126 lines
2.6 KiB
C
126 lines
2.6 KiB
C
#define MW_OPENGL_NO_INCLUDE
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#define _MILSKO
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#include <GearSrc/Foundation.h>
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#include <Mw/Milsko.h>
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#include <Mw/Widget/OpenGL.h>
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#ifndef _WIN32
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#include <signal.h>
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#endif
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static MwWidget window, opengl;
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static GSEngine engine;
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static void gl_swapbuffer(void){
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MwOpenGLSwapBuffer(opengl);
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}
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static void ready(int width, int height){
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MwSizeHints sh;
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sh.min_width = sh.max_width = width;
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sh.min_height = sh.max_height = height;
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MwLibraryInit();
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window = MwVaCreateWidget(MwWindowClass, "main", NULL, MwDEFAULT, MwDEFAULT, width, height,
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MwNtitle, "AssaultFish",
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MwNsizeHints, &sh,
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NULL);
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opengl = MwCreateWidget(MwOpenGLClass, "opengl", window, 0, 0, width, height);
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MwOpenGLMakeCurrent(opengl);
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}
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static void tick(void){
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while(!window->close && MwPending(window)) MwStep(window);
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}
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GSPhysicsObject obj[128];
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GSModel mdl;
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static void render(GSEngine self){
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GSGL gl = GSClientGetGL(GSEngineGetClient(self));
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int i;
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GSVector4 col1 = {1, 0, 0, 1};
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GSVector4 col2 = {1, 1, 1, 1};
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GSVector3 v[] = {
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{-40, 0, 40},
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{-40, 0, -40},
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{40, 0, -40},
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{40, 0, 40}
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};
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GSVector3 n = {0, 1, 0};
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for(i = 0; i < sizeof(obj) / sizeof(obj[0]); i++){
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GSVector3 rv;
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GSMatrix3x3 rm;
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GSPhysicsGetPosition(obj[i], rv);
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GSPhysicsGetRotation(obj[i], rm);
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GSGLPushMatrix(gl);
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GSGLSetPosition(gl, rv);
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GSGLSetRotation3x3(gl, rm);
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GSModelDraw(mdl);
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GSGLPopMatrix(gl);
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}
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GSGLSetColor(gl, col2);
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GSGLPolygon(gl, 4, v, NULL, n);
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}
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static void after_render(GSEngine self){
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}
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#ifndef _WIN32
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static void shutdown_engine(int sig){
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GSEngineShutdown(engine);
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}
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#endif
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int main(int argc, char** argv){
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GSEngineParam param;
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GSEngineParamInit(¶m);
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param.ready = ready;
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param.tick = tick;
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param.get_tick = MwTimeGetTick;
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param.sleep = MwTimeSleep;
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param.gl_swapbuffer = gl_swapbuffer;
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param.render = render;
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param.after_render = after_render;
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param.server = 1;
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GSInit();
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if((engine = GSEngineCreate(¶m)) != NULL){
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#ifndef _WIN32
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signal(SIGINT, shutdown_engine);
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signal(SIGTERM, shutdown_engine);
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#endif
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int i;
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GSVector3 pos = {0, 1, 0};
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GSVector3 sz = {1, 1, 1};
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mdl = GSModelOpen(engine, "game:/mdl/fish.gsm");
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for(i = 0; i < sizeof(obj) / sizeof(obj[0]); i++){
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obj[i] = GSPhysicsCreateSphere(GSServerGetPhysics(GSEngineGetServer(engine)), 1, 0.5);
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pos[0] = ((GSNumber)rand() / RAND_MAX - 0.5) * 20;
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pos[1] = 10;
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pos[2] = ((GSNumber)rand() / RAND_MAX - 0.5) * 20;
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GSPhysicsSetPosition(obj[i], pos);
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}
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GSClientSetSkybox(GSEngineGetClient(engine), GSTrue);
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GSEngineLoop(engine);
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GSModelClose(mdl);
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GSEngineDestroy(engine);
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}
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}
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