use float instead of double

This commit is contained in:
Nishi 2026-01-11 23:10:13 +09:00
commit e81666e657
Signed by: nishi
GPG key ID: 27EF69B208EB9343
10 changed files with 114 additions and 115 deletions

View file

@ -22,15 +22,21 @@ GBDECL int GBGLShadowBeforeMapping(GBGL gl);
GBDECL void GBGLShadowAfterMapping(GBGL gl);
GBDECL void GBGLShadowEnd(GBGL gl);
GBDECL void GBGLShadowDeinit(GBGL gl);
GBDECL void GBGLShadowDisable(GBGL gl);
GBDECL void GBGLShadowEnable(GBGL gl);
/* gl.c */
GBDECL GBGL GBGLCreate(GBClient client);
GBDECL void GBGLDestroy(GBGL gl);
GBDECL void GBGLClear(GBGL gl);
GBDECL void GBGLIgnoreDepth(GBGL gl);
GBDECL void GBGLCareDepth(GBGL gl);
/* gl_camera.c */
GBDECL void GBGLPerspective(GBGL gl, double width, double height);
GBDECL void GBGLSetCamera(GBGL gl);
GBDECL void GBGLLookAt(GBGL gl, GBVector3 camera, GBVector3 look_at);
GBDECL void GBGLCameraPerspective(GBGL gl, GBNumber width, GBNumber height);
GBDECL void GBGLCameraSet(GBGL gl);
GBDECL void GBGLCameraLookAt(GBGL gl, GBVector3 camera, GBVector3 look_at);
GBDECL void GBGLCameraSetup(GBGL gl);
#ifdef __cplusplus
}

View file

@ -10,14 +10,14 @@ extern "C" {
#define GBMathPi 3.14159265358979323846
GBDECL void GBMathCross3(GBVector3 r, GBVector3 v0, GBVector3 v1);
GBDECL void GBMathNormalize3(GBVector3 vec);
GBDECL void GBMathSubtract3(GBVector3 r, GBVector3 v0, GBVector3 v1);
GBDECL void GBMathAdd3(GBVector3 r, GBVector3 v0, GBVector3 v1);
GBDECL void GBMathNormal3x3(GBVector3 r, GBVector3 v0, GBVector3 v1, GBVector3 v2);
GBDECL void GBMathNormal3x4(GBVector3 r, GBVector3 v0, GBVector3 v1, GBVector3 v2, GBVector3 v3);
GBDECL void GBMathInvert4x4(GBMatrix4x4 out, GBMatrix4x4 in);
GBDECL double GBMathCot(double x);
GBDECL void GBMathCross3(GBVector3 r, GBVector3 v0, GBVector3 v1);
GBDECL void GBMathNormalize3(GBVector3 vec);
GBDECL void GBMathSubtract3(GBVector3 r, GBVector3 v0, GBVector3 v1);
GBDECL void GBMathAdd3(GBVector3 r, GBVector3 v0, GBVector3 v1);
GBDECL void GBMathNormal3x3(GBVector3 r, GBVector3 v0, GBVector3 v1, GBVector3 v2);
GBDECL void GBMathNormal3x4(GBVector3 r, GBVector3 v0, GBVector3 v1, GBVector3 v2, GBVector3 v3);
GBDECL void GBMathInvert4x4(GBMatrix4x4 out, GBMatrix4x4 in);
GBDECL GBNumber GBMathCot(GBNumber x);
#ifdef __cplusplus
}

View file

@ -55,9 +55,10 @@ typedef void* GBFile;
typedef void* GBResource;
typedef void* GBGL;
#endif
typedef double GBVector3[3];
typedef double GBVector4[4];
typedef double GBMatrix4x4[16];
typedef float GBNumber;
typedef GBNumber GBVector3[3];
typedef GBNumber GBVector4[4];
typedef GBNumber GBMatrix4x4[16];
typedef void (*GBGLSwapBufferCallback)(void);
typedef void (*GBReadyCallback)(int width, int height);