update GSLog
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parent
c0cb0062c1
commit
a489f54814
12 changed files with 43 additions and 29 deletions
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@ -14,7 +14,7 @@ void GSInit(void) {
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GSVersionGet(&version);
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GSLog(GSLogInfo, "GearSrc Engine %s", version.string);
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GSLog(NULL, GSLogInfo, "GearSrc Engine %s", version.string);
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}
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GSBool GSEngineRegisterResource(GSEngine engine, const char* name, const char* path) {
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@ -22,7 +22,7 @@ GSBool GSEngineRegisterResource(GSEngine engine, const char* name, const char* p
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if((resource = GSResourceOpen(engine, path)) != NULL) {
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shput(engine->resource, name, resource);
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GSLog(GSLogInfo, "Registered resource %s as %s", path, name);
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GSLog(engine, GSLogInfo, "Registered resource %s as %s", path, name);
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return GSTrue;
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}
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@ -36,7 +36,7 @@ void GSEngineUnregisterResource(GSEngine engine, const char* name) {
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if(ind != -1) {
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GSResourceClose(engine->resource[ind].value);
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GSLog(GSLogInfo, "Unregistered resource %s", name);
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GSLog(engine, GSLogInfo, "Unregistered resource %s", name);
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shdel(engine->resource, name);
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}
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@ -65,7 +65,7 @@ GSEngine GSEngineCreate(GSEngineParam* param) {
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GSEngineRegisterResource(engine, "game", "game.gsp");
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if(engine != NULL && param->client && (engine->client = GSClientCreate(engine)) == NULL) {
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GSLog(GSLogError, "Failed to create client");
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GSLog(engine, GSLogError, "Failed to create client");
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GSEngineDestroy(engine);
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@ -73,7 +73,7 @@ GSEngine GSEngineCreate(GSEngineParam* param) {
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}
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if(engine != NULL && param->server && (engine->server = GSServerCreate(engine)) == NULL) {
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GSLog(GSLogError, "Failed to create server");
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GSLog(engine, GSLogError, "Failed to create server");
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GSEngineDestroy(engine);
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@ -81,7 +81,7 @@ GSEngine GSEngineCreate(GSEngineParam* param) {
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}
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if(engine == NULL) {
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GSLog(GSLogError, "Failed to create engine");
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GSLog(engine, GSLogError, "Failed to create engine");
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}
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return engine;
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@ -121,8 +121,8 @@ void GSEngineLoop(GSEngine engine) {
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long wait = 1000 / tps;
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if(engine->param->sleep == NULL || engine->param->get_tick == NULL) {
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GSLog(GSLogWarn, "sleep and/or get_tick parameter are missing!");
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GSLog(GSLogWarn, "This will result game to be crazy fast!!!");
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GSLog(engine, GSLogWarn, "sleep and/or get_tick parameter are missing!");
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GSLog(engine, GSLogWarn, "This will result game to be crazy fast!!!");
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} else {
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t = engine->param->get_tick();
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