rename things
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parent
26de012567
commit
97f105251a
5 changed files with 6 additions and 6 deletions
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@ -84,10 +84,10 @@ int main(int argc, char** argv){
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model = GSModelOpen(engine, "game:/mdl/fish.gsm");
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model = GSModelOpen(engine, "game:/mdl/fish.gsm");
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GSClientToggleSkybox(GSEngineGetClient(engine), GSTrue);
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GSClientSetSkybox(GSEngineGetClient(engine), GSTrue);
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if((sound = GSSoundOpen(GSClientGetSoundEngine(GSEngineGetClient(engine)), "game:/shanghai.mp3")) != NULL){
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if((sound = GSSoundOpen(GSClientGetSoundEngine(GSEngineGetClient(engine)), "game:/shanghai.mp3")) != NULL){
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GSSoundToggleLoop(sound, 1);
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GSSoundSetLoop(sound, 1);
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GSSoundStart(sound);
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GSSoundStart(sound);
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}
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}
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@ -13,7 +13,7 @@ GSDECL void GSClientDestroy(GSClient client);
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GSDECL void GSClientStep(GSClient client);
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GSDECL void GSClientStep(GSClient client);
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GSDECL GSGL GSClientGetGL(GSClient client);
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GSDECL GSGL GSClientGetGL(GSClient client);
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GSDECL GSSoundEngine GSClientGetSoundEngine(GSClient client);
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GSDECL GSSoundEngine GSClientGetSoundEngine(GSClient client);
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GSDECL void GSClientToggleSkybox(GSClient client, GSBool toggle);
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GSDECL void GSClientSetSkybox(GSClient client, GSBool toggle);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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@ -12,7 +12,7 @@ extern "C" {
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GSDECL GSSound GSSoundNew(GSSoundEngine sengine);
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GSDECL GSSound GSSoundNew(GSSoundEngine sengine);
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GSDECL GSSound GSSoundOpen(GSSoundEngine sengine, const char* path);
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GSDECL GSSound GSSoundOpen(GSSoundEngine sengine, const char* path);
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GSDECL void GSSoundClose(GSSound sound);
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GSDECL void GSSoundClose(GSSound sound);
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GSDECL void GSSoundToggleLoop(GSSound sound, GSBool toggle);
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GSDECL void GSSoundSetLoop(GSSound sound, GSBool toggle);
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GSDECL void GSSoundStart(GSSound sound);
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GSDECL void GSSoundStart(GSSound sound);
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GSDECL void GSSoundResume(GSSound sound);
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GSDECL void GSSoundResume(GSSound sound);
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GSDECL void GSSoundPause(GSSound audio);
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GSDECL void GSSoundPause(GSSound audio);
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@ -108,7 +108,7 @@ void GSSoundClose(GSSound sound) {
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free(sound);
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free(sound);
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}
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}
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void GSSoundToggleLoop(GSSound sound, GSBool toggle) {
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void GSSoundSetLoop(GSSound sound, GSBool toggle) {
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GSSoundLock(sound);
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GSSoundLock(sound);
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sound->loop = toggle;
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sound->loop = toggle;
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GSSoundUnlock(sound);
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GSSoundUnlock(sound);
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@ -1 +1 @@
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Subproject commit 5413332506b2929c30c169a3f68934252d39cfff
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Subproject commit 64c3cdb4a511b0b9efcd538a4c1bc82cbbda7dc8
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