functional cascade shadow
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parent
f0708fdc15
commit
79b5e4a7b4
7 changed files with 39 additions and 10 deletions
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@ -39,6 +39,7 @@ static void tick(void){
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}
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GSPhysicsObject obj[128];
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GSModel mdl;
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static void render(GSEngine self){
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GSGL gl = GSClientGetGL(GSEngineGetClient(self));
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@ -46,10 +47,10 @@ static void render(GSEngine self){
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GSVector4 col1 = {1, 0, 0, 1};
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GSVector4 col2 = {1, 1, 1, 1};
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GSVector3 v[] = {
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{-20, 0, 20},
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{-20, 0, -20},
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{20, 0, -20},
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{20, 0, 20}
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{-40, 0, 40},
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{-40, 0, -40},
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{40, 0, -40},
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{40, 0, 40}
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};
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GSVector3 n = {0, 1, 0};
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@ -63,7 +64,7 @@ static void render(GSEngine self){
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GSGLPushMatrix(gl);
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GSGLSetPosition(gl, rv);
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GSGLSetRotation3x3(gl, rm);
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GSGLTetrakis(gl, 0.5, col1, col2);
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GSModelDraw(mdl);
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GSGLPopMatrix(gl);
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}
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@ -104,6 +105,9 @@ int main(int argc, char** argv){
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int i;
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GSVector3 pos = {0, 1, 0};
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GSVector3 sz = {1, 1, 1};
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mdl = GSModelOpen(engine, "game:/mdl/fish.gsm");
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for(i = 0; i < sizeof(obj) / sizeof(obj[0]); i++){
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obj[i] = GSPhysicsCreateSphere(GSServerGetPhysics(GSEngineGetServer(engine)), 1, 0.5);
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@ -116,6 +120,7 @@ int main(int argc, char** argv){
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GSClientSetSkybox(GSEngineGetClient(engine), GSTrue);
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GSEngineLoop(engine);
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GSModelClose(mdl);
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GSEngineDestroy(engine);
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}
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}
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