update GSLog

This commit is contained in:
Nishi 2026-01-25 13:35:09 +09:00
commit a489f54814
Signed by: nishi
GPG key ID: 27EF69B208EB9343
12 changed files with 43 additions and 29 deletions

View file

@ -14,7 +14,7 @@ void GSInit(void) {
GSVersionGet(&version);
GSLog(GSLogInfo, "GearSrc Engine %s", version.string);
GSLog(NULL, GSLogInfo, "GearSrc Engine %s", version.string);
}
GSBool GSEngineRegisterResource(GSEngine engine, const char* name, const char* path) {
@ -22,7 +22,7 @@ GSBool GSEngineRegisterResource(GSEngine engine, const char* name, const char* p
if((resource = GSResourceOpen(engine, path)) != NULL) {
shput(engine->resource, name, resource);
GSLog(GSLogInfo, "Registered resource %s as %s", path, name);
GSLog(engine, GSLogInfo, "Registered resource %s as %s", path, name);
return GSTrue;
}
@ -36,7 +36,7 @@ void GSEngineUnregisterResource(GSEngine engine, const char* name) {
if(ind != -1) {
GSResourceClose(engine->resource[ind].value);
GSLog(GSLogInfo, "Unregistered resource %s", name);
GSLog(engine, GSLogInfo, "Unregistered resource %s", name);
shdel(engine->resource, name);
}
@ -65,7 +65,7 @@ GSEngine GSEngineCreate(GSEngineParam* param) {
GSEngineRegisterResource(engine, "game", "game.gsp");
if(engine != NULL && param->client && (engine->client = GSClientCreate(engine)) == NULL) {
GSLog(GSLogError, "Failed to create client");
GSLog(engine, GSLogError, "Failed to create client");
GSEngineDestroy(engine);
@ -73,7 +73,7 @@ GSEngine GSEngineCreate(GSEngineParam* param) {
}
if(engine != NULL && param->server && (engine->server = GSServerCreate(engine)) == NULL) {
GSLog(GSLogError, "Failed to create server");
GSLog(engine, GSLogError, "Failed to create server");
GSEngineDestroy(engine);
@ -81,7 +81,7 @@ GSEngine GSEngineCreate(GSEngineParam* param) {
}
if(engine == NULL) {
GSLog(GSLogError, "Failed to create engine");
GSLog(engine, GSLogError, "Failed to create engine");
}
return engine;
@ -121,8 +121,8 @@ void GSEngineLoop(GSEngine engine) {
long wait = 1000 / tps;
if(engine->param->sleep == NULL || engine->param->get_tick == NULL) {
GSLog(GSLogWarn, "sleep and/or get_tick parameter are missing!");
GSLog(GSLogWarn, "This will result game to be crazy fast!!!");
GSLog(engine, GSLogWarn, "sleep and/or get_tick parameter are missing!");
GSLog(engine, GSLogWarn, "This will result game to be crazy fast!!!");
} else {
t = engine->param->get_tick();