assaultfish/engine/net/include/gbnet.h

90 lines
2.5 KiB
C

#ifndef __GBNET_H__
#define __GBNET_H__
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <time.h>
#include <sys/types.h>
#ifdef _WIN32
#include <winsock2.h>
#else
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <netinet/tcp.h>
#include <poll.h>
#endif
/* TCP */
#define NET_PORT 3219
#define NET_PING 3
enum gbnet_packet_type {
NET_PACKET_PING = 0,
NET_PACKET_PONG,
NET_PACKET_USER
};
typedef struct gbnet_client gbnet_client_t;
typedef struct gbnet_server gbnet_server_t;
typedef struct gbnet_packet_header gbnet_packet_header_t;
typedef struct gbnet_packet gbnet_packet_t;
struct gbnet_client {
int fd;
time_t last_ping;
void (*on_packet)(gbnet_client_t* client, gbnet_packet_t* packet);
void (*on_disconnect)(gbnet_client_t* client);
void* user;
struct {
int sent_ping;
int cleanup;
} server;
};
struct gbnet_server {
int fd;
struct sockaddr_in address;
gbnet_client_t* clients;
void* user;
void (*on_client)(gbnet_server_t* server, gbnet_client_t* client);
void (*on_tick)(gbnet_server_t* server);
};
#pragma pack(1)
struct gbnet_packet_header {
unsigned char type;
unsigned short length; /* ok, seriously, who sends 64k at ONCE */
};
#pragma pack()
/* !!! REMEMBER TO FREE DATA AFTER RECV UNLESS IT'S NULL !!! */
struct gbnet_packet {
gbnet_packet_header_t header;
void* data;
};
gbnet_client_t* gbnet_client(const char* host, int port);
void gbnet_client_on_packet(gbnet_client_t* client, void (*on_packet)(gbnet_client_t* client, gbnet_packet_t* packet));
void gbnet_client_on_disconnect(gbnet_client_t* client, void (*on_disconnect)(gbnet_client_t* client));
int gbnet_client_poll(gbnet_client_t* client);
void gbnet_client_destroy(gbnet_client_t* client);
gbnet_server_t* gbnet_server(int port);
int gbnet_server_clients(gbnet_server_t* server);
void gbnet_server_loop(gbnet_server_t* server);
void gbnet_server_on_client(gbnet_server_t* server, void (*on_client)(gbnet_server_t* server, gbnet_client_t* client));
void gbnet_server_on_tick(gbnet_server_t* server, void (*on_tick)(gbnet_server_t* server));
void gbnet_server_broadcast(gbnet_server_t* server, gbnet_packet_t* packet);
void gbnet_server_destroy(gbnet_server_t* server);
int gbnet_fd_send(int fd, const void* buf, int length);
int gbnet_fd_recv(int fd, void* buf, int length, int to);
int gbnet_packet_send(int fd, gbnet_packet_t* packet);
int gbnet_packet_recv(int fd, gbnet_packet_t* packet);
#endif