better
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5210e22684
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3 changed files with 18 additions and 4 deletions
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@ -58,7 +58,7 @@ GSBool GSGLShadowBeforeMapping(GSGL gl) {
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if(gl->engine->client->light0[3]) {
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GSGLCameraPerspective(gl, GSGLMaxShadowDistance, GSGLMaxShadowDistance);
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} else {
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glOrtho(-GSGLMaxShadowDistance / 2, GSGLMaxShadowDistance / 2, -GSGLMaxShadowDistance / 2, GSGLMaxShadowDistance / 2, -GSGLMaxDistance, GSGLMaxDistance);
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glOrtho(-10, 10, -10, 10, -10, 20);
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}
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glGetDoublev(GL_PROJECTION_MATRIX, gl->shadow_projection);
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@ -66,7 +66,16 @@ GSBool GSGLShadowBeforeMapping(GSGL gl) {
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glMatrixMode(GL_MODELVIEW);
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glGetDoublev(GL_MODELVIEW_MATRIX, gl->shadow_old_modelview);
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glLoadIdentity();
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GSGLCameraLookAt(gl, gl->engine->client->light0, zero);
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if(gl->engine->client->light0[3]){
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GSGLCameraLookAt(gl, gl->engine->client->light0, zero);
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}else{
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GSVector3 n;
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int i;
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for(i = 0; i < 3; i++) n[i] = -gl->engine->client->light0[i];
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GSGLCameraLookAt(gl, n, zero);
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}
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glGetDoublev(GL_MODELVIEW_MATRIX, gl->shadow_modelview);
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