assaultfish/resource/shadow.fs
2026-01-05 18:40:10 +09:00

8 lines
176 B
GLSL

#version 110
uniform sampler2DShadow texture;
varying vec4 shadow;
void main (void){
gl_FragColor = shadow + (gl_Color - shadow) * shadow2DProj(texture, gl_TexCoord[0]);
}