use float instead of double
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f4f91325cc
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e81666e657
10 changed files with 114 additions and 115 deletions
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@ -22,15 +22,21 @@ GBDECL int GBGLShadowBeforeMapping(GBGL gl);
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GBDECL void GBGLShadowAfterMapping(GBGL gl);
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GBDECL void GBGLShadowEnd(GBGL gl);
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GBDECL void GBGLShadowDeinit(GBGL gl);
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GBDECL void GBGLShadowDisable(GBGL gl);
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GBDECL void GBGLShadowEnable(GBGL gl);
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/* gl.c */
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GBDECL GBGL GBGLCreate(GBClient client);
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GBDECL void GBGLDestroy(GBGL gl);
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GBDECL void GBGLClear(GBGL gl);
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GBDECL void GBGLIgnoreDepth(GBGL gl);
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GBDECL void GBGLCareDepth(GBGL gl);
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/* gl_camera.c */
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GBDECL void GBGLPerspective(GBGL gl, double width, double height);
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GBDECL void GBGLSetCamera(GBGL gl);
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GBDECL void GBGLLookAt(GBGL gl, GBVector3 camera, GBVector3 look_at);
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GBDECL void GBGLCameraPerspective(GBGL gl, GBNumber width, GBNumber height);
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GBDECL void GBGLCameraSet(GBGL gl);
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GBDECL void GBGLCameraLookAt(GBGL gl, GBVector3 camera, GBVector3 look_at);
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GBDECL void GBGLCameraSetup(GBGL gl);
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#ifdef __cplusplus
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}
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