#include #include GBServer GBServerCreate(GBEngine engine) { GBServer server = malloc(sizeof(*server)); memset(server, 0, sizeof(*server)); server->engine = engine; GBLog(GBLogInfo, "Created server"); return server; } void GBServerDestroy(GBServer server) { free(server); GBLog(GBLogInfo, "Destroyed server"); } void GBServerStep(GBServer server) { }