diff --git a/engine/src/client.c b/engine/src/client.c index 68f7a94..852a5bd 100644 --- a/engine/src/client.c +++ b/engine/src/client.c @@ -12,9 +12,9 @@ GSClient GSClientCreate(GSEngine engine) { client->engine = engine; - client->camera[0] = 0; + client->camera[0] = 5; client->camera[1] = 0; - client->camera[2] = 0; + client->camera[2] = 5; client->look_at[0] = 0; client->look_at[1] = 1; @@ -43,6 +43,44 @@ void GSClientDestroy(GSClient client) { } static void scene(GSClient client) { + int i; + static double r = 0; + + GSGLTextureSet(client->gl, 2); + + glBegin(GL_QUADS); + glNormal3f(0, 1, 0); + glTexCoord2f(0, 0); + glVertex3f(-2.5, -2, -2.5); + glTexCoord2f(0, 2.5); + glVertex3f(-2.5, -2, 2.5); + glTexCoord2f(2.5, 2.5); + glVertex3f(2.5, -2, 2.5); + glTexCoord2f(2.5, 0); + glVertex3f(2.5, -2, -2.5); + glEnd(); + + glPushMatrix(); + glRotatef(r++, 1, 1, 1); + for(i = 0; i < 6; i++){ + glBegin(GL_QUADS); + glNormal3f(0, 1, 0); + glTexCoord2f(0, 0); + glVertex3f(-1, 1, -1); + glTexCoord2f(0, 1); + glVertex3f(-1, 1, 1); + glTexCoord2f(1, 1); + glVertex3f(1, 1, 1); + glTexCoord2f(1, 0); + glVertex3f(1, 1, -1); + glEnd(); + if(i < 3) glRotatef(90, 0, 0, 1); + if(i == 3) glRotatef(90, 1, 0, 0); + if(i == 4) glRotatef(180, 1, 0, 0); + } + glPopMatrix(); + + GSGLTextureSet(client->gl, 0); } void GSClientStep(GSClient client) { @@ -63,8 +101,11 @@ void GSClientStep(GSClient client) { static double r = 0; - client->look_at[0] = cos(r) * 5; - client->look_at[2] = sin(r) * 5; + client->look_at[0] = 5 + cos(r) * 5; + client->look_at[2] = 5 + sin(r) * 5; + + client->look_at[0] = 0; + client->look_at[2] = 0; r += 0.1; }