This commit is contained in:
Nishi 2026-01-05 23:02:30 +09:00
commit 8ea9cdf08c
Signed by: nishi
GPG key ID: 27EF69B208EB9343
8 changed files with 108 additions and 43 deletions

View file

@ -2,7 +2,18 @@
uniform sampler2DShadow texture;
varying vec4 shadow;
varying vec4 color;
uniform float solid_color;
uniform sampler2D texture_in;
void main (void){
gl_FragColor = shadow + (gl_Color - shadow) * shadow2DProj(texture, gl_TexCoord[0]);
vec4 c;
if(solid_color > 0.5){
c = color;
}else{
c = texture2D(texture_in, gl_TexCoord[1].st);
}
gl_FragColor = (shadow + (gl_Color - shadow) * shadow2DProj(texture, gl_TexCoord[0])) * c;
}