use float instead of double

This commit is contained in:
Nishi 2026-01-11 23:10:13 +09:00
commit e81666e657
Signed by: nishi
GPG key ID: 27EF69B208EB9343
10 changed files with 114 additions and 115 deletions

View file

@ -22,15 +22,21 @@ GBDECL int GBGLShadowBeforeMapping(GBGL gl);
GBDECL void GBGLShadowAfterMapping(GBGL gl);
GBDECL void GBGLShadowEnd(GBGL gl);
GBDECL void GBGLShadowDeinit(GBGL gl);
GBDECL void GBGLShadowDisable(GBGL gl);
GBDECL void GBGLShadowEnable(GBGL gl);
/* gl.c */
GBDECL GBGL GBGLCreate(GBClient client);
GBDECL void GBGLDestroy(GBGL gl);
GBDECL void GBGLClear(GBGL gl);
GBDECL void GBGLIgnoreDepth(GBGL gl);
GBDECL void GBGLCareDepth(GBGL gl);
/* gl_camera.c */
GBDECL void GBGLPerspective(GBGL gl, double width, double height);
GBDECL void GBGLSetCamera(GBGL gl);
GBDECL void GBGLLookAt(GBGL gl, GBVector3 camera, GBVector3 look_at);
GBDECL void GBGLCameraPerspective(GBGL gl, GBNumber width, GBNumber height);
GBDECL void GBGLCameraSet(GBGL gl);
GBDECL void GBGLCameraLookAt(GBGL gl, GBVector3 camera, GBVector3 look_at);
GBDECL void GBGLCameraSetup(GBGL gl);
#ifdef __cplusplus
}