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12 changed files with 2066 additions and 2701 deletions
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@ -16,15 +16,19 @@ extern "C" {
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GSDECL GSBool GSGLShaderPrepare(GSGL gl, GLuint* shader, const char* vs, const char* fs);
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/* gl_texture.c */
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GSDECL void GSGLTexturePrepare(GSGL gl, GLuint* texture, unsigned char* rgba, int width, int height);
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GSDECL void GSGLTextureLoad(GSGL gl, GLuint* texture, unsigned char* rgba, int width, int height); /* you probably don't want this. use GSGLTexturePrepare */
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GSDECL void GSGLTextureSet(GSGL gl, GLuint texture);
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GSDECL void GSGLTextureDelete(GSGL gl, GLuint texture);
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/* gl_common.c */
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GSDECL void GSGLTexturePrepareEx(GSGL gl, GLuint* texture, unsigned char* rgba, int width, int height, int expand);
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GSDECL void GSGLTexturePrepare(GSGL gl, GLuint* texture, unsigned char* rgba, int width, int height);
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GSDECL GSBool GSGLTextureLoadFile(GSGL gl, GLuint* texture, int* width, int* height, const char* filename);
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GSDECL GSBool GSGLTextureLoadFileEx(GSGL gl, GLuint* texture, int* width, int* height, const char* filename, int expand);
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GSDECL GSBool GSGLTextureTry(GSGL gl, GLuint* texture, int* width, int* height, const char* prefix);
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GSDECL void GSGLTextEx(GSGL gl, double x, double y, double sx, double sy, const char* text);
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GSDECL void GSGLText(GSGL gl, double x, double y, const char* text);
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GSDECL GSBool GSGLTextureTryEx(GSGL gl, GLuint* texture, int* width, int* height, const char* prefix, int expand);
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GSDECL void GSGLTextEx(GSGL gl, GSNumber x, GSNumber y, const char* text, GSNumber sx, GSNumber sy);
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GSDECL void GSGLText(GSGL gl, GSNumber x, GSNumber y, const char* text);
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GSDECL double GSGLTextWidth(GSGL gl, const char* text);
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GSDECL double GSGLTextHeight(GSGL gl, const char* text);
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