diff --git a/engine/resource/shader/shadow.fs b/engine/resource/shader/shadow.fs index 1d009e1..d0f05d0 100644 --- a/engine/resource/shader/shadow.fs +++ b/engine/resource/shader/shadow.fs @@ -31,7 +31,7 @@ vec4 PhongShading(void) float ShadowCoef(void){ vec4 shadow_coord = vShadowCoord / vShadowCoord.w; - float view = shadow_coord.z - 0.0001; + float view = shadow_coord.z; vec2 d[4]; float light = 1.0; float shadow_coef = 1.0;