assaultfish/engine/data/shader/shadow.vs
2026-01-12 02:31:36 +09:00

18 lines
429 B
GLSL

#version 110
varying vec4 vPos;
varying vec3 vNrm;
varying vec4 vShadowCoord;
varying vec4 vColor;
void main(void){
vPos = gl_ModelViewMatrix * gl_Vertex;
vNrm = normalize(gl_NormalMatrix * gl_Normal);
vShadowCoord = gl_TextureMatrix[7] * gl_ModelViewMatrix * gl_Vertex;
vColor = gl_Color;
gl_Position = gl_ProjectionMatrix * vPos;
gl_FrontColor = gl_Color;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
}