idk anymore

This commit is contained in:
Nishi 2025-12-20 04:24:44 +09:00
commit b6e7ca8c06
Signed by: nishi
GPG key ID: 27EF69B208EB9343
5 changed files with 90 additions and 15 deletions

View file

@ -18,8 +18,30 @@ void gl_resize(int width, int height) {
}
void gl_init(void) {
GLfloat lightamb[] = {0.1, 0.1, 0.1, 1.0};
GLfloat lightcol[] = {1.0, 1.0, 1.0, 1.0};
const GLdouble genfunc[][4] = {
{1.0, 0.0, 0.0, 0.0},
{0.0, 1.0, 0.0, 0.0},
{0.0, 0.0, 1.0, 0.0},
{0.0, 0.0, 0.0, 1.0},
};
glEnable(GL_DEPTH_TEST);
glEnable(GL_NORMALIZE);
glEnable(GL_BLEND);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_CULL_FACE);
glLightfv(GL_LIGHT0, GL_AMBIENT, lightamb);
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightcol);
glLightfv(GL_LIGHT0, GL_SPECULAR, lightcol);
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
@ -28,22 +50,62 @@ void gl_init(void) {
gl_font_init();
}
static void gl_common(void) {
char buf[128];
glColor3f(1, 0, 0);
sprintf(buf, "AssaultFish %s", AF_VERSION);
gl_font_text(buf, MwGetInteger(opengl, MwNwidth) - gl_font_width(buf), MwGetInteger(opengl, MwNheight) - gl_font_height(buf) * 2, 1);
sprintf(buf, "%s", AF_COPYRIGHT);
gl_font_text(buf, MwGetInteger(opengl, MwNwidth) - gl_font_width(buf), MwGetInteger(opengl, MwNheight) - gl_font_height(buf), 1);
}
void gl_render(void) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
GLfloat lightpos[4] = {0, 5, 0, 1};
GLdouble modelview[16];
if(gl_scenes[gl_scene].init != NULL) gl_scenes[gl_scene].init();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60, (double)MwGetInteger(opengl, MwNwidth) / MwGetInteger(opengl, MwNheight), 0.01, 100);
gluPerspective(60, (double)MwGetInteger(opengl, MwNwidth) / MwGetInteger(opengl, MwNheight), 0.01, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(gl_cam_x, gl_cam_y, gl_cam_z, gl_cam_x + cos(gl_cam_lr / 180.0 * M_PI), gl_cam_y + sin(gl_cam_ud / 180.0 * M_PI), gl_cam_z + sin(gl_cam_lr / 180.0 * M_PI), 0, 1, 0);
glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
if(gl_scenes[gl_scene].draw != NULL) gl_scenes[gl_scene].draw();
gl_common();
}
void gl_scene_change(void) {
if(gl_scenes[gl_scene].changed != NULL) gl_scenes[gl_scene].changed();
}
static void cross(double* out, double v00, double v01, double v02, double v10, double v11, double v12) {
out[0] = v01 * v12 - v02 * v11;
out[1] = v02 * v10 - v00 * v12;
out[2] = v00 * v11 - v01 * v10;
}
void gl_calc_normal(double* out, double v00, double v01, double v02, double v10, double v11, double v12, double v20, double v21, double v22) {
double v[3];
double l = 0;
int i;
cross(&v[0], /**/
v10 - v00, v11 - v01, v12 - v02, /**/
v20 - v00, v21 - v01, v22 - v02 /**/
);
l = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
for(i = 0; i < 3; i++) {
out[i] = v[i] / l;
}
}