use bool
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11 changed files with 69 additions and 46 deletions
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@ -40,10 +40,10 @@ void GSGLShadowInit(GSGL gl) {
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}
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}
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int GSGLShadowBeforeMapping(GSGL gl) {
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GSBool GSGLShadowBeforeMapping(GSGL gl) {
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GSVector3 zero = {0, 0, 0};
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if(!gl->shadow_use_shader) return 0;
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if(!gl->shadow_use_shader) return GSFalse;
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GSGLClear(gl);
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@ -76,7 +76,7 @@ int GSGLShadowBeforeMapping(GSGL gl) {
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glPolygonOffset(1.1f, 4.0f);
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glEnable(GL_POLYGON_OFFSET_FILL);
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return 1;
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return GSTrue;
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}
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void GSGLShadowAfterMapping(GSGL gl) {
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