondaryColor3uiv
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);
|
|
GLAPI PFNGLSECONDARYCOLOR3UIVPROC gload_glSecondaryColor3uiv;
|
|
|
|
#define glSecondaryColor3us gload_glSecondaryColor3us
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
|
|
GLAPI PFNGLSECONDARYCOLOR3USPROC gload_glSecondaryColor3us;
|
|
|
|
#define glSecondaryColor3usv gload_glSecondaryColor3usv
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);
|
|
GLAPI PFNGLSECONDARYCOLOR3USVPROC gload_glSecondaryColor3usv;
|
|
|
|
#define glSecondaryColorPointer gload_glSecondaryColorPointer
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLSECONDARYCOLORPOINTERPROC gload_glSecondaryColorPointer;
|
|
|
|
#define glWindowPos2d gload_glWindowPos2d
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
|
|
GLAPI PFNGLWINDOWPOS2DPROC gload_glWindowPos2d;
|
|
|
|
#define glWindowPos2dv gload_glWindowPos2dv
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLWINDOWPOS2DVPROC gload_glWindowPos2dv;
|
|
|
|
#define glWindowPos2f gload_glWindowPos2f
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
|
|
GLAPI PFNGLWINDOWPOS2FPROC gload_glWindowPos2f;
|
|
|
|
#define glWindowPos2fv gload_glWindowPos2fv
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLWINDOWPOS2FVPROC gload_glWindowPos2fv;
|
|
|
|
#define glWindowPos2i gload_glWindowPos2i
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
|
|
GLAPI PFNGLWINDOWPOS2IPROC gload_glWindowPos2i;
|
|
|
|
#define glWindowPos2iv gload_glWindowPos2iv
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);
|
|
GLAPI PFNGLWINDOWPOS2IVPROC gload_glWindowPos2iv;
|
|
|
|
#define glWindowPos2s gload_glWindowPos2s
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
|
|
GLAPI PFNGLWINDOWPOS2SPROC gload_glWindowPos2s;
|
|
|
|
#define glWindowPos2sv gload_glWindowPos2sv
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLWINDOWPOS2SVPROC gload_glWindowPos2sv;
|
|
|
|
#define glWindowPos3d gload_glWindowPos3d
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI PFNGLWINDOWPOS3DPROC gload_glWindowPos3d;
|
|
|
|
#define glWindowPos3dv gload_glWindowPos3dv
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLWINDOWPOS3DVPROC gload_glWindowPos3dv;
|
|
|
|
#define glWindowPos3f gload_glWindowPos3f
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI PFNGLWINDOWPOS3FPROC gload_glWindowPos3f;
|
|
|
|
#define glWindowPos3fv gload_glWindowPos3fv
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLWINDOWPOS3FVPROC gload_glWindowPos3fv;
|
|
|
|
#define glWindowPos3i gload_glWindowPos3i
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
|
|
GLAPI PFNGLWINDOWPOS3IPROC gload_glWindowPos3i;
|
|
|
|
#define glWindowPos3iv gload_glWindowPos3iv
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);
|
|
GLAPI PFNGLWINDOWPOS3IVPROC gload_glWindowPos3iv;
|
|
|
|
#define glWindowPos3s gload_glWindowPos3s
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
|
|
GLAPI PFNGLWINDOWPOS3SPROC gload_glWindowPos3s;
|
|
|
|
#define glWindowPos3sv gload_glWindowPos3sv
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLWINDOWPOS3SVPROC gload_glWindowPos3sv;
|
|
|
|
|
|
/***** OpenGL 1.5 *****/
|
|
#define GL_VERSION_1_5
|
|
#define GL_BUFFER_SIZE 0x8764
|
|
#define GL_BUFFER_USAGE 0x8765
|
|
#define GL_QUERY_COUNTER_BITS 0x8864
|
|
#define GL_CURRENT_QUERY 0x8865
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_BUFFER_ACCESS 0x88BB
|
|
#define GL_BUFFER_MAPPED 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_SAMPLES_PASSED 0x8914
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
|
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
|
|
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
|
|
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
|
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
|
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
|
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
|
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
|
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
|
|
#define GL_FOG_COORD_SRC 0x8450
|
|
#define GL_FOG_COORD 0x8451
|
|
#define GL_CURRENT_FOG_COORD 0x8453
|
|
#define GL_FOG_COORD_ARRAY_TYPE 0x8454
|
|
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
|
|
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
|
|
#define GL_FOG_COORD_ARRAY 0x8457
|
|
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
|
|
#define GL_SRC0_RGB 0x8580
|
|
#define GL_SRC1_RGB 0x8581
|
|
#define GL_SRC2_RGB 0x8582
|
|
#define GL_SRC0_ALPHA 0x8588
|
|
#define GL_SRC2_ALPHA 0x858A
|
|
#define glGenQueries gload_glGenQueries
|
|
typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
|
|
GLAPI PFNGLGENQUERIESPROC gload_glGenQueries;
|
|
|
|
#define glDeleteQueries gload_glDeleteQueries
|
|
typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
|
|
GLAPI PFNGLDELETEQUERIESPROC gload_glDeleteQueries;
|
|
|
|
#define glIsQuery gload_glIsQuery
|
|
typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
|
|
GLAPI PFNGLISQUERYPROC gload_glIsQuery;
|
|
|
|
#define glBeginQuery gload_glBeginQuery
|
|
typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
|
|
GLAPI PFNGLBEGINQUERYPROC gload_glBeginQuery;
|
|
|
|
#define glEndQuery gload_glEndQuery
|
|
typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
|
|
GLAPI PFNGLENDQUERYPROC gload_glEndQuery;
|
|
|
|
#define glGetQueryiv gload_glGetQueryiv
|
|
typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETQUERYIVPROC gload_glGetQueryiv;
|
|
|
|
#define glGetQueryObjectiv gload_glGetQueryObjectiv
|
|
typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETQUERYOBJECTIVPROC gload_glGetQueryObjectiv;
|
|
|
|
#define glGetQueryObjectuiv gload_glGetQueryObjectuiv
|
|
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
|
|
GLAPI PFNGLGETQUERYOBJECTUIVPROC gload_glGetQueryObjectuiv;
|
|
|
|
#define glBindBuffer gload_glBindBuffer
|
|
typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
|
|
GLAPI PFNGLBINDBUFFERPROC gload_glBindBuffer;
|
|
|
|
#define glDeleteBuffers gload_glDeleteBuffers
|
|
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
|
|
GLAPI PFNGLDELETEBUFFERSPROC gload_glDeleteBuffers;
|
|
|
|
#define glGenBuffers gload_glGenBuffers
|
|
typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
|
|
GLAPI PFNGLGENBUFFERSPROC gload_glGenBuffers;
|
|
|
|
#define glIsBuffer gload_glIsBuffer
|
|
typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
|
|
GLAPI PFNGLISBUFFERPROC gload_glIsBuffer;
|
|
|
|
#define glBufferData gload_glBufferData
|
|
typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
|
GLAPI PFNGLBUFFERDATAPROC gload_glBufferData;
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|
|
|
#define glBufferSubData gload_glBufferSubData
|
|
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
|
GLAPI PFNGLBUFFERSUBDATAPROC gload_glBufferSubData;
|
|
|
|
#define glGetBufferSubData gload_glGetBufferSubData
|
|
typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
|
|
GLAPI PFNGLGETBUFFERSUBDATAPROC gload_glGetBufferSubData;
|
|
|
|
#define glMapBuffer gload_glMapBuffer
|
|
typedef void *(APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
|
|
GLAPI PFNGLMAPBUFFERPROC gload_glMapBuffer;
|
|
|
|
#define glUnmapBuffer gload_glUnmapBuffer
|
|
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
|
|
GLAPI PFNGLUNMAPBUFFERPROC gload_glUnmapBuffer;
|
|
|
|
#define glGetBufferParameteriv gload_glGetBufferParameteriv
|
|
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETBUFFERPARAMETERIVPROC gload_glGetBufferParameteriv;
|
|
|
|
#define glGetBufferPointerv gload_glGetBufferPointerv
|
|
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
|
|
GLAPI PFNGLGETBUFFERPOINTERVPROC gload_glGetBufferPointerv;
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|
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|
|
/***** OpenGL 2.0 *****/
|
|
#define GL_VERSION_2_0
|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_BOOL 0x8B56
|
|
#define GL_BOOL_VEC2 0x8B57
|
|
#define GL_BOOL_VEC3 0x8B58
|
|
#define GL_BOOL_VEC4 0x8B59
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_ATTACHED_SHADERS 0x8B85
|
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
|
|
#define GL_POINT_SPRITE 0x8861
|
|
#define GL_COORD_REPLACE 0x8862
|
|
#define GL_MAX_TEXTURE_COORDS 0x8871
|
|
#define glBlendEquationSeparate gload_glBlendEquationSeparate
|
|
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
|
|
GLAPI PFNGLBLENDEQUATIONSEPARATEPROC gload_glBlendEquationSeparate;
|
|
|
|
#define glDrawBuffers gload_glDrawBuffers
|
|
typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
|
|
GLAPI PFNGLDRAWBUFFERSPROC gload_glDrawBuffers;
|
|
|
|
#define glStencilOpSeparate gload_glStencilOpSeparate
|
|
typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
GLAPI PFNGLSTENCILOPSEPARATEPROC gload_glStencilOpSeparate;
|
|
|
|
#define glStencilFuncSeparate gload_glStencilFuncSeparate
|
|
typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
GLAPI PFNGLSTENCILFUNCSEPARATEPROC gload_glStencilFuncSeparate;
|
|
|
|
#define glStencilMaskSeparate gload_glStencilMaskSeparate
|
|
typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
|
|
GLAPI PFNGLSTENCILMASKSEPARATEPROC gload_glStencilMaskSeparate;
|
|
|
|
#define glAttachShader gload_glAttachShader
|
|
typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
|
|
GLAPI PFNGLATTACHSHADERPROC gload_glAttachShader;
|
|
|
|
#define glBindAttribLocation gload_glBindAttribLocation
|
|
typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
|
|
GLAPI PFNGLBINDATTRIBLOCATIONPROC gload_glBindAttribLocation;
|
|
|
|
#define glCompileShader gload_glCompileShader
|
|
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
|
|
GLAPI PFNGLCOMPILESHADERPROC gload_glCompileShader;
|
|
|
|
#define glCreateProgram gload_glCreateProgram
|
|
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
|
|
GLAPI PFNGLCREATEPROGRAMPROC gload_glCreateProgram;
|
|
|
|
#define glCreateShader gload_glCreateShader
|
|
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
|
|
GLAPI PFNGLCREATESHADERPROC gload_glCreateShader;
|
|
|
|
#define glDeleteProgram gload_glDeleteProgram
|
|
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
|
|
GLAPI PFNGLDELETEPROGRAMPROC gload_glDeleteProgram;
|
|
|
|
#define glDeleteShader gload_glDeleteShader
|
|
typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
|
|
GLAPI PFNGLDELETESHADERPROC gload_glDeleteShader;
|
|
|
|
#define glDetachShader gload_glDetachShader
|
|
typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
|
|
GLAPI PFNGLDETACHSHADERPROC gload_glDetachShader;
|
|
|
|
#define glDisableVertexAttribArray gload_glDisableVertexAttribArray
|
|
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC gload_glDisableVertexAttribArray;
|
|
|
|
#define glEnableVertexAttribArray gload_glEnableVertexAttribArray
|
|
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC gload_glEnableVertexAttribArray;
|
|
|
|
#define glGetActiveAttrib gload_glGetActiveAttrib
|
|
typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
GLAPI PFNGLGETACTIVEATTRIBPROC gload_glGetActiveAttrib;
|
|
|
|
#define glGetActiveUniform gload_glGetActiveUniform
|
|
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
GLAPI PFNGLGETACTIVEUNIFORMPROC gload_glGetActiveUniform;
|
|
|
|
#define glGetAttachedShaders gload_glGetAttachedShaders
|
|
typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
|
GLAPI PFNGLGETATTACHEDSHADERSPROC gload_glGetAttachedShaders;
|
|
|
|
#define glGetAttribLocation gload_glGetAttribLocation
|
|
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
|
|
GLAPI PFNGLGETATTRIBLOCATIONPROC gload_glGetAttribLocation;
|
|
|
|
#define glGetProgramiv gload_glGetProgramiv
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETPROGRAMIVPROC gload_glGetProgramiv;
|
|
|
|
#define glGetProgramInfoLog gload_glGetProgramInfoLog
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
GLAPI PFNGLGETPROGRAMINFOLOGPROC gload_glGetProgramInfoLog;
|
|
|
|
#define glGetShaderiv gload_glGetShaderiv
|
|
typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETSHADERIVPROC gload_glGetShaderiv;
|
|
|
|
#define glGetShaderInfoLog gload_glGetShaderInfoLog
|
|
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
GLAPI PFNGLGETSHADERINFOLOGPROC gload_glGetShaderInfoLog;
|
|
|
|
#define glGetShaderSource gload_glGetShaderSource
|
|
typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
|
GLAPI PFNGLGETSHADERSOURCEPROC gload_glGetShaderSource;
|
|
|
|
#define glGetUniformLocation gload_glGetUniformLocation
|
|
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
|
|
GLAPI PFNGLGETUNIFORMLOCATIONPROC gload_glGetUniformLocation;
|
|
|
|
#define glGetUniformfv gload_glGetUniformfv
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
|
|
GLAPI PFNGLGETUNIFORMFVPROC gload_glGetUniformfv;
|
|
|
|
#define glGetUniformiv gload_glGetUniformiv
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
|
|
GLAPI PFNGLGETUNIFORMIVPROC gload_glGetUniformiv;
|
|
|
|
#define glGetVertexAttribdv gload_glGetVertexAttribdv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
|
|
GLAPI PFNGLGETVERTEXATTRIBDVPROC gload_glGetVertexAttribdv;
|
|
|
|
#define glGetVertexAttribfv gload_glGetVertexAttribfv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
|
|
GLAPI PFNGLGETVERTEXATTRIBFVPROC gload_glGetVertexAttribfv;
|
|
|
|
#define glGetVertexAttribiv gload_glGetVertexAttribiv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETVERTEXATTRIBIVPROC gload_glGetVertexAttribiv;
|
|
|
|
#define glGetVertexAttribPointerv gload_glGetVertexAttribPointerv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
|
|
GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC gload_glGetVertexAttribPointerv;
|
|
|
|
#define glIsProgram gload_glIsProgram
|
|
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
|
|
GLAPI PFNGLISPROGRAMPROC gload_glIsProgram;
|
|
|
|
#define glIsShader gload_glIsShader
|
|
typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
|
|
GLAPI PFNGLISSHADERPROC gload_glIsShader;
|
|
|
|
#define glLinkProgram gload_glLinkProgram
|
|
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
|
|
GLAPI PFNGLLINKPROGRAMPROC gload_glLinkProgram;
|
|
|
|
#define glShaderSource gload_glShaderSource
|
|
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
|
GLAPI PFNGLSHADERSOURCEPROC gload_glShaderSource;
|
|
|
|
#define glUseProgram gload_glUseProgram
|
|
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
|
|
GLAPI PFNGLUSEPROGRAMPROC gload_glUseProgram;
|
|
|
|
#define glUniform1f gload_glUniform1f
|
|
typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
|
|
GLAPI PFNGLUNIFORM1FPROC gload_glUniform1f;
|
|
|
|
#define glUniform2f gload_glUniform2f
|
|
typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
|
|
GLAPI PFNGLUNIFORM2FPROC gload_glUniform2f;
|
|
|
|
#define glUniform3f gload_glUniform3f
|
|
typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
GLAPI PFNGLUNIFORM3FPROC gload_glUniform3f;
|
|
|
|
#define glUniform4f gload_glUniform4f
|
|
typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
GLAPI PFNGLUNIFORM4FPROC gload_glUniform4f;
|
|
|
|
#define glUniform1i gload_glUniform1i
|
|
typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
|
|
GLAPI PFNGLUNIFORM1IPROC gload_glUniform1i;
|
|
|
|
#define glUniform2i gload_glUniform2i
|
|
typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
|
|
GLAPI PFNGLUNIFORM2IPROC gload_glUniform2i;
|
|
|
|
#define glUniform3i gload_glUniform3i
|
|
typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
|
|
GLAPI PFNGLUNIFORM3IPROC gload_glUniform3i;
|
|
|
|
#define glUniform4i gload_glUniform4i
|
|
typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
GLAPI PFNGLUNIFORM4IPROC gload_glUniform4i;
|
|
|
|
#define glUniform1fv gload_glUniform1fv
|
|
typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORM1FVPROC gload_glUniform1fv;
|
|
|
|
#define glUniform2fv gload_glUniform2fv
|
|
typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORM2FVPROC gload_glUniform2fv;
|
|
|
|
#define glUniform3fv gload_glUniform3fv
|
|
typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORM3FVPROC gload_glUniform3fv;
|
|
|
|
#define glUniform4fv gload_glUniform4fv
|
|
typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORM4FVPROC gload_glUniform4fv;
|
|
|
|
#define glUniform1iv gload_glUniform1iv
|
|
typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
GLAPI PFNGLUNIFORM1IVPROC gload_glUniform1iv;
|
|
|
|
#define glUniform2iv gload_glUniform2iv
|
|
typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
GLAPI PFNGLUNIFORM2IVPROC gload_glUniform2iv;
|
|
|
|
#define glUniform3iv gload_glUniform3iv
|
|
typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
GLAPI PFNGLUNIFORM3IVPROC gload_glUniform3iv;
|
|
|
|
#define glUniform4iv gload_glUniform4iv
|
|
typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
GLAPI PFNGLUNIFORM4IVPROC gload_glUniform4iv;
|
|
|
|
#define glUniformMatrix2fv gload_glUniformMatrix2fv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORMMATRIX2FVPROC gload_glUniformMatrix2fv;
|
|
|
|
#define glUniformMatrix3fv gload_glUniformMatrix3fv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORMMATRIX3FVPROC gload_glUniformMatrix3fv;
|
|
|
|
#define glUniformMatrix4fv gload_glUniformMatrix4fv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORMMATRIX4FVPROC gload_glUniformMatrix4fv;
|
|
|
|
#define glValidateProgram gload_glValidateProgram
|
|
typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
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GLAPI PFNGLVALIDATEPROGRAMPROC gload_glValidateProgram;
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#define glVertexAttrib1d gload_glVertexAttrib1d
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
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GLAPI PFNGLVERTEXATTRIB1DPROC gload_glVertexAttrib1d;
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#define glVertexAttrib1dv gload_glVertexAttrib1dv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
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GLAPI PFNGLVERTEXATTRIB1DVPROC gload_glVertexAttrib1dv;
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#define glVertexAttrib1f gload_glVertexAttrib1f
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
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GLAPI PFNGLVERTEXATTRIB1FPROC gload_glVertexAttrib1f;
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#define glVertexAttrib1fv gload_glVertexAttrib1fv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
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GLAPI PFNGLVERTEXATTRIB1FVPROC gload_glVertexAttrib1fv;
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#define glVertexAttrib1s gload_glVertexAttrib1s
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
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GLAPI PFNGLVERTEXATTRIB1SPROC gload_glVertexAttrib1s;
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#define glVertexAttrib1sv gload_glVertexAttrib1sv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
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GLAPI PFNGLVERTEXATTRIB1SVPROC gload_glVertexAttrib1sv;
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#define glVertexAttrib2d gload_glVertexAttrib2d
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
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GLAPI PFNGLVERTEXATTRIB2DPROC gload_glVertexAttrib2d;
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#define glVertexAttrib2dv gload_glVertexAttrib2dv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
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GLAPI PFNGLVERTEXATTRIB2DVPROC gload_glVertexAttrib2dv;
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#define glVertexAttrib2f gload_glVertexAttrib2f
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
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GLAPI PFNGLVERTEXATTRIB2FPROC gload_glVertexAttrib2f;
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#define glVertexAttrib2fv gload_glVertexAttrib2fv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
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GLAPI PFNGLVERTEXATTRIB2FVPROC gload_glVertexAttrib2fv;
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#define glVertexAttrib2s gload_glVertexAttrib2s
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
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GLAPI PFNGLVERTEXATTRIB2SPROC gload_glVertexAttrib2s;
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#define glVertexAttrib2sv gload_glVertexAttrib2sv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
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GLAPI PFNGLVERTEXATTRIB2SVPROC gload_glVertexAttrib2sv;
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#define glVertexAttrib3d gload_glVertexAttrib3d
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
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GLAPI PFNGLVERTEXATTRIB3DPROC gload_glVertexAttrib3d;
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#define glVertexAttrib3dv gload_glVertexAttrib3dv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
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GLAPI PFNGLVERTEXATTRIB3DVPROC gload_glVertexAttrib3dv;
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#define glVertexAttrib3f gload_glVertexAttrib3f
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
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GLAPI PFNGLVERTEXATTRIB3FPROC gload_glVertexAttrib3f;
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|
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#define glVertexAttrib3fv gload_glVertexAttrib3fv
|
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
|
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GLAPI PFNGLVERTEXATTRIB3FVPROC gload_glVertexAttrib3fv;
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|
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#define glVertexAttrib3s gload_glVertexAttrib3s
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
|
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GLAPI PFNGLVERTEXATTRIB3SPROC gload_glVertexAttrib3s;
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|
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#define glVertexAttrib3sv gload_glVertexAttrib3sv
|
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
|
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GLAPI PFNGLVERTEXATTRIB3SVPROC gload_glVertexAttrib3sv;
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|
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#define glVertexAttrib4Nbv gload_glVertexAttrib4Nbv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
|
|
GLAPI PFNGLVERTEXATTRIB4NBVPROC gload_glVertexAttrib4Nbv;
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|
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#define glVertexAttrib4Niv gload_glVertexAttrib4Niv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
|
|
GLAPI PFNGLVERTEXATTRIB4NIVPROC gload_glVertexAttrib4Niv;
|
|
|
|
#define glVertexAttrib4Nsv gload_glVertexAttrib4Nsv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
|
|
GLAPI PFNGLVERTEXATTRIB4NSVPROC gload_glVertexAttrib4Nsv;
|
|
|
|
#define glVertexAttrib4Nub gload_glVertexAttrib4Nub
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
GLAPI PFNGLVERTEXATTRIB4NUBPROC gload_glVertexAttrib4Nub;
|
|
|
|
#define glVertexAttrib4Nubv gload_glVertexAttrib4Nubv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
|
|
GLAPI PFNGLVERTEXATTRIB4NUBVPROC gload_glVertexAttrib4Nubv;
|
|
|
|
#define glVertexAttrib4Nuiv gload_glVertexAttrib4Nuiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
|
|
GLAPI PFNGLVERTEXATTRIB4NUIVPROC gload_glVertexAttrib4Nuiv;
|
|
|
|
#define glVertexAttrib4Nusv gload_glVertexAttrib4Nusv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
|
|
GLAPI PFNGLVERTEXATTRIB4NUSVPROC gload_glVertexAttrib4Nusv;
|
|
|
|
#define glVertexAttrib4bv gload_glVertexAttrib4bv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
|
|
GLAPI PFNGLVERTEXATTRIB4BVPROC gload_glVertexAttrib4bv;
|
|
|
|
#define glVertexAttrib4d gload_glVertexAttrib4d
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
GLAPI PFNGLVERTEXATTRIB4DPROC gload_glVertexAttrib4d;
|
|
|
|
#define glVertexAttrib4dv gload_glVertexAttrib4dv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
|
|
GLAPI PFNGLVERTEXATTRIB4DVPROC gload_glVertexAttrib4dv;
|
|
|
|
#define glVertexAttrib4f gload_glVertexAttrib4f
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
GLAPI PFNGLVERTEXATTRIB4FPROC gload_glVertexAttrib4f;
|
|
|
|
#define glVertexAttrib4fv gload_glVertexAttrib4fv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
|
|
GLAPI PFNGLVERTEXATTRIB4FVPROC gload_glVertexAttrib4fv;
|
|
|
|
#define glVertexAttrib4iv gload_glVertexAttrib4iv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
|
|
GLAPI PFNGLVERTEXATTRIB4IVPROC gload_glVertexAttrib4iv;
|
|
|
|
#define glVertexAttrib4s gload_glVertexAttrib4s
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
GLAPI PFNGLVERTEXATTRIB4SPROC gload_glVertexAttrib4s;
|
|
|
|
#define glVertexAttrib4sv gload_glVertexAttrib4sv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
|
|
GLAPI PFNGLVERTEXATTRIB4SVPROC gload_glVertexAttrib4sv;
|
|
|
|
#define glVertexAttrib4ubv gload_glVertexAttrib4ubv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
|
|
GLAPI PFNGLVERTEXATTRIB4UBVPROC gload_glVertexAttrib4ubv;
|
|
|
|
#define glVertexAttrib4uiv gload_glVertexAttrib4uiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
|
|
GLAPI PFNGLVERTEXATTRIB4UIVPROC gload_glVertexAttrib4uiv;
|
|
|
|
#define glVertexAttrib4usv gload_glVertexAttrib4usv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
|
|
GLAPI PFNGLVERTEXATTRIB4USVPROC gload_glVertexAttrib4usv;
|
|
|
|
#define glVertexAttribPointer gload_glVertexAttribPointer
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLVERTEXATTRIBPOINTERPROC gload_glVertexAttribPointer;
|
|
|
|
|
|
#ifdef GLOAD_IMPLEMENTATION
|
|
PFNGLCULLFACEPROC gload_glCullFace;
|
|
PFNGLFRONTFACEPROC gload_glFrontFace;
|
|
PFNGLHINTPROC gload_glHint;
|
|
PFNGLLINEWIDTHPROC gload_glLineWidth;
|
|
PFNGLPOINTSIZEPROC gload_glPointSize;
|
|
PFNGLPOLYGONMODEPROC gload_glPolygonMode;
|
|
PFNGLSCISSORPROC gload_glScissor;
|
|
PFNGLTEXPARAMETERFPROC gload_glTexParameterf;
|
|
PFNGLTEXPARAMETERFVPROC gload_glTexParameterfv;
|
|
PFNGLTEXPARAMETERIPROC gload_glTexParameteri;
|
|
PFNGLTEXPARAMETERIVPROC gload_glTexParameteriv;
|
|
PFNGLTEXIMAGE1DPROC gload_glTexImage1D;
|
|
PFNGLTEXIMAGE2DPROC gload_glTexImage2D;
|
|
PFNGLDRAWBUFFERPROC gload_glDrawBuffer;
|
|
PFNGLCLEARPROC gload_glClear;
|
|
PFNGLCLEARCOLORPROC gload_glClearColor;
|
|
PFNGLCLEARSTENCILPROC gload_glClearStencil;
|
|
PFNGLCLEARDEPTHPROC gload_glClearDepth;
|
|
PFNGLSTENCILMASKPROC gload_glStencilMask;
|
|
PFNGLCOLORMASKPROC gload_glColorMask;
|
|
PFNGLDEPTHMASKPROC gload_glDepthMask;
|
|
PFNGLDISABLEPROC gload_glDisable;
|
|
PFNGLENABLEPROC gload_glEnable;
|
|
PFNGLFINISHPROC gload_glFinish;
|
|
PFNGLFLUSHPROC gload_glFlush;
|
|
PFNGLBLENDFUNCPROC gload_glBlendFunc;
|
|
PFNGLLOGICOPPROC gload_glLogicOp;
|
|
PFNGLSTENCILFUNCPROC gload_glStencilFunc;
|
|
PFNGLSTENCILOPPROC gload_glStencilOp;
|
|
PFNGLDEPTHFUNCPROC gload_glDepthFunc;
|
|
PFNGLPIXELSTOREFPROC gload_glPixelStoref;
|
|
PFNGLPIXELSTOREIPROC gload_glPixelStorei;
|
|
PFNGLREADBUFFERPROC gload_glReadBuffer;
|
|
PFNGLREADPIXELSPROC gload_glReadPixels;
|
|
PFNGLGETBOOLEANVPROC gload_glGetBooleanv;
|
|
PFNGLGETDOUBLEVPROC gload_glGetDoublev;
|
|
PFNGLGETERRORPROC gload_glGetError;
|
|
PFNGLGETFLOATVPROC gload_glGetFloatv;
|
|
PFNGLGETINTEGERVPROC gload_glGetIntegerv;
|
|
PFNGLGETSTRINGPROC gload_glGetString;
|
|
PFNGLGETTEXIMAGEPROC gload_glGetTexImage;
|
|
PFNGLGETTEXPARAMETERFVPROC gload_glGetTexParameterfv;
|
|
PFNGLGETTEXPARAMETERIVPROC gload_glGetTexParameteriv;
|
|
PFNGLGETTEXLEVELPARAMETERFVPROC gload_glGetTexLevelParameterfv;
|
|
PFNGLGETTEXLEVELPARAMETERIVPROC gload_glGetTexLevelParameteriv;
|
|
PFNGLISENABLEDPROC gload_glIsEnabled;
|
|
PFNGLDEPTHRANGEPROC gload_glDepthRange;
|
|
PFNGLVIEWPORTPROC gload_glViewport;
|
|
PFNGLNEWLISTPROC gload_glNewList;
|
|
PFNGLENDLISTPROC gload_glEndList;
|
|
PFNGLCALLLISTPROC gload_glCallList;
|
|
PFNGLCALLLISTSPROC gload_glCallLists;
|
|
PFNGLDELETELISTSPROC gload_glDeleteLists;
|
|
PFNGLGENLISTSPROC gload_glGenLists;
|
|
PFNGLLISTBASEPROC gload_glListBase;
|
|
PFNGLBEGINPROC gload_glBegin;
|
|
PFNGLBITMAPPROC gload_glBitmap;
|
|
PFNGLCOLOR3BPROC gload_glColor3b;
|
|
PFNGLCOLOR3BVPROC gload_glColor3bv;
|
|
PFNGLCOLOR3DPROC gload_glColor3d;
|
|
PFNGLCOLOR3DVPROC gload_glColor3dv;
|
|
PFNGLCOLOR3FPROC gload_glColor3f;
|
|
PFNGLCOLOR3FVPROC gload_glColor3fv;
|
|
PFNGLCOLOR3IPROC gload_glColor3i;
|
|
PFNGLCOLOR3IVPROC gload_glColor3iv;
|
|
PFNGLCOLOR3SPROC gload_glColor3s;
|
|
PFNGLCOLOR3SVPROC gload_glColor3sv;
|
|
PFNGLCOLOR3UBPROC gload_glColor3ub;
|
|
PFNGLCOLOR3UBVPROC gload_glColor3ubv;
|
|
PFNGLCOLOR3UIPROC gload_glColor3ui;
|
|
PFNGLCOLOR3UIVPROC gload_glColor3uiv;
|
|
PFNGLCOLOR3USPROC gload_glColor3us;
|
|
PFNGLCOLOR3USVPROC gload_glColor3usv;
|
|
PFNGLCOLOR4BPROC gload_glColor4b;
|
|
PFNGLCOLOR4BVPROC gload_glColor4bv;
|
|
PFNGLCOLOR4DPROC gload_glColor4d;
|
|
PFNGLCOLOR4DVPROC gload_glColor4dv;
|
|
PFNGLCOLOR4FPROC gload_glColor4f;
|
|
PFNGLCOLOR4FVPROC gload_glColor4fv;
|
|
PFNGLCOLOR4IPROC gload_glColor4i;
|
|
PFNGLCOLOR4IVPROC gload_glColor4iv;
|
|
PFNGLCOLOR4SPROC gload_glColor4s;
|
|
PFNGLCOLOR4SVPROC gload_glColor4sv;
|
|
PFNGLCOLOR4UBPROC gload_glColor4ub;
|
|
PFNGLCOLOR4UBVPROC gload_glColor4ubv;
|
|
PFNGLCOLOR4UIPROC gload_glColor4ui;
|
|
PFNGLCOLOR4UIVPROC gload_glColor4uiv;
|
|
PFNGLCOLOR4USPROC gload_glColor4us;
|
|
PFNGLCOLOR4USVPROC gload_glColor4usv;
|
|
PFNGLEDGEFLAGPROC gload_glEdgeFlag;
|
|
PFNGLEDGEFLAGVPROC gload_glEdgeFlagv;
|
|
PFNGLENDPROC gload_glEnd;
|
|
PFNGLINDEXDPROC gload_glIndexd;
|
|
PFNGLINDEXDVPROC gload_glIndexdv;
|
|
PFNGLINDEXFPROC gload_glIndexf;
|
|
PFNGLINDEXFVPROC gload_glIndexfv;
|
|
PFNGLINDEXIPROC gload_glIndexi;
|
|
PFNGLINDEXIVPROC gload_glIndexiv;
|
|
PFNGLINDEXSPROC gload_glIndexs;
|
|
PFNGLINDEXSVPROC gload_glIndexsv;
|
|
PFNGLNORMAL3BPROC gload_glNormal3b;
|
|
PFNGLNORMAL3BVPROC gload_glNormal3bv;
|
|
PFNGLNORMAL3DPROC gload_glNormal3d;
|
|
PFNGLNORMAL3DVPROC gload_glNormal3dv;
|
|
PFNGLNORMAL3FPROC gload_glNormal3f;
|
|
PFNGLNORMAL3FVPROC gload_glNormal3fv;
|
|
PFNGLNORMAL3IPROC gload_glNormal3i;
|
|
PFNGLNORMAL3IVPROC gload_glNormal3iv;
|
|
PFNGLNORMAL3SPROC gload_glNormal3s;
|
|
PFNGLNORMAL3SVPROC gload_glNormal3sv;
|
|
PFNGLRASTERPOS2DPROC gload_glRasterPos2d;
|
|
PFNGLRASTERPOS2DVPROC gload_glRasterPos2dv;
|
|
PFNGLRASTERPOS2FPROC gload_glRasterPos2f;
|
|
PFNGLRASTERPOS2FVPROC gload_glRasterPos2fv;
|
|
PFNGLRASTERPOS2IPROC gload_glRasterPos2i;
|
|
PFNGLRASTERPOS2IVPROC gload_glRasterPos2iv;
|
|
PFNGLRASTERPOS2SPROC gload_glRasterPos2s;
|
|
PFNGLRASTERPOS2SVPROC gload_glRasterPos2sv;
|
|
PFNGLRASTERPOS3DPROC gload_glRasterPos3d;
|
|
PFNGLRASTERPOS3DVPROC gload_glRasterPos3dv;
|
|
PFNGLRASTERPOS3FPROC gload_glRasterPos3f;
|
|
PFNGLRASTERPOS3FVPROC gload_glRasterPos3fv;
|
|
PFNGLRASTERPOS3IPROC gload_glRasterPos3i;
|
|
PFNGLRASTERPOS3IVPROC gload_glRasterPos3iv;
|
|
PFNGLRASTERPOS3SPROC gload_glRasterPos3s;
|
|
PFNGLRASTERPOS3SVPROC gload_glRasterPos3sv;
|
|
PFNGLRASTERPOS4DPROC gload_glRasterPos4d;
|
|
PFNGLRASTERPOS4DVPROC gload_glRasterPos4dv;
|
|
PFNGLRASTERPOS4FPROC gload_glRasterPos4f;
|
|
PFNGLRASTERPOS4FVPROC gload_glRasterPos4fv;
|
|
PFNGLRASTERPOS4IPROC gload_glRasterPos4i;
|
|
PFNGLRASTERPOS4IVPROC gload_glRasterPos4iv;
|
|
PFNGLRASTERPOS4SPROC gload_glRasterPos4s;
|
|
PFNGLRASTERPOS4SVPROC gload_glRasterPos4sv;
|
|
PFNGLRECTDPROC gload_glRectd;
|
|
PFNGLRECTDVPROC gload_glRectdv;
|
|
PFNGLRECTFPROC gload_glRectf;
|
|
PFNGLRECTFVPROC gload_glRectfv;
|
|
PFNGLRECTIPROC gload_glRecti;
|
|
PFNGLRECTIVPROC gload_glRectiv;
|
|
PFNGLRECTSPROC gload_glRects;
|
|
PFNGLRECTSVPROC gload_glRectsv;
|
|
PFNGLTEXCOORD1DPROC gload_glTexCoord1d;
|
|
PFNGLTEXCOORD1DVPROC gload_glTexCoord1dv;
|
|
PFNGLTEXCOORD1FPROC gload_glTexCoord1f;
|
|
PFNGLTEXCOORD1FVPROC gload_glTexCoord1fv;
|
|
PFNGLTEXCOORD1IPROC gload_glTexCoord1i;
|
|
PFNGLTEXCOORD1IVPROC gload_glTexCoord1iv;
|
|
PFNGLTEXCOORD1SPROC gload_glTexCoord1s;
|
|
PFNGLTEXCOORD1SVPROC gload_glTexCoord1sv;
|
|
PFNGLTEXCOORD2DPROC gload_glTexCoord2d;
|
|
PFNGLTEXCOORD2DVPROC gload_glTexCoord2dv;
|
|
PFNGLTEXCOORD2FPROC gload_glTexCoord2f;
|
|
PFNGLTEXCOORD2FVPROC gload_glTexCoord2fv;
|
|
PFNGLTEXCOORD2IPROC gload_glTexCoord2i;
|
|
PFNGLTEXCOORD2IVPROC gload_glTexCoord2iv;
|
|
PFNGLTEXCOORD2SPROC gload_glTexCoord2s;
|
|
PFNGLTEXCOORD2SVPROC gload_glTexCoord2sv;
|
|
PFNGLTEXCOORD3DPROC gload_glTexCoord3d;
|
|
PFNGLTEXCOORD3DVPROC gload_glTexCoord3dv;
|
|
PFNGLTEXCOORD3FPROC gload_glTexCoord3f;
|
|
PFNGLTEXCOORD3FVPROC gload_glTexCoord3fv;
|
|
PFNGLTEXCOORD3IPROC gload_glTexCoord3i;
|
|
PFNGLTEXCOORD3IVPROC gload_glTexCoord3iv;
|
|
PFNGLTEXCOORD3SPROC gload_glTexCoord3s;
|
|
PFNGLTEXCOORD3SVPROC gload_glTexCoord3sv;
|
|
PFNGLTEXCOORD4DPROC gload_glTexCoord4d;
|
|
PFNGLTEXCOORD4DVPROC gload_glTexCoord4dv;
|
|
PFNGLTEXCOORD4FPROC gload_glTexCoord4f;
|
|
PFNGLTEXCOORD4FVPROC gload_glTexCoord4fv;
|
|
PFNGLTEXCOORD4IPROC gload_glTexCoord4i;
|
|
PFNGLTEXCOORD4IVPROC gload_glTexCoord4iv;
|
|
PFNGLTEXCOORD4SPROC gload_glTexCoord4s;
|
|
PFNGLTEXCOORD4SVPROC gload_glTexCoord4sv;
|
|
PFNGLVERTEX2DPROC gload_glVertex2d;
|
|
PFNGLVERTEX2DVPROC gload_glVertex2dv;
|
|
PFNGLVERTEX2FPROC gload_glVertex2f;
|
|
PFNGLVERTEX2FVPROC gload_glVertex2fv;
|
|
PFNGLVERTEX2IPROC gload_glVertex2i;
|
|
PFNGLVERTEX2IVPROC gload_glVertex2iv;
|
|
PFNGLVERTEX2SPROC gload_glVertex2s;
|
|
PFNGLVERTEX2SVPROC gload_glVertex2sv;
|
|
PFNGLVERTEX3DPROC gload_glVertex3d;
|
|
PFNGLVERTEX3DVPROC gload_glVertex3dv;
|
|
PFNGLVERTEX3FPROC gload_glVertex3f;
|
|
PFNGLVERTEX3FVPROC gload_glVertex3fv;
|
|
PFNGLVERTEX3IPROC gload_glVertex3i;
|
|
PFNGLVERTEX3IVPROC gload_glVertex3iv;
|
|
PFNGLVERTEX3SPROC gload_glVertex3s;
|
|
PFNGLVERTEX3SVPROC gload_glVertex3sv;
|
|
PFNGLVERTEX4DPROC gload_glVertex4d;
|
|
PFNGLVERTEX4DVPROC gload_glVertex4dv;
|
|
PFNGLVERTEX4FPROC gload_glVertex4f;
|
|
PFNGLVERTEX4FVPROC gload_glVertex4fv;
|
|
PFNGLVERTEX4IPROC gload_glVertex4i;
|
|
PFNGLVERTEX4IVPROC gload_glVertex4iv;
|
|
PFNGLVERTEX4SPROC gload_glVertex4s;
|
|
PFNGLVERTEX4SVPROC gload_glVertex4sv;
|
|
PFNGLCLIPPLANEPROC gload_glClipPlane;
|
|
PFNGLCOLORMATERIALPROC gload_glColorMaterial;
|
|
PFNGLFOGFPROC gload_glFogf;
|
|
PFNGLFOGFVPROC gload_glFogfv;
|
|
PFNGLFOGIPROC gload_glFogi;
|
|
PFNGLFOGIVPROC gload_glFogiv;
|
|
PFNGLLIGHTFPROC gload_glLightf;
|
|
PFNGLLIGHTFVPROC gload_glLightfv;
|
|
PFNGLLIGHTIPROC gload_glLighti;
|
|
PFNGLLIGHTIVPROC gload_glLightiv;
|
|
PFNGLLIGHTMODELFPROC gload_glLightModelf;
|
|
PFNGLLIGHTMODELFVPROC gload_glLightModelfv;
|
|
PFNGLLIGHTMODELIPROC gload_glLightModeli;
|
|
PFNGLLIGHTMODELIVPROC gload_glLightModeliv;
|
|
PFNGLLINESTIPPLEPROC gload_glLineStipple;
|
|
PFNGLMATERIALFPROC gload_glMaterialf;
|
|
PFNGLMATERIALFVPROC gload_glMaterialfv;
|
|
PFNGLMATERIALIPROC gload_glMateriali;
|
|
PFNGLMATERIALIVPROC gload_glMaterialiv;
|
|
PFNGLPOLYGONSTIPPLEPROC gload_glPolygonStipple;
|
|
PFNGLSHADEMODELPROC gload_glShadeModel;
|
|
PFNGLTEXENVFPROC gload_glTexEnvf;
|
|
PFNGLTEXENVFVPROC gload_glTexEnvfv;
|
|
PFNGLTEXENVIPROC gload_glTexEnvi;
|
|
PFNGLTEXENVIVPROC gload_glTexEnviv;
|
|
PFNGLTEXGENDPROC gload_glTexGend;
|
|
PFNGLTEXGENDVPROC gload_glTexGendv;
|
|
PFNGLTEXGENFPROC gload_glTexGenf;
|
|
PFNGLTEXGENFVPROC gload_glTexGenfv;
|
|
PFNGLTEXGENIPROC gload_glTexGeni;
|
|
PFNGLTEXGENIVPROC gload_glTexGeniv;
|
|
PFNGLFEEDBACKBUFFERPROC gload_glFeedbackBuffer;
|
|
PFNGLSELECTBUFFERPROC gload_glSelectBuffer;
|
|
PFNGLRENDERMODEPROC gload_glRenderMode;
|
|
PFNGLINITNAMESPROC gload_glInitNames;
|
|
PFNGLLOADNAMEPROC gload_glLoadName;
|
|
PFNGLPASSTHROUGHPROC gload_glPassThrough;
|
|
PFNGLPOPNAMEPROC gload_glPopName;
|
|
PFNGLPUSHNAMEPROC gload_glPushName;
|
|
PFNGLCLEARACCUMPROC gload_glClearAccum;
|
|
PFNGLCLEARINDEXPROC gload_glClearIndex;
|
|
PFNGLINDEXMASKPROC gload_glIndexMask;
|
|
PFNGLACCUMPROC gload_glAccum;
|
|
PFNGLPOPATTRIBPROC gload_glPopAttrib;
|
|
PFNGLPUSHATTRIBPROC gload_glPushAttrib;
|
|
PFNGLMAP1DPROC gload_glMap1d;
|
|
PFNGLMAP1FPROC gload_glMap1f;
|
|
PFNGLMAP2DPROC gload_glMap2d;
|
|
PFNGLMAP2FPROC gload_glMap2f;
|
|
PFNGLMAPGRID1DPROC gload_glMapGrid1d;
|
|
PFNGLMAPGRID1FPROC gload_glMapGrid1f;
|
|
PFNGLMAPGRID2DPROC gload_glMapGrid2d;
|
|
PFNGLMAPGRID2FPROC gload_glMapGrid2f;
|
|
PFNGLEVALCOORD1DPROC gload_glEvalCoord1d;
|
|
PFNGLEVALCOORD1DVPROC gload_glEvalCoord1dv;
|
|
PFNGLEVALCOORD1FPROC gload_glEvalCoord1f;
|
|
PFNGLEVALCOORD1FVPROC gload_glEvalCoord1fv;
|
|
PFNGLEVALCOORD2DPROC gload_glEvalCoord2d;
|
|
PFNGLEVALCOORD2DVPROC gload_glEvalCoord2dv;
|
|
PFNGLEVALCOORD2FPROC gload_glEvalCoord2f;
|
|
PFNGLEVALCOORD2FVPROC gload_glEvalCoord2fv;
|
|
PFNGLEVALMESH1PROC gload_glEvalMesh1;
|
|
PFNGLEVALPOINT1PROC gload_glEvalPoint1;
|
|
PFNGLEVALMESH2PROC gload_glEvalMesh2;
|
|
PFNGLEVALPOINT2PROC gload_glEvalPoint2;
|
|
PFNGLALPHAFUNCPROC gload_glAlphaFunc;
|
|
PFNGLPIXELZOOMPROC gload_glPixelZoom;
|
|
PFNGLPIXELTRANSFERFPROC gload_glPixelTransferf;
|
|
PFNGLPIXELTRANSFERIPROC gload_glPixelTransferi;
|
|
PFNGLPIXELMAPFVPROC gload_glPixelMapfv;
|
|
PFNGLPIXELMAPUIVPROC gload_glPixelMapuiv;
|
|
PFNGLPIXELMAPUSVPROC gload_glPixelMapusv;
|
|
PFNGLCOPYPIXELSPROC gload_glCopyPixels;
|
|
PFNGLDRAWPIXELSPROC gload_glDrawPixels;
|
|
PFNGLGETCLIPPLANEPROC gload_glGetClipPlane;
|
|
PFNGLGETLIGHTFVPROC gload_glGetLightfv;
|
|
PFNGLGETLIGHTIVPROC gload_glGetLightiv;
|
|
PFNGLGETMAPDVPROC gload_glGetMapdv;
|
|
PFNGLGETMAPFVPROC gload_glGetMapfv;
|
|
PFNGLGETMAPIVPROC gload_glGetMapiv;
|
|
PFNGLGETMATERIALFVPROC gload_glGetMaterialfv;
|
|
PFNGLGETMATERIALIVPROC gload_glGetMaterialiv;
|
|
PFNGLGETPIXELMAPFVPROC gload_glGetPixelMapfv;
|
|
PFNGLGETPIXELMAPUIVPROC gload_glGetPixelMapuiv;
|
|
PFNGLGETPIXELMAPUSVPROC gload_glGetPixelMapusv;
|
|
PFNGLGETPOLYGONSTIPPLEPROC gload_glGetPolygonStipple;
|
|
PFNGLGETTEXENVFVPROC gload_glGetTexEnvfv;
|
|
PFNGLGETTEXENVIVPROC gload_glGetTexEnviv;
|
|
PFNGLGETTEXGENDVPROC gload_glGetTexGendv;
|
|
PFNGLGETTEXGENFVPROC gload_glGetTexGenfv;
|
|
PFNGLGETTEXGENIVPROC gload_glGetTexGeniv;
|
|
PFNGLISLISTPROC gload_glIsList;
|
|
PFNGLFRUSTUMPROC gload_glFrustum;
|
|
PFNGLLOADIDENTITYPROC gload_glLoadIdentity;
|
|
PFNGLLOADMATRIXFPROC gload_glLoadMatrixf;
|
|
PFNGLLOADMATRIXDPROC gload_glLoadMatrixd;
|
|
PFNGLMATRIXMODEPROC gload_glMatrixMode;
|
|
PFNGLMULTMATRIXFPROC gload_glMultMatrixf;
|
|
PFNGLMULTMATRIXDPROC gload_glMultMatrixd;
|
|
PFNGLORTHOPROC gload_glOrtho;
|
|
PFNGLPOPMATRIXPROC gload_glPopMatrix;
|
|
PFNGLPUSHMATRIXPROC gload_glPushMatrix;
|
|
PFNGLROTATEDPROC gload_glRotated;
|
|
PFNGLROTATEFPROC gload_glRotatef;
|
|
PFNGLSCALEDPROC gload_glScaled;
|
|
PFNGLSCALEFPROC gload_glScalef;
|
|
PFNGLTRANSLATEDPROC gload_glTranslated;
|
|
PFNGLTRANSLATEFPROC gload_glTranslatef;
|
|
PFNGLDRAWARRAYSPROC gload_glDrawArrays;
|
|
PFNGLDRAWELEMENTSPROC gload_glDrawElements;
|
|
PFNGLGETPOINTERVPROC gload_glGetPointerv;
|
|
PFNGLPOLYGONOFFSETPROC gload_glPolygonOffset;
|
|
PFNGLCOPYTEXIMAGE1DPROC gload_glCopyTexImage1D;
|
|
PFNGLCOPYTEXIMAGE2DPROC gload_glCopyTexImage2D;
|
|
PFNGLCOPYTEXSUBIMAGE1DPROC gload_glCopyTexSubImage1D;
|
|
PFNGLCOPYTEXSUBIMAGE2DPROC gload_glCopyTexSubImage2D;
|
|
PFNGLTEXSUBIMAGE1DPROC gload_glTexSubImage1D;
|
|
PFNGLTEXSUBIMAGE2DPROC gload_glTexSubImage2D;
|
|
PFNGLBINDTEXTUREPROC gload_glBindTexture;
|
|
PFNGLDELETETEXTURESPROC gload_glDeleteTextures;
|
|
PFNGLGENTEXTURESPROC gload_glGenTextures;
|
|
PFNGLISTEXTUREPROC gload_glIsTexture;
|
|
PFNGLARRAYELEMENTPROC gload_glArrayElement;
|
|
PFNGLCOLORPOINTERPROC gload_glColorPointer;
|
|
PFNGLDISABLECLIENTSTATEPROC gload_glDisableClientState;
|
|
PFNGLEDGEFLAGPOINTERPROC gload_glEdgeFlagPointer;
|
|
PFNGLENABLECLIENTSTATEPROC gload_glEnableClientState;
|
|
PFNGLINDEXPOINTERPROC gload_glIndexPointer;
|
|
PFNGLINTERLEAVEDARRAYSPROC gload_glInterleavedArrays;
|
|
PFNGLNORMALPOINTERPROC gload_glNormalPointer;
|
|
PFNGLTEXCOORDPOINTERPROC gload_glTexCoordPointer;
|
|
PFNGLVERTEXPOINTERPROC gload_glVertexPointer;
|
|
PFNGLARETEXTURESRESIDENTPROC gload_glAreTexturesResident;
|
|
PFNGLPRIORITIZETEXTURESPROC gload_glPrioritizeTextures;
|
|
PFNGLINDEXUBPROC gload_glIndexub;
|
|
PFNGLINDEXUBVPROC gload_glIndexubv;
|
|
PFNGLPOPCLIENTATTRIBPROC gload_glPopClientAttrib;
|
|
PFNGLPUSHCLIENTATTRIBPROC gload_glPushClientAttrib;
|
|
PFNGLDRAWRANGEELEMENTSPROC gload_glDrawRangeElements;
|
|
PFNGLTEXIMAGE3DPROC gload_glTexImage3D;
|
|
PFNGLTEXSUBIMAGE3DPROC gload_glTexSubImage3D;
|
|
PFNGLCOPYTEXSUBIMAGE3DPROC gload_glCopyTexSubImage3D;
|
|
PFNGLACTIVETEXTUREPROC gload_glActiveTexture;
|
|
PFNGLSAMPLECOVERAGEPROC gload_glSampleCoverage;
|
|
PFNGLCOMPRESSEDTEXIMAGE3DPROC gload_glCompressedTexImage3D;
|
|
PFNGLCOMPRESSEDTEXIMAGE2DPROC gload_glCompressedTexImage2D;
|
|
PFNGLCOMPRESSEDTEXIMAGE1DPROC gload_glCompressedTexImage1D;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gload_glCompressedTexSubImage3D;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gload_glCompressedTexSubImage2D;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gload_glCompressedTexSubImage1D;
|
|
PFNGLGETCOMPRESSEDTEXIMAGEPROC gload_glGetCompressedTexImage;
|
|
PFNGLCLIENTACTIVETEXTUREPROC gload_glClientActiveTexture;
|
|
PFNGLMULTITEXCOORD1DPROC gload_glMultiTexCoord1d;
|
|
PFNGLMULTITEXCOORD1DVPROC gload_glMultiTexCoord1dv;
|
|
PFNGLMULTITEXCOORD1FPROC gload_glMultiTexCoord1f;
|
|
PFNGLMULTITEXCOORD1FVPROC gload_glMultiTexCoord1fv;
|
|
PFNGLMULTITEXCOORD1IPROC gload_glMultiTexCoord1i;
|
|
PFNGLMULTITEXCOORD1IVPROC gload_glMultiTexCoord1iv;
|
|
PFNGLMULTITEXCOORD1SPROC gload_glMultiTexCoord1s;
|
|
PFNGLMULTITEXCOORD1SVPROC gload_glMultiTexCoord1sv;
|
|
PFNGLMULTITEXCOORD2DPROC gload_glMultiTexCoord2d;
|
|
PFNGLMULTITEXCOORD2DVPROC gload_glMultiTexCoord2dv;
|
|
PFNGLMULTITEXCOORD2FPROC gload_glMultiTexCoord2f;
|
|
PFNGLMULTITEXCOORD2FVPROC gload_glMultiTexCoord2fv;
|
|
PFNGLMULTITEXCOORD2IPROC gload_glMultiTexCoord2i;
|
|
PFNGLMULTITEXCOORD2IVPROC gload_glMultiTexCoord2iv;
|
|
PFNGLMULTITEXCOORD2SPROC gload_glMultiTexCoord2s;
|
|
PFNGLMULTITEXCOORD2SVPROC gload_glMultiTexCoord2sv;
|
|
PFNGLMULTITEXCOORD3DPROC gload_glMultiTexCoord3d;
|
|
PFNGLMULTITEXCOORD3DVPROC gload_glMultiTexCoord3dv;
|
|
PFNGLMULTITEXCOORD3FPROC gload_glMultiTexCoord3f;
|
|
PFNGLMULTITEXCOORD3FVPROC gload_glMultiTexCoord3fv;
|
|
PFNGLMULTITEXCOORD3IPROC gload_glMultiTexCoord3i;
|
|
PFNGLMULTITEXCOORD3IVPROC gload_glMultiTexCoord3iv;
|
|
PFNGLMULTITEXCOORD3SPROC gload_glMultiTexCoord3s;
|
|
PFNGLMULTITEXCOORD3SVPROC gload_glMultiTexCoord3sv;
|
|
PFNGLMULTITEXCOORD4DPROC gload_glMultiTexCoord4d;
|
|
PFNGLMULTITEXCOORD4DVPROC gload_glMultiTexCoord4dv;
|
|
PFNGLMULTITEXCOORD4FPROC gload_glMultiTexCoord4f;
|
|
PFNGLMULTITEXCOORD4FVPROC gload_glMultiTexCoord4fv;
|
|
PFNGLMULTITEXCOORD4IPROC gload_glMultiTexCoord4i;
|
|
PFNGLMULTITEXCOORD4IVPROC gload_glMultiTexCoord4iv;
|
|
PFNGLMULTITEXCOORD4SPROC gload_glMultiTexCoord4s;
|
|
PFNGLMULTITEXCOORD4SVPROC gload_glMultiTexCoord4sv;
|
|
PFNGLLOADTRANSPOSEMATRIXFPROC gload_glLoadTransposeMatrixf;
|
|
PFNGLLOADTRANSPOSEMATRIXDPROC gload_glLoadTransposeMatrixd;
|
|
PFNGLMULTTRANSPOSEMATRIXFPROC gload_glMultTransposeMatrixf;
|
|
PFNGLMULTTRANSPOSEMATRIXDPROC gload_glMultTransposeMatrixd;
|
|
PFNGLBLENDFUNCSEPARATEPROC gload_glBlendFuncSeparate;
|
|
PFNGLMULTIDRAWARRAYSPROC gload_glMultiDrawArrays;
|
|
PFNGLMULTIDRAWELEMENTSPROC gload_glMultiDrawElements;
|
|
PFNGLPOINTPARAMETERFPROC gload_glPointParameterf;
|
|
PFNGLPOINTPARAMETERFVPROC gload_glPointParameterfv;
|
|
PFNGLPOINTPARAMETERIPROC gload_glPointParameteri;
|
|
PFNGLPOINTPARAMETERIVPROC gload_glPointParameteriv;
|
|
PFNGLFOGCOORDFPROC gload_glFogCoordf;
|
|
PFNGLFOGCOORDFVPROC gload_glFogCoordfv;
|
|
PFNGLFOGCOORDDPROC gload_glFogCoordd;
|
|
PFNGLFOGCOORDDVPROC gload_glFogCoorddv;
|
|
PFNGLFOGCOORDPOINTERPROC gload_glFogCoordPointer;
|
|
PFNGLSECONDARYCOLOR3BPROC gload_glSecondaryColor3b;
|
|
PFNGLSECONDARYCOLOR3BVPROC gload_glSecondaryColor3bv;
|
|
PFNGLSECONDARYCOLOR3DPROC gload_glSecondaryColor3d;
|
|
PFNGLSECONDARYCOLOR3DVPROC gload_glSecondaryColor3dv;
|
|
PFNGLSECONDARYCOLOR3FPROC gload_glSecondaryColor3f;
|
|
PFNGLSECONDARYCOLOR3FVPROC gload_glSecondaryColor3fv;
|
|
PFNGLSECONDARYCOLOR3IPROC gload_glSecondaryColor3i;
|
|
PFNGLSECONDARYCOLOR3IVPROC gload_glSecondaryColor3iv;
|
|
PFNGLSECONDARYCOLOR3SPROC gload_glSecondaryColor3s;
|
|
PFNGLSECONDARYCOLOR3SVPROC gload_glSecondaryColor3sv;
|
|
PFNGLSECONDARYCOLOR3UBPROC gload_glSecondaryColor3ub;
|
|
PFNGLSECONDARYCOLOR3UBVPROC gload_glSecondaryColor3ubv;
|
|
PFNGLSECONDARYCOLOR3UIPROC gload_glSecondaryColor3ui;
|
|
PFNGLSECONDARYCOLOR3UIVPROC gload_glSecondaryColor3uiv;
|
|
PFNGLSECONDARYCOLOR3USPROC gload_glSecondaryColor3us;
|
|
PFNGLSECONDARYCOLOR3USVPROC gload_glSecondaryColor3usv;
|
|
PFNGLSECONDARYCOLORPOINTERPROC gload_glSecondaryColorPointer;
|
|
PFNGLWINDOWPOS2DPROC gload_glWindowPos2d;
|
|
PFNGLWINDOWPOS2DVPROC gload_glWindowPos2dv;
|
|
PFNGLWINDOWPOS2FPROC gload_glWindowPos2f;
|
|
PFNGLWINDOWPOS2FVPROC gload_glWindowPos2fv;
|
|
PFNGLWINDOWPOS2IPROC gload_glWindowPos2i;
|
|
PFNGLWINDOWPOS2IVPROC gload_glWindowPos2iv;
|
|
PFNGLWINDOWPOS2SPROC gload_glWindowPos2s;
|
|
PFNGLWINDOWPOS2SVPROC gload_glWindowPos2sv;
|
|
PFNGLWINDOWPOS3DPROC gload_glWindowPos3d;
|
|
PFNGLWINDOWPOS3DVPROC gload_glWindowPos3dv;
|
|
PFNGLWINDOWPOS3FPROC gload_glWindowPos3f;
|
|
PFNGLWINDOWPOS3FVPROC gload_glWindowPos3fv;
|
|
PFNGLWINDOWPOS3IPROC gload_glWindowPos3i;
|
|
PFNGLWINDOWPOS3IVPROC gload_glWindowPos3iv;
|
|
PFNGLWINDOWPOS3SPROC gload_glWindowPos3s;
|
|
PFNGLWINDOWPOS3SVPROC gload_glWindowPos3sv;
|
|
PFNGLGENQUERIESPROC gload_glGenQueries;
|
|
PFNGLDELETEQUERIESPROC gload_glDeleteQueries;
|
|
PFNGLISQUERYPROC gload_glIsQuery;
|
|
PFNGLBEGINQUERYPROC gload_glBeginQuery;
|
|
PFNGLENDQUERYPROC gload_glEndQuery;
|
|
PFNGLGETQUERYIVPROC gload_glGetQueryiv;
|
|
PFNGLGETQUERYOBJECTIVPROC gload_glGetQueryObjectiv;
|
|
PFNGLGETQUERYOBJECTUIVPROC gload_glGetQueryObjectuiv;
|
|
PFNGLBINDBUFFERPROC gload_glBindBuffer;
|
|
PFNGLDELETEBUFFERSPROC gload_glDeleteBuffers;
|
|
PFNGLGENBUFFERSPROC gload_glGenBuffers;
|
|
PFNGLISBUFFERPROC gload_glIsBuffer;
|
|
PFNGLBUFFERDATAPROC gload_glBufferData;
|
|
PFNGLBUFFERSUBDATAPROC gload_glBufferSubData;
|
|
PFNGLGETBUFFERSUBDATAPROC gload_glGetBufferSubData;
|
|
PFNGLMAPBUFFERPROC gload_glMapBuffer;
|
|
PFNGLUNMAPBUFFERPROC gload_glUnmapBuffer;
|
|
PFNGLGETBUFFERPARAMETERIVPROC gload_glGetBufferParameteriv;
|
|
PFNGLGETBUFFERPOINTERVPROC gload_glGetBufferPointerv;
|
|
PFNGLBLENDEQUATIONSEPARATEPROC gload_glBlendEquationSeparate;
|
|
PFNGLDRAWBUFFERSPROC gload_glDrawBuffers;
|
|
PFNGLSTENCILOPSEPARATEPROC gload_glStencilOpSeparate;
|
|
PFNGLSTENCILFUNCSEPARATEPROC gload_glStencilFuncSeparate;
|
|
PFNGLSTENCILMASKSEPARATEPROC gload_glStencilMaskSeparate;
|
|
PFNGLATTACHSHADERPROC gload_glAttachShader;
|
|
PFNGLBINDATTRIBLOCATIONPROC gload_glBindAttribLocation;
|
|
PFNGLCOMPILESHADERPROC gload_glCompileShader;
|
|
PFNGLCREATEPROGRAMPROC gload_glCreateProgram;
|
|
PFNGLCREATESHADERPROC gload_glCreateShader;
|
|
PFNGLDELETEPROGRAMPROC gload_glDeleteProgram;
|
|
PFNGLDELETESHADERPROC gload_glDeleteShader;
|
|
PFNGLDETACHSHADERPROC gload_glDetachShader;
|
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC gload_glDisableVertexAttribArray;
|
|
PFNGLENABLEVERTEXATTRIBARRAYPROC gload_glEnableVertexAttribArray;
|
|
PFNGLGETACTIVEATTRIBPROC gload_glGetActiveAttrib;
|
|
PFNGLGETACTIVEUNIFORMPROC gload_glGetActiveUniform;
|
|
PFNGLGETATTACHEDSHADERSPROC gload_glGetAttachedShaders;
|
|
PFNGLGETATTRIBLOCATIONPROC gload_glGetAttribLocation;
|
|
PFNGLGETPROGRAMIVPROC gload_glGetProgramiv;
|
|
PFNGLGETPROGRAMINFOLOGPROC gload_glGetProgramInfoLog;
|
|
PFNGLGETSHADERIVPROC gload_glGetShaderiv;
|
|
PFNGLGETSHADERINFOLOGPROC gload_glGetShaderInfoLog;
|
|
PFNGLGETSHADERSOURCEPROC gload_glGetShaderSource;
|
|
PFNGLGETUNIFORMLOCATIONPROC gload_glGetUniformLocation;
|
|
PFNGLGETUNIFORMFVPROC gload_glGetUniformfv;
|
|
PFNGLGETUNIFORMIVPROC gload_glGetUniformiv;
|
|
PFNGLGETVERTEXATTRIBDVPROC gload_glGetVertexAttribdv;
|
|
PFNGLGETVERTEXATTRIBFVPROC gload_glGetVertexAttribfv;
|
|
PFNGLGETVERTEXATTRIBIVPROC gload_glGetVertexAttribiv;
|
|
PFNGLGETVERTEXATTRIBPOINTERVPROC gload_glGetVertexAttribPointerv;
|
|
PFNGLISPROGRAMPROC gload_glIsProgram;
|
|
PFNGLISSHADERPROC gload_glIsShader;
|
|
PFNGLLINKPROGRAMPROC gload_glLinkProgram;
|
|
PFNGLSHADERSOURCEPROC gload_glShaderSource;
|
|
PFNGLUSEPROGRAMPROC gload_glUseProgram;
|
|
PFNGLUNIFORM1FPROC gload_glUniform1f;
|
|
PFNGLUNIFORM2FPROC gload_glUniform2f;
|
|
PFNGLUNIFORM3FPROC gload_glUniform3f;
|
|
PFNGLUNIFORM4FPROC gload_glUniform4f;
|
|
PFNGLUNIFORM1IPROC gload_glUniform1i;
|
|
PFNGLUNIFORM2IPROC gload_glUniform2i;
|
|
PFNGLUNIFORM3IPROC gload_glUniform3i;
|
|
PFNGLUNIFORM4IPROC gload_glUniform4i;
|
|
PFNGLUNIFORM1FVPROC gload_glUniform1fv;
|
|
PFNGLUNIFORM2FVPROC gload_glUniform2fv;
|
|
PFNGLUNIFORM3FVPROC gload_glUniform3fv;
|
|
PFNGLUNIFORM4FVPROC gload_glUniform4fv;
|
|
PFNGLUNIFORM1IVPROC gload_glUniform1iv;
|
|
PFNGLUNIFORM2IVPROC gload_glUniform2iv;
|
|
PFNGLUNIFORM3IVPROC gload_glUniform3iv;
|
|
PFNGLUNIFORM4IVPROC gload_glUniform4iv;
|
|
PFNGLUNIFORMMATRIX2FVPROC gload_glUniformMatrix2fv;
|
|
PFNGLUNIFORMMATRIX3FVPROC gload_glUniformMatrix3fv;
|
|
PFNGLUNIFORMMATRIX4FVPROC gload_glUniformMatrix4fv;
|
|
PFNGLVALIDATEPROGRAMPROC gload_glValidateProgram;
|
|
PFNGLVERTEXATTRIB1DPROC gload_glVertexAttrib1d;
|
|
PFNGLVERTEXATTRIB1DVPROC gload_glVertexAttrib1dv;
|
|
PFNGLVERTEXATTRIB1FPROC gload_glVertexAttrib1f;
|
|
PFNGLVERTEXATTRIB1FVPROC gload_glVertexAttrib1fv;
|
|
PFNGLVERTEXATTRIB1SPROC gload_glVertexAttrib1s;
|
|
PFNGLVERTEXATTRIB1SVPROC gload_glVertexAttrib1sv;
|
|
PFNGLVERTEXATTRIB2DPROC gload_glVertexAttrib2d;
|
|
PFNGLVERTEXATTRIB2DVPROC gload_glVertexAttrib2dv;
|
|
PFNGLVERTEXATTRIB2FPROC gload_glVertexAttrib2f;
|
|
PFNGLVERTEXATTRIB2FVPROC gload_glVertexAttrib2fv;
|
|
PFNGLVERTEXATTRIB2SPROC gload_glVertexAttrib2s;
|
|
PFNGLVERTEXATTRIB2SVPROC gload_glVertexAttrib2sv;
|
|
PFNGLVERTEXATTRIB3DPROC gload_glVertexAttrib3d;
|
|
PFNGLVERTEXATTRIB3DVPROC gload_glVertexAttrib3dv;
|
|
PFNGLVERTEXATTRIB3FPROC gload_glVertexAttrib3f;
|
|
PFNGLVERTEXATTRIB3FVPROC gload_glVertexAttrib3fv;
|
|
PFNGLVERTEXATTRIB3SPROC gload_glVertexAttrib3s;
|
|
PFNGLVERTEXATTRIB3SVPROC gload_glVertexAttrib3sv;
|
|
PFNGLVERTEXATTRIB4NBVPROC gload_glVertexAttrib4Nbv;
|
|
PFNGLVERTEXATTRIB4NIVPROC gload_glVertexAttrib4Niv;
|
|
PFNGLVERTEXATTRIB4NSVPROC gload_glVertexAttrib4Nsv;
|
|
PFNGLVERTEXATTRIB4NUBPROC gload_glVertexAttrib4Nub;
|
|
PFNGLVERTEXATTRIB4NUBVPROC gload_glVertexAttrib4Nubv;
|
|
PFNGLVERTEXATTRIB4NUIVPROC gload_glVertexAttrib4Nuiv;
|
|
PFNGLVERTEXATTRIB4NUSVPROC gload_glVertexAttrib4Nusv;
|
|
PFNGLVERTEXATTRIB4BVPROC gload_glVertexAttrib4bv;
|
|
PFNGLVERTEXATTRIB4DPROC gload_glVertexAttrib4d;
|
|
PFNGLVERTEXATTRIB4DVPROC gload_glVertexAttrib4dv;
|
|
PFNGLVERTEXATTRIB4FPROC gload_glVertexAttrib4f;
|
|
PFNGLVERTEXATTRIB4FVPROC gload_glVertexAttrib4fv;
|
|
PFNGLVERTEXATTRIB4IVPROC gload_glVertexAttrib4iv;
|
|
PFNGLVERTEXATTRIB4SPROC gload_glVertexAttrib4s;
|
|
PFNGLVERTEXATTRIB4SVPROC gload_glVertexAttrib4sv;
|
|
PFNGLVERTEXATTRIB4UBVPROC gload_glVertexAttrib4ubv;
|
|
PFNGLVERTEXATTRIB4UIVPROC gload_glVertexAttrib4uiv;
|
|
PFNGLVERTEXATTRIB4USVPROC gload_glVertexAttrib4usv;
|
|
PFNGLVERTEXATTRIBPOINTERPROC gload_glVertexAttribPointer;
|
|
|
|
#include <stdio.h>
|
|
#include <stddef.h>
|
|
#ifdef _WIN32
|
|
#include <windows.h>
|
|
#else
|
|
#include <dlfcn.h>
|
|
#endif
|
|
static void* gload_gl = NULL;
|
|
|
|
typedef void* (APIENTRYP PFNGLGETPROCADDRESSPROC)(const char* name);
|
|
PFNGLGETPROCADDRESSPROC gload_getprocaddress = NULL;
|
|
|
|
void* gload_load(const char* name){
|
|
void* r = NULL;
|
|
#ifdef _WIN32
|
|
r = GetProcAddress(gload_gl, name);
|
|
#else
|
|
r = dlsym(gload_gl, name);
|
|
#endif
|
|
if(r == NULL && gload_getprocaddress != NULL) r = gload_getprocaddress(name);
|
|
#ifdef GLOAD_DEBUG
|
|
if(r == NULL) fprintf(stderr, "[gload] failed to load %s\n", name);
|
|
#endif
|
|
return r;
|
|
}
|
|
|
|
void gload_init(void){
|
|
#ifdef _WIN32
|
|
const char* names[] = {"opengl32.dll"};
|
|
#elif defined(__APPLE__)
|
|
const char* names[] = {"../Frameworks/OpenGL.framework/OpenGL", "/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"};
|
|
#elif defined(__OpenBSD__)
|
|
const char* names[] = {"libGL.so", "/usr/X11R6/lib/libGL.so"};
|
|
#elif defined(__NetBSD__)
|
|
const char* names[] = {"libGL.so", "/usr/X11R7/lib/libGL.so"};
|
|
#else
|
|
const char* names[] = {"libGL.so", "/usr/local/lib/libGL.so", "/usr/X11/lib/libGL.so"};
|
|
#endif
|
|
int i;
|
|
if(gload_gl != NULL) return;
|
|
for(i = 0; i < sizeof(names) / sizeof(names[0]); i++){
|
|
#ifdef _WIN32
|
|
gload_gl = LoadLibraryA(names[i]);
|
|
#else
|
|
gload_gl = dlopen(names[i], RTLD_LAZY);
|
|
#endif
|
|
if(gload_gl != NULL) break;
|
|
}
|
|
if(gload_gl == NULL) return;
|
|
#ifdef _WIN32
|
|
gload_getprocaddress = (PFNGLGETPROCADDRESSPROC)gload_load("wglGetProcAddress");
|
|
#else
|
|
gload_getprocaddress = (PFNGLGETPROCADDRESSPROC)gload_load("glXGetProcAddress");
|
|
#endif
|
|
gload_glCullFace = (PFNGLCULLFACEPROC)gload_load("glCullFace");
|
|
gload_glFrontFace = (PFNGLFRONTFACEPROC)gload_load("glFrontFace");
|
|
gload_glHint = (PFNGLHINTPROC)gload_load("glHint");
|
|
gload_glLineWidth = (PFNGLLINEWIDTHPROC)gload_load("glLineWidth");
|
|
gload_glPointSize = (PFNGLPOINTSIZEPROC)gload_load("glPointSize");
|
|
gload_glPolygonMode = (PFNGLPOLYGONMODEPROC)gload_load("glPolygonMode");
|
|
gload_glScissor = (PFNGLSCISSORPROC)gload_load("glScissor");
|
|
gload_glTexParameterf = (PFNGLTEXPARAMETERFPROC)gload_load("glTexParameterf");
|
|
gload_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)gload_load("glTexParameterfv");
|
|
gload_glTexParameteri = (PFNGLTEXPARAMETERIPROC)gload_load("glTexParameteri");
|
|
gload_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)gload_load("glTexParameteriv");
|
|
gload_glTexImage1D = (PFNGLTEXIMAGE1DPROC)gload_load("glTexImage1D");
|
|
gload_glTexImage2D = (PFNGLTEXIMAGE2DPROC)gload_load("glTexImage2D");
|
|
gload_glDrawBuffer = (PFNGLDRAWBUFFERPROC)gload_load("glDrawBuffer");
|
|
gload_glClear = (PFNGLCLEARPROC)gload_load("glClear");
|
|
gload_glClearColor = (PFNGLCLEARCOLORPROC)gload_load("glClearColor");
|
|
gload_glClearStencil = (PFNGLCLEARSTENCILPROC)gload_load("glClearStencil");
|
|
gload_glClearDepth = (PFNGLCLEARDEPTHPROC)gload_load("glClearDepth");
|
|
gload_glStencilMask = (PFNGLSTENCILMASKPROC)gload_load("glStencilMask");
|
|
gload_glColorMask = (PFNGLCOLORMASKPROC)gload_load("glColorMask");
|
|
gload_glDepthMask = (PFNGLDEPTHMASKPROC)gload_load("glDepthMask");
|
|
gload_glDisable = (PFNGLDISABLEPROC)gload_load("glDisable");
|
|
gload_glEnable = (PFNGLENABLEPROC)gload_load("glEnable");
|
|
gload_glFinish = (PFNGLFINISHPROC)gload_load("glFinish");
|
|
gload_glFlush = (PFNGLFLUSHPROC)gload_load("glFlush");
|
|
gload_glBlendFunc = (PFNGLBLENDFUNCPROC)gload_load("glBlendFunc");
|
|
gload_glLogicOp = (PFNGLLOGICOPPROC)gload_load("glLogicOp");
|
|
gload_glStencilFunc = (PFNGLSTENCILFUNCPROC)gload_load("glStencilFunc");
|
|
gload_glStencilOp = (PFNGLSTENCILOPPROC)gload_load("glStencilOp");
|
|
gload_glDepthFunc = (PFNGLDEPTHFUNCPROC)gload_load("glDepthFunc");
|
|
gload_glPixelStoref = (PFNGLPIXELSTOREFPROC)gload_load("glPixelStoref");
|
|
gload_glPixelStorei = (PFNGLPIXELSTOREIPROC)gload_load("glPixelStorei");
|
|
gload_glReadBuffer = (PFNGLREADBUFFERPROC)gload_load("glReadBuffer");
|
|
gload_glReadPixels = (PFNGLREADPIXELSPROC)gload_load("glReadPixels");
|
|
gload_glGetBooleanv = (PFNGLGETBOOLEANVPROC)gload_load("glGetBooleanv");
|
|
gload_glGetDoublev = (PFNGLGETDOUBLEVPROC)gload_load("glGetDoublev");
|
|
gload_glGetError = (PFNGLGETERRORPROC)gload_load("glGetError");
|
|
gload_glGetFloatv = (PFNGLGETFLOATVPROC)gload_load("glGetFloatv");
|
|
gload_glGetIntegerv = (PFNGLGETINTEGERVPROC)gload_load("glGetIntegerv");
|
|
gload_glGetString = (PFNGLGETSTRINGPROC)gload_load("glGetString");
|
|
gload_glGetTexImage = (PFNGLGETTEXIMAGEPROC)gload_load("glGetTexImage");
|
|
gload_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)gload_load("glGetTexParameterfv");
|
|
gload_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)gload_load("glGetTexParameteriv");
|
|
gload_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)gload_load("glGetTexLevelParameterfv");
|
|
gload_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)gload_load("glGetTexLevelParameteriv");
|
|
gload_glIsEnabled = (PFNGLISENABLEDPROC)gload_load("glIsEnabled");
|
|
gload_glDepthRange = (PFNGLDEPTHRANGEPROC)gload_load("glDepthRange");
|
|
gload_glViewport = (PFNGLVIEWPORTPROC)gload_load("glViewport");
|
|
gload_glNewList = (PFNGLNEWLISTPROC)gload_load("glNewList");
|
|
gload_glEndList = (PFNGLENDLISTPROC)gload_load("glEndList");
|
|
gload_glCallList = (PFNGLCALLLISTPROC)gload_load("glCallList");
|
|
gload_glCallLists = (PFNGLCALLLISTSPROC)gload_load("glCallLists");
|
|
gload_glDeleteLists = (PFNGLDELETELISTSPROC)gload_load("glDeleteLists");
|
|
gload_glGenLists = (PFNGLGENLISTSPROC)gload_load("glGenLists");
|
|
gload_glListBase = (PFNGLLISTBASEPROC)gload_load("glListBase");
|
|
gload_glBegin = (PFNGLBEGINPROC)gload_load("glBegin");
|
|
gload_glBitmap = (PFNGLBITMAPPROC)gload_load("glBitmap");
|
|
gload_glColor3b = (PFNGLCOLOR3BPROC)gload_load("glColor3b");
|
|
gload_glColor3bv = (PFNGLCOLOR3BVPROC)gload_load("glColor3bv");
|
|
gload_glColor3d = (PFNGLCOLOR3DPROC)gload_load("glColor3d");
|
|
gload_glColor3dv = (PFNGLCOLOR3DVPROC)gload_load("glColor3dv");
|
|
gload_glColor3f = (PFNGLCOLOR3FPROC)gload_load("glColor3f");
|
|
gload_glColor3fv = (PFNGLCOLOR3FVPROC)gload_load("glColor3fv");
|
|
gload_glColor3i = (PFNGLCOLOR3IPROC)gload_load("glColor3i");
|
|
gload_glColor3iv = (PFNGLCOLOR3IVPROC)gload_load("glColor3iv");
|
|
gload_glColor3s = (PFNGLCOLOR3SPROC)gload_load("glColor3s");
|
|
gload_glColor3sv = (PFNGLCOLOR3SVPROC)gload_load("glColor3sv");
|
|
gload_glColor3ub = (PFNGLCOLOR3UBPROC)gload_load("glColor3ub");
|
|
gload_glColor3ubv = (PFNGLCOLOR3UBVPROC)gload_load("glColor3ubv");
|
|
gload_glColor3ui = (PFNGLCOLOR3UIPROC)gload_load("glColor3ui");
|
|
gload_glColor3uiv = (PFNGLCOLOR3UIVPROC)gload_load("glColor3uiv");
|
|
gload_glColor3us = (PFNGLCOLOR3USPROC)gload_load("glColor3us");
|
|
gload_glColor3usv = (PFNGLCOLOR3USVPROC)gload_load("glColor3usv");
|
|
gload_glColor4b = (PFNGLCOLOR4BPROC)gload_load("glColor4b");
|
|
gload_glColor4bv = (PFNGLCOLOR4BVPROC)gload_load("glColor4bv");
|
|
gload_glColor4d = (PFNGLCOLOR4DPROC)gload_load("glColor4d");
|
|
gload_glColor4dv = (PFNGLCOLOR4DVPROC)gload_load("glColor4dv");
|
|
gload_glColor4f = (PFNGLCOLOR4FPROC)gload_load("glColor4f");
|
|
gload_glColor4fv = (PFNGLCOLOR4FVPROC)gload_load("glColor4fv");
|
|
gload_glColor4i = (PFNGLCOLOR4IPROC)gload_load("glColor4i");
|
|
gload_glColor4iv = (PFNGLCOLOR4IVPROC)gload_load("glColor4iv");
|
|
gload_glColor4s = (PFNGLCOLOR4SPROC)gload_load("glColor4s");
|
|
gload_glColor4sv = (PFNGLCOLOR4SVPROC)gload_load("glColor4sv");
|
|
gload_glColor4ub = (PFNGLCOLOR4UBPROC)gload_load("glColor4ub");
|
|
gload_glColor4ubv = (PFNGLCOLOR4UBVPROC)gload_load("glColor4ubv");
|
|
gload_glColor4ui = (PFNGLCOLOR4UIPROC)gload_load("glColor4ui");
|
|
gload_glColor4uiv = (PFNGLCOLOR4UIVPROC)gload_load("glColor4uiv");
|
|
gload_glColor4us = (PFNGLCOLOR4USPROC)gload_load("glColor4us");
|
|
gload_glColor4usv = (PFNGLCOLOR4USVPROC)gload_load("glColor4usv");
|
|
gload_glEdgeFlag = (PFNGLEDGEFLAGPROC)gload_load("glEdgeFlag");
|
|
gload_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)gload_load("glEdgeFlagv");
|
|
gload_glEnd = (PFNGLENDPROC)gload_load("glEnd");
|
|
gload_glIndexd = (PFNGLINDEXDPROC)gload_load("glIndexd");
|
|
gload_glIndexdv = (PFNGLINDEXDVPROC)gload_load("glIndexdv");
|
|
gload_glIndexf = (PFNGLINDEXFPROC)gload_load("glIndexf");
|
|
gload_glIndexfv = (PFNGLINDEXFVPROC)gload_load("glIndexfv");
|
|
gload_glIndexi = (PFNGLINDEXIPROC)gload_load("glIndexi");
|
|
gload_glIndexiv = (PFNGLINDEXIVPROC)gload_load("glIndexiv");
|
|
gload_glIndexs = (PFNGLINDEXSPROC)gload_load("glIndexs");
|
|
gload_glIndexsv = (PFNGLINDEXSVPROC)gload_load("glIndexsv");
|
|
gload_glNormal3b = (PFNGLNORMAL3BPROC)gload_load("glNormal3b");
|
|
gload_glNormal3bv = (PFNGLNORMAL3BVPROC)gload_load("glNormal3bv");
|
|
gload_glNormal3d = (PFNGLNORMAL3DPROC)gload_load("glNormal3d");
|
|
gload_glNormal3dv = (PFNGLNORMAL3DVPROC)gload_load("glNormal3dv");
|
|
gload_glNormal3f = (PFNGLNORMAL3FPROC)gload_load("glNormal3f");
|
|
gload_glNormal3fv = (PFNGLNORMAL3FVPROC)gload_load("glNormal3fv");
|
|
gload_glNormal3i = (PFNGLNORMAL3IPROC)gload_load("glNormal3i");
|
|
gload_glNormal3iv = (PFNGLNORMAL3IVPROC)gload_load("glNormal3iv");
|
|
gload_glNormal3s = (PFNGLNORMAL3SPROC)gload_load("glNormal3s");
|
|
gload_glNormal3sv = (PFNGLNORMAL3SVPROC)gload_load("glNormal3sv");
|
|
gload_glRasterPos2d = (PFNGLRASTERPOS2DPROC)gload_load("glRasterPos2d");
|
|
gload_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)gload_load("glRasterPos2dv");
|
|
gload_glRasterPos2f = (PFNGLRASTERPOS2FPROC)gload_load("glRasterPos2f");
|
|
gload_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)gload_load("glRasterPos2fv");
|
|
gload_glRasterPos2i = (PFNGLRASTERPOS2IPROC)gload_load("glRasterPos2i");
|
|
gload_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)gload_load("glRasterPos2iv");
|
|
gload_glRasterPos2s = (PFNGLRASTERPOS2SPROC)gload_load("glRasterPos2s");
|
|
gload_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)gload_load("glRasterPos2sv");
|
|
gload_glRasterPos3d = (PFNGLRASTERPOS3DPROC)gload_load("glRasterPos3d");
|
|
gload_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)gload_load("glRasterPos3dv");
|
|
gload_glRasterPos3f = (PFNGLRASTERPOS3FPROC)gload_load("glRasterPos3f");
|
|
gload_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)gload_load("glRasterPos3fv");
|
|
gload_glRasterPos3i = (PFNGLRASTERPOS3IPROC)gload_load("glRasterPos3i");
|
|
gload_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)gload_load("glRasterPos3iv");
|
|
gload_glRasterPos3s = (PFNGLRASTERPOS3SPROC)gload_load("glRasterPos3s");
|
|
gload_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)gload_load("glRasterPos3sv");
|
|
gload_glRasterPos4d = (PFNGLRASTERPOS4DPROC)gload_load("glRasterPos4d");
|
|
gload_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)gload_load("glRasterPos4dv");
|
|
gload_glRasterPos4f = (PFNGLRASTERPOS4FPROC)gload_load("glRasterPos4f");
|
|
gload_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)gload_load("glRasterPos4fv");
|
|
gload_glRasterPos4i = (PFNGLRASTERPOS4IPROC)gload_load("glRasterPos4i");
|
|
gload_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)gload_load("glRasterPos4iv");
|
|
gload_glRasterPos4s = (PFNGLRASTERPOS4SPROC)gload_load("glRasterPos4s");
|
|
gload_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)gload_load("glRasterPos4sv");
|
|
gload_glRectd = (PFNGLRECTDPROC)gload_load("glRectd");
|
|
gload_glRectdv = (PFNGLRECTDVPROC)gload_load("glRectdv");
|
|
gload_glRectf = (PFNGLRECTFPROC)gload_load("glRectf");
|
|
gload_glRectfv = (PFNGLRECTFVPROC)gload_load("glRectfv");
|
|
gload_glRecti = (PFNGLRECTIPROC)gload_load("glRecti");
|
|
gload_glRectiv = (PFNGLRECTIVPROC)gload_load("glRectiv");
|
|
gload_glRects = (PFNGLRECTSPROC)gload_load("glRects");
|
|
gload_glRectsv = (PFNGLRECTSVPROC)gload_load("glRectsv");
|
|
gload_glTexCoord1d = (PFNGLTEXCOORD1DPROC)gload_load("glTexCoord1d");
|
|
gload_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)gload_load("glTexCoord1dv");
|
|
gload_glTexCoord1f = (PFNGLTEXCOORD1FPROC)gload_load("glTexCoord1f");
|
|
gload_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)gload_load("glTexCoord1fv");
|
|
gload_glTexCoord1i = (PFNGLTEXCOORD1IPROC)gload_load("glTexCoord1i");
|
|
gload_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)gload_load("glTexCoord1iv");
|
|
gload_glTexCoord1s = (PFNGLTEXCOORD1SPROC)gload_load("glTexCoord1s");
|
|
gload_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)gload_load("glTexCoord1sv");
|
|
gload_glTexCoord2d = (PFNGLTEXCOORD2DPROC)gload_load("glTexCoord2d");
|
|
gload_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)gload_load("glTexCoord2dv");
|
|
gload_glTexCoord2f = (PFNGLTEXCOORD2FPROC)gload_load("glTexCoord2f");
|
|
gload_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)gload_load("glTexCoord2fv");
|
|
gload_glTexCoord2i = (PFNGLTEXCOORD2IPROC)gload_load("glTexCoord2i");
|
|
gload_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)gload_load("glTexCoord2iv");
|
|
gload_glTexCoord2s = (PFNGLTEXCOORD2SPROC)gload_load("glTexCoord2s");
|
|
gload_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)gload_load("glTexCoord2sv");
|
|
gload_glTexCoord3d = (PFNGLTEXCOORD3DPROC)gload_load("glTexCoord3d");
|
|
gload_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)gload_load("glTexCoord3dv");
|
|
gload_glTexCoord3f = (PFNGLTEXCOORD3FPROC)gload_load("glTexCoord3f");
|
|
gload_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)gload_load("glTexCoord3fv");
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gload_glTexCoord3i = (PFNGLTEXCOORD3IPROC)gload_load("glTexCoord3i");
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gload_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)gload_load("glTexCoord3iv");
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gload_glTexCoord3s = (PFNGLTEXCOORD3SPROC)gload_load("glTexCoord3s");
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gload_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)gload_load("glTexCoord3sv");
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gload_glTexCoord4d = (PFNGLTEXCOORD4DPROC)gload_load("glTexCoord4d");
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gload_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)gload_load("glTexCoord4dv");
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gload_glTexCoord4f = (PFNGLTEXCOORD4FPROC)gload_load("glTexCoord4f");
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gload_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)gload_load("glTexCoord4fv");
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gload_glTexCoord4i = (PFNGLTEXCOORD4IPROC)gload_load("glTexCoord4i");
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gload_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)gload_load("glTexCoord4iv");
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gload_glTexCoord4s = (PFNGLTEXCOORD4SPROC)gload_load("glTexCoord4s");
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gload_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)gload_load("glTexCoord4sv");
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|
gload_glVertex2d = (PFNGLVERTEX2DPROC)gload_load("glVertex2d");
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|
gload_glVertex2dv = (PFNGLVERTEX2DVPROC)gload_load("glVertex2dv");
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|
gload_glVertex2f = (PFNGLVERTEX2FPROC)gload_load("glVertex2f");
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|
gload_glVertex2fv = (PFNGLVERTEX2FVPROC)gload_load("glVertex2fv");
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|
gload_glVertex2i = (PFNGLVERTEX2IPROC)gload_load("glVertex2i");
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|
gload_glVertex2iv = (PFNGLVERTEX2IVPROC)gload_load("glVertex2iv");
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|
gload_glVertex2s = (PFNGLVERTEX2SPROC)gload_load("glVertex2s");
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|
gload_glVertex2sv = (PFNGLVERTEX2SVPROC)gload_load("glVertex2sv");
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|
gload_glVertex3d = (PFNGLVERTEX3DPROC)gload_load("glVertex3d");
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|
gload_glVertex3dv = (PFNGLVERTEX3DVPROC)gload_load("glVertex3dv");
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|
gload_glVertex3f = (PFNGLVERTEX3FPROC)gload_load("glVertex3f");
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|
gload_glVertex3fv = (PFNGLVERTEX3FVPROC)gload_load("glVertex3fv");
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|
gload_glVertex3i = (PFNGLVERTEX3IPROC)gload_load("glVertex3i");
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|
gload_glVertex3iv = (PFNGLVERTEX3IVPROC)gload_load("glVertex3iv");
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|
gload_glVertex3s = (PFNGLVERTEX3SPROC)gload_load("glVertex3s");
|
|
gload_glVertex3sv = (PFNGLVERTEX3SVPROC)gload_load("glVertex3sv");
|
|
gload_glVertex4d = (PFNGLVERTEX4DPROC)gload_load("glVertex4d");
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|
gload_glVertex4dv = (PFNGLVERTEX4DVPROC)gload_load("glVertex4dv");
|
|
gload_glVertex4f = (PFNGLVERTEX4FPROC)gload_load("glVertex4f");
|
|
gload_glVertex4fv = (PFNGLVERTEX4FVPROC)gload_load("glVertex4fv");
|
|
gload_glVertex4i = (PFNGLVERTEX4IPROC)gload_load("glVertex4i");
|
|
gload_glVertex4iv = (PFNGLVERTEX4IVPROC)gload_load("glVertex4iv");
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|
gload_glVertex4s = (PFNGLVERTEX4SPROC)gload_load("glVertex4s");
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|
gload_glVertex4sv = (PFNGLVERTEX4SVPROC)gload_load("glVertex4sv");
|
|
gload_glClipPlane = (PFNGLCLIPPLANEPROC)gload_load("glClipPlane");
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|
gload_glColorMaterial = (PFNGLCOLORMATERIALPROC)gload_load("glColorMaterial");
|
|
gload_glFogf = (PFNGLFOGFPROC)gload_load("glFogf");
|
|
gload_glFogfv = (PFNGLFOGFVPROC)gload_load("glFogfv");
|
|
gload_glFogi = (PFNGLFOGIPROC)gload_load("glFogi");
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|
gload_glFogiv = (PFNGLFOGIVPROC)gload_load("glFogiv");
|
|
gload_glLightf = (PFNGLLIGHTFPROC)gload_load("glLightf");
|
|
gload_glLightfv = (PFNGLLIGHTFVPROC)gload_load("glLightfv");
|
|
gload_glLighti = (PFNGLLIGHTIPROC)gload_load("glLighti");
|
|
gload_glLightiv = (PFNGLLIGHTIVPROC)gload_load("glLightiv");
|
|
gload_glLightModelf = (PFNGLLIGHTMODELFPROC)gload_load("glLightModelf");
|
|
gload_glLightModelfv = (PFNGLLIGHTMODELFVPROC)gload_load("glLightModelfv");
|
|
gload_glLightModeli = (PFNGLLIGHTMODELIPROC)gload_load("glLightModeli");
|
|
gload_glLightModeliv = (PFNGLLIGHTMODELIVPROC)gload_load("glLightModeliv");
|
|
gload_glLineStipple = (PFNGLLINESTIPPLEPROC)gload_load("glLineStipple");
|
|
gload_glMaterialf = (PFNGLMATERIALFPROC)gload_load("glMaterialf");
|
|
gload_glMaterialfv = (PFNGLMATERIALFVPROC)gload_load("glMaterialfv");
|
|
gload_glMateriali = (PFNGLMATERIALIPROC)gload_load("glMateriali");
|
|
gload_glMaterialiv = (PFNGLMATERIALIVPROC)gload_load("glMaterialiv");
|
|
gload_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)gload_load("glPolygonStipple");
|
|
gload_glShadeModel = (PFNGLSHADEMODELPROC)gload_load("glShadeModel");
|
|
gload_glTexEnvf = (PFNGLTEXENVFPROC)gload_load("glTexEnvf");
|
|
gload_glTexEnvfv = (PFNGLTEXENVFVPROC)gload_load("glTexEnvfv");
|
|
gload_glTexEnvi = (PFNGLTEXENVIPROC)gload_load("glTexEnvi");
|
|
gload_glTexEnviv = (PFNGLTEXENVIVPROC)gload_load("glTexEnviv");
|
|
gload_glTexGend = (PFNGLTEXGENDPROC)gload_load("glTexGend");
|
|
gload_glTexGendv = (PFNGLTEXGENDVPROC)gload_load("glTexGendv");
|
|
gload_glTexGenf = (PFNGLTEXGENFPROC)gload_load("glTexGenf");
|
|
gload_glTexGenfv = (PFNGLTEXGENFVPROC)gload_load("glTexGenfv");
|
|
gload_glTexGeni = (PFNGLTEXGENIPROC)gload_load("glTexGeni");
|
|
gload_glTexGeniv = (PFNGLTEXGENIVPROC)gload_load("glTexGeniv");
|
|
gload_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)gload_load("glFeedbackBuffer");
|
|
gload_glSelectBuffer = (PFNGLSELECTBUFFERPROC)gload_load("glSelectBuffer");
|
|
gload_glRenderMode = (PFNGLRENDERMODEPROC)gload_load("glRenderMode");
|
|
gload_glInitNames = (PFNGLINITNAMESPROC)gload_load("glInitNames");
|
|
gload_glLoadName = (PFNGLLOADNAMEPROC)gload_load("glLoadName");
|
|
gload_glPassThrough = (PFNGLPASSTHROUGHPROC)gload_load("glPassThrough");
|
|
gload_glPopName = (PFNGLPOPNAMEPROC)gload_load("glPopName");
|
|
gload_glPushName = (PFNGLPUSHNAMEPROC)gload_load("glPushName");
|
|
gload_glClearAccum = (PFNGLCLEARACCUMPROC)gload_load("glClearAccum");
|
|
gload_glClearIndex = (PFNGLCLEARINDEXPROC)gload_load("glClearIndex");
|
|
gload_glIndexMask = (PFNGLINDEXMASKPROC)gload_load("glIndexMask");
|
|
gload_glAccum = (PFNGLACCUMPROC)gload_load("glAccum");
|
|
gload_glPopAttrib = (PFNGLPOPATTRIBPROC)gload_load("glPopAttrib");
|
|
gload_glPushAttrib = (PFNGLPUSHATTRIBPROC)gload_load("glPushAttrib");
|
|
gload_glMap1d = (PFNGLMAP1DPROC)gload_load("glMap1d");
|
|
gload_glMap1f = (PFNGLMAP1FPROC)gload_load("glMap1f");
|
|
gload_glMap2d = (PFNGLMAP2DPROC)gload_load("glMap2d");
|
|
gload_glMap2f = (PFNGLMAP2FPROC)gload_load("glMap2f");
|
|
gload_glMapGrid1d = (PFNGLMAPGRID1DPROC)gload_load("glMapGrid1d");
|
|
gload_glMapGrid1f = (PFNGLMAPGRID1FPROC)gload_load("glMapGrid1f");
|
|
gload_glMapGrid2d = (PFNGLMAPGRID2DPROC)gload_load("glMapGrid2d");
|
|
gload_glMapGrid2f = (PFNGLMAPGRID2FPROC)gload_load("glMapGrid2f");
|
|
gload_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)gload_load("glEvalCoord1d");
|
|
gload_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)gload_load("glEvalCoord1dv");
|
|
gload_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)gload_load("glEvalCoord1f");
|
|
gload_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)gload_load("glEvalCoord1fv");
|
|
gload_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)gload_load("glEvalCoord2d");
|
|
gload_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)gload_load("glEvalCoord2dv");
|
|
gload_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)gload_load("glEvalCoord2f");
|
|
gload_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)gload_load("glEvalCoord2fv");
|
|
gload_glEvalMesh1 = (PFNGLEVALMESH1PROC)gload_load("glEvalMesh1");
|
|
gload_glEvalPoint1 = (PFNGLEVALPOINT1PROC)gload_load("glEvalPoint1");
|
|
gload_glEvalMesh2 = (PFNGLEVALMESH2PROC)gload_load("glEvalMesh2");
|
|
gload_glEvalPoint2 = (PFNGLEVALPOINT2PROC)gload_load("glEvalPoint2");
|
|
gload_glAlphaFunc = (PFNGLALPHAFUNCPROC)gload_load("glAlphaFunc");
|
|
gload_glPixelZoom = (PFNGLPIXELZOOMPROC)gload_load("glPixelZoom");
|
|
gload_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)gload_load("glPixelTransferf");
|
|
gload_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)gload_load("glPixelTransferi");
|
|
gload_glPixelMapfv = (PFNGLPIXELMAPFVPROC)gload_load("glPixelMapfv");
|
|
gload_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)gload_load("glPixelMapuiv");
|
|
gload_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)gload_load("glPixelMapusv");
|
|
gload_glCopyPixels = (PFNGLCOPYPIXELSPROC)gload_load("glCopyPixels");
|
|
gload_glDrawPixels = (PFNGLDRAWPIXELSPROC)gload_load("glDrawPixels");
|
|
gload_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)gload_load("glGetClipPlane");
|
|
gload_glGetLightfv = (PFNGLGETLIGHTFVPROC)gload_load("glGetLightfv");
|
|
gload_glGetLightiv = (PFNGLGETLIGHTIVPROC)gload_load("glGetLightiv");
|
|
gload_glGetMapdv = (PFNGLGETMAPDVPROC)gload_load("glGetMapdv");
|
|
gload_glGetMapfv = (PFNGLGETMAPFVPROC)gload_load("glGetMapfv");
|
|
gload_glGetMapiv = (PFNGLGETMAPIVPROC)gload_load("glGetMapiv");
|
|
gload_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)gload_load("glGetMaterialfv");
|
|
gload_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)gload_load("glGetMaterialiv");
|
|
gload_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)gload_load("glGetPixelMapfv");
|
|
gload_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)gload_load("glGetPixelMapuiv");
|
|
gload_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)gload_load("glGetPixelMapusv");
|
|
gload_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)gload_load("glGetPolygonStipple");
|
|
gload_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)gload_load("glGetTexEnvfv");
|
|
gload_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)gload_load("glGetTexEnviv");
|
|
gload_glGetTexGendv = (PFNGLGETTEXGENDVPROC)gload_load("glGetTexGendv");
|
|
gload_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)gload_load("glGetTexGenfv");
|
|
gload_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)gload_load("glGetTexGeniv");
|
|
gload_glIsList = (PFNGLISLISTPROC)gload_load("glIsList");
|
|
gload_glFrustum = (PFNGLFRUSTUMPROC)gload_load("glFrustum");
|
|
gload_glLoadIdentity = (PFNGLLOADIDENTITYPROC)gload_load("glLoadIdentity");
|
|
gload_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)gload_load("glLoadMatrixf");
|
|
gload_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)gload_load("glLoadMatrixd");
|
|
gload_glMatrixMode = (PFNGLMATRIXMODEPROC)gload_load("glMatrixMode");
|
|
gload_glMultMatrixf = (PFNGLMULTMATRIXFPROC)gload_load("glMultMatrixf");
|
|
gload_glMultMatrixd = (PFNGLMULTMATRIXDPROC)gload_load("glMultMatrixd");
|
|
gload_glOrtho = (PFNGLORTHOPROC)gload_load("glOrtho");
|
|
gload_glPopMatrix = (PFNGLPOPMATRIXPROC)gload_load("glPopMatrix");
|
|
gload_glPushMatrix = (PFNGLPUSHMATRIXPROC)gload_load("glPushMatrix");
|
|
gload_glRotated = (PFNGLROTATEDPROC)gload_load("glRotated");
|
|
gload_glRotatef = (PFNGLROTATEFPROC)gload_load("glRotatef");
|
|
gload_glScaled = (PFNGLSCALEDPROC)gload_load("glScaled");
|
|
gload_glScalef = (PFNGLSCALEFPROC)gload_load("glScalef");
|
|
gload_glTranslated = (PFNGLTRANSLATEDPROC)gload_load("glTranslated");
|
|
gload_glTranslatef = (PFNGLTRANSLATEFPROC)gload_load("glTranslatef");
|
|
gload_glDrawArrays = (PFNGLDRAWARRAYSPROC)gload_load("glDrawArrays");
|
|
gload_glDrawElements = (PFNGLDRAWELEMENTSPROC)gload_load("glDrawElements");
|
|
gload_glGetPointerv = (PFNGLGETPOINTERVPROC)gload_load("glGetPointerv");
|
|
gload_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)gload_load("glPolygonOffset");
|
|
gload_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)gload_load("glCopyTexImage1D");
|
|
gload_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)gload_load("glCopyTexImage2D");
|
|
gload_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)gload_load("glCopyTexSubImage1D");
|
|
gload_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)gload_load("glCopyTexSubImage2D");
|
|
gload_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)gload_load("glTexSubImage1D");
|
|
gload_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)gload_load("glTexSubImage2D");
|
|
gload_glBindTexture = (PFNGLBINDTEXTUREPROC)gload_load("glBindTexture");
|
|
gload_glDeleteTextures = (PFNGLDELETETEXTURESPROC)gload_load("glDeleteTextures");
|
|
gload_glGenTextures = (PFNGLGENTEXTURESPROC)gload_load("glGenTextures");
|
|
gload_glIsTexture = (PFNGLISTEXTUREPROC)gload_load("glIsTexture");
|
|
gload_glArrayElement = (PFNGLARRAYELEMENTPROC)gload_load("glArrayElement");
|
|
gload_glColorPointer = (PFNGLCOLORPOINTERPROC)gload_load("glColorPointer");
|
|
gload_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)gload_load("glDisableClientState");
|
|
gload_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)gload_load("glEdgeFlagPointer");
|
|
gload_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)gload_load("glEnableClientState");
|
|
gload_glIndexPointer = (PFNGLINDEXPOINTERPROC)gload_load("glIndexPointer");
|
|
gload_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)gload_load("glInterleavedArrays");
|
|
gload_glNormalPointer = (PFNGLNORMALPOINTERPROC)gload_load("glNormalPointer");
|
|
gload_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)gload_load("glTexCoordPointer");
|
|
gload_glVertexPointer = (PFNGLVERTEXPOINTERPROC)gload_load("glVertexPointer");
|
|
gload_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)gload_load("glAreTexturesResident");
|
|
gload_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)gload_load("glPrioritizeTextures");
|
|
gload_glIndexub = (PFNGLINDEXUBPROC)gload_load("glIndexub");
|
|
gload_glIndexubv = (PFNGLINDEXUBVPROC)gload_load("glIndexubv");
|
|
gload_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)gload_load("glPopClientAttrib");
|
|
gload_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)gload_load("glPushClientAttrib");
|
|
gload_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)gload_load("glDrawRangeElements");
|
|
gload_glTexImage3D = (PFNGLTEXIMAGE3DPROC)gload_load("glTexImage3D");
|
|
gload_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)gload_load("glTexSubImage3D");
|
|
gload_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)gload_load("glCopyTexSubImage3D");
|
|
gload_glActiveTexture = (PFNGLACTIVETEXTUREPROC)gload_load("glActiveTexture");
|
|
gload_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)gload_load("glSampleCoverage");
|
|
gload_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)gload_load("glCompressedTexImage3D");
|
|
gload_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)gload_load("glCompressedTexImage2D");
|
|
gload_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)gload_load("glCompressedTexImage1D");
|
|
gload_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)gload_load("glCompressedTexSubImage3D");
|
|
gload_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)gload_load("glCompressedTexSubImage2D");
|
|
gload_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)gload_load("glCompressedTexSubImage1D");
|
|
gload_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)gload_load("glGetCompressedTexImage");
|
|
gload_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)gload_load("glClientActiveTexture");
|
|
gload_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)gload_load("glMultiTexCoord1d");
|
|
gload_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)gload_load("glMultiTexCoord1dv");
|
|
gload_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)gload_load("glMultiTexCoord1f");
|
|
gload_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)gload_load("glMultiTexCoord1fv");
|
|
gload_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)gload_load("glMultiTexCoord1i");
|
|
gload_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)gload_load("glMultiTexCoord1iv");
|
|
gload_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)gload_load("glMultiTexCoord1s");
|
|
gload_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)gload_load("glMultiTexCoord1sv");
|
|
gload_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)gload_load("glMultiTexCoord2d");
|
|
gload_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)gload_load("glMultiTexCoord2dv");
|
|
gload_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)gload_load("glMultiTexCoord2f");
|
|
gload_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)gload_load("glMultiTexCoord2fv");
|
|
gload_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)gload_load("glMultiTexCoord2i");
|
|
gload_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)gload_load("glMultiTexCoord2iv");
|
|
gload_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)gload_load("glMultiTexCoord2s");
|
|
gload_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)gload_load("glMultiTexCoord2sv");
|
|
gload_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)gload_load("glMultiTexCoord3d");
|
|
gload_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)gload_load("glMultiTexCoord3dv");
|
|
gload_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)gload_load("glMultiTexCoord3f");
|
|
gload_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)gload_load("glMultiTexCoord3fv");
|
|
gload_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)gload_load("glMultiTexCoord3i");
|
|
gload_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)gload_load("glMultiTexCoord3iv");
|
|
gload_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)gload_load("glMultiTexCoord3s");
|
|
gload_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)gload_load("glMultiTexCoord3sv");
|
|
gload_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)gload_load("glMultiTexCoord4d");
|
|
gload_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)gload_load("glMultiTexCoord4dv");
|
|
gload_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)gload_load("glMultiTexCoord4f");
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gload_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)gload_load("glMultiTexCoord4fv");
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gload_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)gload_load("glMultiTexCoord4i");
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gload_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)gload_load("glMultiTexCoord4iv");
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gload_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)gload_load("glMultiTexCoord4s");
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gload_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)gload_load("glMultiTexCoord4sv");
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gload_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)gload_load("glLoadTransposeMatrixf");
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gload_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)gload_load("glLoadTransposeMatrixd");
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gload_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)gload_load("glMultTransposeMatrixf");
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gload_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)gload_load("glMultTransposeMatrixd");
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gload_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)gload_load("glBlendFuncSeparate");
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gload_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)gload_load("glMultiDrawArrays");
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gload_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)gload_load("glMultiDrawElements");
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gload_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)gload_load("glPointParameterf");
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gload_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)gload_load("glPointParameterfv");
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gload_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)gload_load("glPointParameteri");
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gload_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)gload_load("glPointParameteriv");
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gload_glFogCoordf = (PFNGLFOGCOORDFPROC)gload_load("glFogCoordf");
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gload_glFogCoordfv = (PFNGLFOGCOORDFVPROC)gload_load("glFogCoordfv");
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gload_glFogCoordd = (PFNGLFOGCOORDDPROC)gload_load("glFogCoordd");
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gload_glFogCoorddv = (PFNGLFOGCOORDDVPROC)gload_load("glFogCoorddv");
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gload_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)gload_load("glFogCoordPointer");
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gload_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)gload_load("glSecondaryColor3b");
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|
gload_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)gload_load("glSecondaryColor3bv");
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|
gload_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)gload_load("glSecondaryColor3d");
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|
gload_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)gload_load("glSecondaryColor3dv");
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|
gload_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)gload_load("glSecondaryColor3f");
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|
gload_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)gload_load("glSecondaryColor3fv");
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|
gload_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)gload_load("glSecondaryColor3i");
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|
gload_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)gload_load("glSecondaryColor3iv");
|
|
gload_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)gload_load("glSecondaryColor3s");
|
|
gload_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)gload_load("glSecondaryColor3sv");
|
|
gload_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)gload_load("glSecondaryColor3ub");
|
|
gload_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)gload_load("glSecondaryColor3ubv");
|
|
gload_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)gload_load("glSecondaryColor3ui");
|
|
gload_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)gload_load("glSecondaryColor3uiv");
|
|
gload_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)gload_load("glSecondaryColor3us");
|
|
gload_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)gload_load("glSecondaryColor3usv");
|
|
gload_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)gload_load("glSecondaryColorPointer");
|
|
gload_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)gload_load("glWindowPos2d");
|
|
gload_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)gload_load("glWindowPos2dv");
|
|
gload_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)gload_load("glWindowPos2f");
|
|
gload_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)gload_load("glWindowPos2fv");
|
|
gload_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)gload_load("glWindowPos2i");
|
|
gload_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)gload_load("glWindowPos2iv");
|
|
gload_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)gload_load("glWindowPos2s");
|
|
gload_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)gload_load("glWindowPos2sv");
|
|
gload_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)gload_load("glWindowPos3d");
|
|
gload_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)gload_load("glWindowPos3dv");
|
|
gload_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)gload_load("glWindowPos3f");
|
|
gload_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)gload_load("glWindowPos3fv");
|
|
gload_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)gload_load("glWindowPos3i");
|
|
gload_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)gload_load("glWindowPos3iv");
|
|
gload_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)gload_load("glWindowPos3s");
|
|
gload_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)gload_load("glWindowPos3sv");
|
|
gload_glGenQueries = (PFNGLGENQUERIESPROC)gload_load("glGenQueries");
|
|
gload_glDeleteQueries = (PFNGLDELETEQUERIESPROC)gload_load("glDeleteQueries");
|
|
gload_glIsQuery = (PFNGLISQUERYPROC)gload_load("glIsQuery");
|
|
gload_glBeginQuery = (PFNGLBEGINQUERYPROC)gload_load("glBeginQuery");
|
|
gload_glEndQuery = (PFNGLENDQUERYPROC)gload_load("glEndQuery");
|
|
gload_glGetQueryiv = (PFNGLGETQUERYIVPROC)gload_load("glGetQueryiv");
|
|
gload_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)gload_load("glGetQueryObjectiv");
|
|
gload_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)gload_load("glGetQueryObjectuiv");
|
|
gload_glBindBuffer = (PFNGLBINDBUFFERPROC)gload_load("glBindBuffer");
|
|
gload_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)gload_load("glDeleteBuffers");
|
|
gload_glGenBuffers = (PFNGLGENBUFFERSPROC)gload_load("glGenBuffers");
|
|
gload_glIsBuffer = (PFNGLISBUFFERPROC)gload_load("glIsBuffer");
|
|
gload_glBufferData = (PFNGLBUFFERDATAPROC)gload_load("glBufferData");
|
|
gload_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)gload_load("glBufferSubData");
|
|
gload_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)gload_load("glGetBufferSubData");
|
|
gload_glMapBuffer = (PFNGLMAPBUFFERPROC)gload_load("glMapBuffer");
|
|
gload_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)gload_load("glUnmapBuffer");
|
|
gload_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)gload_load("glGetBufferParameteriv");
|
|
gload_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)gload_load("glGetBufferPointerv");
|
|
gload_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)gload_load("glBlendEquationSeparate");
|
|
gload_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)gload_load("glDrawBuffers");
|
|
gload_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)gload_load("glStencilOpSeparate");
|
|
gload_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)gload_load("glStencilFuncSeparate");
|
|
gload_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)gload_load("glStencilMaskSeparate");
|
|
gload_glAttachShader = (PFNGLATTACHSHADERPROC)gload_load("glAttachShader");
|
|
gload_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)gload_load("glBindAttribLocation");
|
|
gload_glCompileShader = (PFNGLCOMPILESHADERPROC)gload_load("glCompileShader");
|
|
gload_glCreateProgram = (PFNGLCREATEPROGRAMPROC)gload_load("glCreateProgram");
|
|
gload_glCreateShader = (PFNGLCREATESHADERPROC)gload_load("glCreateShader");
|
|
gload_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)gload_load("glDeleteProgram");
|
|
gload_glDeleteShader = (PFNGLDELETESHADERPROC)gload_load("glDeleteShader");
|
|
gload_glDetachShader = (PFNGLDETACHSHADERPROC)gload_load("glDetachShader");
|
|
gload_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)gload_load("glDisableVertexAttribArray");
|
|
gload_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)gload_load("glEnableVertexAttribArray");
|
|
gload_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)gload_load("glGetActiveAttrib");
|
|
gload_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)gload_load("glGetActiveUniform");
|
|
gload_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)gload_load("glGetAttachedShaders");
|
|
gload_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)gload_load("glGetAttribLocation");
|
|
gload_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)gload_load("glGetProgramiv");
|
|
gload_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)gload_load("glGetProgramInfoLog");
|
|
gload_glGetShaderiv = (PFNGLGETSHADERIVPROC)gload_load("glGetShaderiv");
|
|
gload_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)gload_load("glGetShaderInfoLog");
|
|
gload_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)gload_load("glGetShaderSource");
|
|
gload_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)gload_load("glGetUniformLocation");
|
|
gload_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)gload_load("glGetUniformfv");
|
|
gload_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)gload_load("glGetUniformiv");
|
|
gload_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)gload_load("glGetVertexAttribdv");
|
|
gload_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)gload_load("glGetVertexAttribfv");
|
|
gload_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)gload_load("glGetVertexAttribiv");
|
|
gload_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)gload_load("glGetVertexAttribPointerv");
|
|
gload_glIsProgram = (PFNGLISPROGRAMPROC)gload_load("glIsProgram");
|
|
gload_glIsShader = (PFNGLISSHADERPROC)gload_load("glIsShader");
|
|
gload_glLinkProgram = (PFNGLLINKPROGRAMPROC)gload_load("glLinkProgram");
|
|
gload_glShaderSource = (PFNGLSHADERSOURCEPROC)gload_load("glShaderSource");
|
|
gload_glUseProgram = (PFNGLUSEPROGRAMPROC)gload_load("glUseProgram");
|
|
gload_glUniform1f = (PFNGLUNIFORM1FPROC)gload_load("glUniform1f");
|
|
gload_glUniform2f = (PFNGLUNIFORM2FPROC)gload_load("glUniform2f");
|
|
gload_glUniform3f = (PFNGLUNIFORM3FPROC)gload_load("glUniform3f");
|
|
gload_glUniform4f = (PFNGLUNIFORM4FPROC)gload_load("glUniform4f");
|
|
gload_glUniform1i = (PFNGLUNIFORM1IPROC)gload_load("glUniform1i");
|
|
gload_glUniform2i = (PFNGLUNIFORM2IPROC)gload_load("glUniform2i");
|
|
gload_glUniform3i = (PFNGLUNIFORM3IPROC)gload_load("glUniform3i");
|
|
gload_glUniform4i = (PFNGLUNIFORM4IPROC)gload_load("glUniform4i");
|
|
gload_glUniform1fv = (PFNGLUNIFORM1FVPROC)gload_load("glUniform1fv");
|
|
gload_glUniform2fv = (PFNGLUNIFORM2FVPROC)gload_load("glUniform2fv");
|
|
gload_glUniform3fv = (PFNGLUNIFORM3FVPROC)gload_load("glUniform3fv");
|
|
gload_glUniform4fv = (PFNGLUNIFORM4FVPROC)gload_load("glUniform4fv");
|
|
gload_glUniform1iv = (PFNGLUNIFORM1IVPROC)gload_load("glUniform1iv");
|
|
gload_glUniform2iv = (PFNGLUNIFORM2IVPROC)gload_load("glUniform2iv");
|
|
gload_glUniform3iv = (PFNGLUNIFORM3IVPROC)gload_load("glUniform3iv");
|
|
gload_glUniform4iv = (PFNGLUNIFORM4IVPROC)gload_load("glUniform4iv");
|
|
gload_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)gload_load("glUniformMatrix2fv");
|
|
gload_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)gload_load("glUniformMatrix3fv");
|
|
gload_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)gload_load("glUniformMatrix4fv");
|
|
gload_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)gload_load("glValidateProgram");
|
|
gload_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)gload_load("glVertexAttrib1d");
|
|
gload_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)gload_load("glVertexAttrib1dv");
|
|
gload_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)gload_load("glVertexAttrib1f");
|
|
gload_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)gload_load("glVertexAttrib1fv");
|
|
gload_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)gload_load("glVertexAttrib1s");
|
|
gload_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)gload_load("glVertexAttrib1sv");
|
|
gload_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)gload_load("glVertexAttrib2d");
|
|
gload_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)gload_load("glVertexAttrib2dv");
|
|
gload_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)gload_load("glVertexAttrib2f");
|
|
gload_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)gload_load("glVertexAttrib2fv");
|
|
gload_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)gload_load("glVertexAttrib2s");
|
|
gload_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)gload_load("glVertexAttrib2sv");
|
|
gload_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)gload_load("glVertexAttrib3d");
|
|
gload_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)gload_load("glVertexAttrib3dv");
|
|
gload_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)gload_load("glVertexAttrib3f");
|
|
gload_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)gload_load("glVertexAttrib3fv");
|
|
gload_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)gload_load("glVertexAttrib3s");
|
|
gload_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)gload_load("glVertexAttrib3sv");
|
|
gload_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)gload_load("glVertexAttrib4Nbv");
|
|
gload_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)gload_load("glVertexAttrib4Niv");
|
|
gload_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)gload_load("glVertexAttrib4Nsv");
|
|
gload_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)gload_load("glVertexAttrib4Nub");
|
|
gload_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)gload_load("glVertexAttrib4Nubv");
|
|
gload_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)gload_load("glVertexAttrib4Nuiv");
|
|
gload_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)gload_load("glVertexAttrib4Nusv");
|
|
gload_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)gload_load("glVertexAttrib4bv");
|
|
gload_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)gload_load("glVertexAttrib4d");
|
|
gload_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)gload_load("glVertexAttrib4dv");
|
|
gload_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)gload_load("glVertexAttrib4f");
|
|
gload_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)gload_load("glVertexAttrib4fv");
|
|
gload_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)gload_load("glVertexAttrib4iv");
|
|
gload_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)gload_load("glVertexAttrib4s");
|
|
gload_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)gload_load("glVertexAttrib4sv");
|
|
gload_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)gload_load("glVertexAttrib4ubv");
|
|
gload_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)gload_load("glVertexAttrib4uiv");
|
|
gload_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)gload_load("glVertexAttrib4usv");
|
|
gload_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)gload_load("glVertexAttribPointer");
|
|
}
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#endif
|
|
|