use bool
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c7bfbf72db
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11 changed files with 69 additions and 46 deletions
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@ -11,6 +11,8 @@ extern "C" {
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GSDECL GSClient GSClientCreate(GSEngine engine);
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GSDECL void GSClientDestroy(GSClient client);
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GSDECL void GSClientStep(GSClient client);
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GSDECL GSGL GSClientGetGL(GSClient client);
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GSDECL void GSClientToggleSkybox(GSClient client, GSBool toggle);
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#ifdef __cplusplus
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}
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@ -16,7 +16,7 @@ GSDECL void GSEngineParamInit(GSEngineParam* param);
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GSDECL void GSEngineLoop(GSEngine engine);
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GSDECL GSClient GSEngineGetClient(GSEngine engine);
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GSDECL GSServer GSEngineGetServer(GSEngine engine);
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GSDECL int GSEngineRegisterResource(GSEngine engine, const char* name, const char* path);
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GSDECL GSBool GSEngineRegisterResource(GSEngine engine, const char* name, const char* path);
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GSDECL void GSEngineUnregisterResource(GSEngine engine, const char* name);
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#ifdef __cplusplus
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@ -13,7 +13,7 @@ extern "C" {
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#define GSGLMaxDistance 100.0
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/* gl_shader.c */
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GSDECL int GSGLShaderPrepare(GSGL gl, GLuint* shader, const char* vs, const char* fs);
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GSDECL GSBool GSGLShaderPrepare(GSGL gl, GLuint* shader, const char* vs, const char* fs);
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/* gl_texture.c */
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GSDECL void GSGLTexturePrepare(GSGL gl, GLuint* texture, unsigned char* rgba, int width, int height);
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@ -21,12 +21,12 @@ GSDECL void GSGLTextureSet(GSGL gl, GLuint texture);
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GSDECL void GSGLTextureDelete(GSGL gl, GLuint texture);
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/* gl_common.c */
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GSDECL int GSGLTextureLoadFile(GSGL gl, GLuint* texture, int* width, int* height, const char* filename);
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GSDECL int GSGLTextureTry(GSGL gl, GLuint* texture, int* width, int* height, const char* prefix);
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GSDECL GSBool GSGLTextureLoadFile(GSGL gl, GLuint* texture, int* width, int* height, const char* filename);
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GSDECL GSBool GSGLTextureTry(GSGL gl, GLuint* texture, int* width, int* height, const char* prefix);
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/* gl_shadow.c */
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GSDECL void GSGLShadowInit(GSGL gl);
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GSDECL int GSGLShadowBeforeMapping(GSGL gl);
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GSDECL GSBool GSGLShadowBeforeMapping(GSGL gl);
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GSDECL void GSGLShadowAfterMapping(GSGL gl);
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GSDECL void GSGLShadowEnd(GSGL gl);
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GSDECL void GSGLShadowDeinit(GSGL gl);
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@ -78,6 +78,8 @@ typedef void (*GSReadyCallback)(int width, int height);
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typedef void (*GSTickCallback)(void);
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typedef long (*GSGetTickCallback)(void);
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typedef void (*GSSleepCallback)(int ms);
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typedef void (*GSRenderCallback)(GSEngine engine);
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typedef void (*GSAfterRenderCallback)(GSEngine engine);
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struct _GSResourceKV {
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char* key;
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@ -107,6 +109,7 @@ struct _GSClient {
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GSVector3 camera;
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GSVector4 light0;
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GSSkyBox skybox;
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GSBool skybox_enabled;
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};
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struct _GSSkyBox {
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@ -190,6 +193,8 @@ struct _GSEngineParam {
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GSTickCallback tick;
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GSGetTickCallback get_tick;
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GSSleepCallback sleep;
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GSRenderCallback render;
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GSAfterRenderCallback after_render;
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};
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#endif
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