22 lines
No EOL
628 B
GLSL
22 lines
No EOL
628 B
GLSL
#version 110
|
|
|
|
varying vec4 vPos;
|
|
varying vec3 vNrm;
|
|
varying vec4 vShadowCoord0;
|
|
varying vec4 vShadowCoord1;
|
|
varying vec4 vShadowCoord2;
|
|
varying vec4 vColor;
|
|
|
|
void main(void){
|
|
vPos = gl_ModelViewMatrix * gl_Vertex;
|
|
vNrm = normalize(gl_NormalMatrix * gl_Normal);
|
|
vShadowCoord0 = gl_TextureMatrix[5] * gl_ModelViewMatrix * gl_Vertex;
|
|
vShadowCoord1 = gl_TextureMatrix[6] * gl_ModelViewMatrix * gl_Vertex;
|
|
vShadowCoord2 = gl_TextureMatrix[7] * gl_ModelViewMatrix * gl_Vertex;
|
|
|
|
vColor = gl_Color;
|
|
|
|
gl_Position = gl_ProjectionMatrix * vPos;
|
|
gl_FrontColor = gl_Color;
|
|
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
|
|
} |