assaultfish/client/main.c

126 lines
2.6 KiB
C

#define MW_OPENGL_NO_INCLUDE
#define _MILSKO
#include <GearSrc/Foundation.h>
#include <Mw/Milsko.h>
#include <Mw/Widget/OpenGL.h>
#ifndef _WIN32
#include <signal.h>
#endif
static MwWidget window, opengl;
static GSEngine engine;
static void gl_swapbuffer(void){
MwOpenGLSwapBuffer(opengl);
}
static void ready(int width, int height){
MwSizeHints sh;
sh.min_width = sh.max_width = width;
sh.min_height = sh.max_height = height;
MwLibraryInit();
window = MwVaCreateWidget(MwWindowClass, "main", NULL, MwDEFAULT, MwDEFAULT, width, height,
MwNtitle, "AssaultFish",
MwNsizeHints, &sh,
NULL);
opengl = MwCreateWidget(MwOpenGLClass, "opengl", window, 0, 0, width, height);
MwOpenGLMakeCurrent(opengl);
}
static void tick(void){
while(!window->close && MwPending(window)) MwStep(window);
}
GSPhysicsObject obj[128];
GSModel mdl;
static void render(GSEngine self){
GSGL gl = GSClientGetGL(GSEngineGetClient(self));
int i;
GSVector4 col1 = {1, 0, 0, 1};
GSVector4 col2 = {1, 1, 1, 1};
GSVector3 v[] = {
{-40, 0, 40},
{-40, 0, -40},
{40, 0, -40},
{40, 0, 40}
};
GSVector3 n = {0, 1, 0};
for(i = 0; i < sizeof(obj) / sizeof(obj[0]); i++){
GSVector3 rv;
GSMatrix3x3 rm;
GSPhysicsGetPosition(obj[i], rv);
GSPhysicsGetRotation(obj[i], rm);
GSGLPushMatrix(gl);
GSGLSetPosition(gl, rv);
GSGLSetRotation3x3(gl, rm);
GSModelDraw(mdl);
GSGLPopMatrix(gl);
}
GSGLSetColor(gl, col2);
GSGLPolygon(gl, 4, v, NULL, n);
}
static void after_render(GSEngine self){
}
#ifndef _WIN32
static void shutdown_engine(int sig){
GSEngineShutdown(engine);
}
#endif
int main(int argc, char** argv){
GSEngineParam param;
GSEngineParamInit(&param);
param.ready = ready;
param.tick = tick;
param.get_tick = MwTimeGetTick;
param.sleep = MwTimeSleep;
param.gl_swapbuffer = gl_swapbuffer;
param.render = render;
param.after_render = after_render;
param.server = 1;
GSInit();
if((engine = GSEngineCreate(&param)) != NULL){
#ifndef _WIN32
signal(SIGINT, shutdown_engine);
signal(SIGTERM, shutdown_engine);
#endif
int i;
GSVector3 pos = {0, 1, 0};
GSVector3 sz = {1, 1, 1};
mdl = GSModelOpen(engine, "game:/mdl/fish.gsm");
for(i = 0; i < sizeof(obj) / sizeof(obj[0]); i++){
obj[i] = GSPhysicsCreateSphere(GSServerGetPhysics(GSEngineGetServer(engine)), 1, 0.5);
pos[0] = ((GSNumber)rand() / RAND_MAX - 0.5) * 20;
pos[1] = 10;
pos[2] = ((GSNumber)rand() / RAND_MAX - 0.5) * 20;
GSPhysicsSetPosition(obj[i], pos);
}
GSClientSetSkybox(GSEngineGetClient(engine), GSTrue);
GSEngineLoop(engine);
GSModelClose(mdl);
GSEngineDestroy(engine);
}
}