add crate model
This commit is contained in:
parent
5a5166ea97
commit
d738cf21f7
10 changed files with 60 additions and 18 deletions
|
|
@ -44,7 +44,8 @@ GSDECL void GSGLPolygon(GSGL gl, int pairs, GSVector3* vert, GSVector2* tex, G
|
|||
GSDECL void GSGLPolygon2D(GSGL gl, int pairs, GSVector2* vert, GSVector2* tex);
|
||||
GSDECL void GSGLBegin2D(GSGL gl);
|
||||
GSDECL void GSGLEnd2D(GSGL gl);
|
||||
GSDECL void GSGLSetPosition(GSGL gl, GSVector3 pos, GSVector3 rot);
|
||||
GSDECL void GSGLSetPosition(GSGL gl, GSVector3 pos);
|
||||
GSDECL void GSGLSetRotation(GSGL gl, GSVector3 rot);
|
||||
GSDECL void GSGLPushMatrix(GSGL gl);
|
||||
GSDECL void GSGLPopMatrix(GSGL gl);
|
||||
GSDECL GLuint GSGLBeginList(GSGL gl);
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ extern "C" {
|
|||
#endif
|
||||
|
||||
GSDECL GSModel GSModelOpen(GSEngine engine, const char* path);
|
||||
GSDECL void GSModelDraw(GSModel model, GSVector3 pos, GSVector3 rot);
|
||||
GSDECL void GSModelDraw(GSModel model);
|
||||
GSDECL void GSModelClose(GSModel model);
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ GSClient GSClientCreate(GSEngine engine) {
|
|||
client->engine = engine;
|
||||
|
||||
client->camera[0] = 0;
|
||||
client->camera[1] = 1;
|
||||
client->camera[1] = 2;
|
||||
client->camera[2] = 5;
|
||||
|
||||
client->look_at[0] = 0;
|
||||
|
|
@ -52,7 +52,7 @@ static void scene(GSClient client) {
|
|||
int i;
|
||||
int a = 1;
|
||||
|
||||
if(m == NULL) m = GSModelOpen(client->engine, "game:/mdl/tetopear.gsm");
|
||||
if(m == NULL) m = GSModelOpen(client->engine, "game:/mdl/crate.gsm");
|
||||
|
||||
rot[1] = r;
|
||||
for(i = -a; i <= a; i++) {
|
||||
|
|
@ -61,7 +61,12 @@ static void scene(GSClient client) {
|
|||
pos[0] = i * 1.5;
|
||||
for(j = -a; j <= a; j++) {
|
||||
pos[2] = j * 1.5;
|
||||
GSModelDraw(m, pos, rot);
|
||||
|
||||
GSGLPushMatrix(client->gl);
|
||||
GSGLSetPosition(client->gl, pos);
|
||||
GSGLSetRotation(client->gl, rot);
|
||||
GSModelDraw(m);
|
||||
GSGLPopMatrix(client->gl);
|
||||
}
|
||||
}
|
||||
r++;
|
||||
|
|
|
|||
|
|
@ -111,8 +111,11 @@ void GSGLEnd2D(GSGL gl) {
|
|||
GSGLCareDepth(gl);
|
||||
}
|
||||
|
||||
void GSGLSetPosition(GSGL gl, GSVector3 pos, GSVector3 rot) {
|
||||
void GSGLSetPosition(GSGL gl, GSVector3 pos) {
|
||||
glTranslatef(pos[0], pos[1], pos[2]);
|
||||
}
|
||||
|
||||
void GSGLSetRotation(GSGL gl, GSVector3 rot) {
|
||||
glRotatef(rot[0], 1, 0, 0);
|
||||
glRotatef(rot[1], 0, 1, 0);
|
||||
glRotatef(rot[2], 0, 0, 1);
|
||||
|
|
|
|||
|
|
@ -135,9 +135,9 @@ static void parse_obj(GSModel model, char* txt) {
|
|||
if(c == 3 || c == 4) {
|
||||
for(i = 0; i < c; i++) {
|
||||
if(arrlen(model->vertex) > varr[i] * 3) {
|
||||
face.vertex[i][0] = model->vertex[varr[i] * 3 + 0] / sc;
|
||||
face.vertex[i][1] = (model->vertex[varr[i] * 3 + 1] + dm) / sc;
|
||||
face.vertex[i][2] = model->vertex[varr[i] * 3 + 2] / sc;
|
||||
face.vertex[i][0] = (model->vertex[varr[i] * 3 + 0] - lm - lr / 2) / sc;
|
||||
face.vertex[i][1] = (model->vertex[varr[i] * 3 + 1] - dm - ud / 2) / sc;
|
||||
face.vertex[i][2] = (model->vertex[varr[i] * 3 + 2] - bm - bf / 2) / sc;
|
||||
}
|
||||
|
||||
if(arrlen(model->texcoord) > tarr[i] * 2) {
|
||||
|
|
@ -274,10 +274,8 @@ GSModel GSModelOpen(GSEngine engine, const char* path) {
|
|||
|
||||
/* TODO: check for animation */
|
||||
if(gl != NULL) {
|
||||
GSVector3 pos = {0, 0, 0};
|
||||
GSVector3 rot = {0, 0, 0};
|
||||
GLuint list = GSGLBeginList(gl);
|
||||
GSModelDraw(model, pos, rot);
|
||||
GSModelDraw(model);
|
||||
GSGLEndList(gl);
|
||||
|
||||
model->call_list = list;
|
||||
|
|
@ -286,13 +284,10 @@ GSModel GSModelOpen(GSEngine engine, const char* path) {
|
|||
return model;
|
||||
}
|
||||
|
||||
void GSModelDraw(GSModel model, GSVector3 pos, GSVector3 rot) {
|
||||
void GSModelDraw(GSModel model) {
|
||||
GSGL gl = model->engine->client->gl;
|
||||
int i;
|
||||
|
||||
GSGLPushMatrix(gl);
|
||||
GSGLSetPosition(gl, pos, rot);
|
||||
|
||||
if(model->call_list == 0) {
|
||||
char* k = "default";
|
||||
|
||||
|
|
@ -312,8 +307,6 @@ void GSModelDraw(GSModel model, GSVector3 pos, GSVector3 rot) {
|
|||
} else {
|
||||
GSGLCallList(gl, model->call_list);
|
||||
}
|
||||
|
||||
GSGLPopMatrix(gl);
|
||||
}
|
||||
|
||||
void GSModelClose(GSModel model) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue