some fancy things

This commit is contained in:
Nishi 2026-01-20 14:34:13 +09:00
commit 7cf83fbb2a
7 changed files with 117 additions and 3 deletions

View file

@ -5,6 +5,7 @@
#include <GearSrc/SkyBox.h>
#include <GearSrc/Math.h>
#include <GearSrc/Model.h>
#include <GearSrc/Version.h>
GSClient GSClientCreate(GSEngine engine) {
GSClient client = malloc(sizeof(*client));
@ -32,12 +33,20 @@ GSClient GSClientCreate(GSEngine engine) {
client->skybox = GSSkyBoxTry(client, "default");
if(GSGLTextureTry(client->gl, &client->font, &client->font_width, &client->font_height, "game:/font")){
}else if(GSGLTextureTry(client->gl, &client->font, &client->font_width, &client->font_height, "base:/font")){
}else{
client->font = 0;
}
GSLog(GSLogInfo, "Created client");
return client;
}
void GSClientDestroy(GSClient client) {
if(client->font != 0) GSGLTextureDelete(client->gl, client->font);
GSGLDestroy(client->gl);
free(client);
@ -50,7 +59,15 @@ static void scene(GSClient client) {
}
void GSClientStep(GSClient client) {
static double r = 0;
int tw, th;
int tw2, th2;
int sw, sh;
char buf[512];
char buf2[512];
GSVersion ver;
GSVector4 white = {1, 1, 1, 1};
GSVector4 half = {0, 0, 0, 0.5};
GSVector2 sq[4];
GSGLClear(client->gl);
GSGLCameraSetup(client->gl);
@ -67,6 +84,36 @@ void GSClientStep(GSClient client) {
scene(client);
GSGLShadowEnd(client->gl);
GSVersionGet(&ver);
sprintf(buf, "GearSrc Engine %s", ver.string);
tw = GSGLTextWidth(client->gl, buf);
th = GSGLTextHeight(client->gl, buf);
sprintf(buf2, "%s", ver.copyright);
tw2 = GSGLTextWidth(client->gl, buf2);
th2 = GSGLTextHeight(client->gl, buf2);
sw = tw > tw2 ? tw : tw2;
sh = th + th2;
sq[0][0] = client->engine->width - sw, sq[0][1] = client->engine->height - sh;
sq[1][0] = client->engine->width - sw, sq[1][1] = client->engine->height;
sq[2][0] = client->engine->width, sq[2][1] = client->engine->height;
sq[3][0] = client->engine->width, sq[3][1] = client->engine->height - sh;
GSGLSetColor(client->gl, half);
GSGLBegin2D(client->gl);
GSGLPolygon2D(client->gl, 4, sq, NULL);
GSGLEnd2D(client->gl);
GSGLSetColor(client->gl, white);
GSGLText(client->gl, client->engine->width - tw, client->engine->height - th * 2, buf);
GSGLText(client->gl, client->engine->width - tw2, client->engine->height - th2, buf2);
client->engine->param->gl_swapbuffer();
if(client->engine->param->after_render != NULL) client->engine->param->after_render(client->engine);