skybox
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parent
17ba5bfe64
commit
57685ed075
20 changed files with 282 additions and 13 deletions
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@ -2,6 +2,7 @@
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#include <GearBox/Log.h>
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#include <GearBox/GL.h>
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#include <GearBox/SkyBox.h>
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#include <GearBox/Math.h>
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GBClient GBClientCreate(GBEngine engine) {
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@ -11,12 +12,12 @@ GBClient GBClientCreate(GBEngine engine) {
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client->engine = engine;
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client->camera[0] = 5;
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client->camera[1] = 5;
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client->camera[2] = 5;
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client->camera[0] = 0;
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client->camera[1] = 0;
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client->camera[2] = 0;
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client->look_at[0] = 0;
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client->look_at[1] = 0;
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client->look_at[1] = 1;
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client->look_at[2] = 0;
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client->light0[0] = 5;
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@ -26,6 +27,8 @@ GBClient GBClientCreate(GBEngine engine) {
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client->gl = GBGLCreate(client);
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client->skybox = GBSkyBoxOpen(client, "base:/skybox");
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GBLog(GBLogInfo, "Created client");
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return client;
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@ -39,8 +42,6 @@ void GBClientDestroy(GBClient client) {
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GBLog(GBLogInfo, "Destroyed client");
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}
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static double r = 0;
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static void scene(GBClient client) {
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}
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@ -54,13 +55,16 @@ void GBClientStep(GBClient client) {
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GBGLShadowAfterMapping(client->gl);
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}
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if(client->skybox != NULL) GBSkyBoxDraw(client->skybox);
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scene(client);
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GBGLShadowEnd(client->gl);
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client->engine->param->gl_swapbuffer();
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client->camera[0] = cos(r) * 5;
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client->camera[2] = sin(r) * 5;
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static double r = 0;
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client->look_at[0] = cos(r) * 5;
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client->look_at[2] = sin(r) * 5;
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r += 0.1;
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}
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@ -60,3 +60,14 @@ void GBGLSetLight(GBGL gl) {
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glLightfv(GL_LIGHT0, GL_POSITION, f);
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}
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void GBGLPolygon(GBGL gl, int pairs, GBVector3* vert, GBVector2* tex) {
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int i;
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glBegin(GL_POLYGON);
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for(i = 0; i < pairs; i++) {
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if(tex != NULL) glTexCoord2f(tex[i][0], tex[i][1]);
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glVertex3f(vert[i][0], vert[i][1], vert[i][2]);
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}
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glEnd();
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}
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@ -9,7 +9,7 @@ void GBGLCameraPerspective(GBGL gl, GBNumber width, GBNumber height) {
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int i;
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GBNumber fovy = 60.0;
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GBNumber znear = 0.01;
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GBNumber zfar = 100.0;
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GBNumber zfar = GBGLMaxDistance;
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aspect = width / height;
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f = GBMathCot(fovy / 180 * GBMathPi / 2);
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@ -1,6 +1,29 @@
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#include <GearBox/GL.h>
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int GBGLTexturePrepare(GBGL gl, GLuint* texture, unsigned char* rgba, int width, int height) {
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#include <GearBox/File.h>
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#include <stb_image.h>
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void GBGLTexturePrepare(GBGL gl, GLuint* texture, unsigned char* rgba, int width, int height) {
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int y;
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/* image gets flipped here... because opengl coord system is quite confusing */
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for(y = 0; y < height / 2; y++) {
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int x;
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for(x = 0; x < width; x++) {
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int p;
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for(p = 0; p < 4; p++) {
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unsigned char* s1 = &rgba[(y * width + x) * 4 + p];
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unsigned char* s2 = &rgba[((height - 1 - y) * width + x) * 4 + p];
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unsigned char p1 = *s1;
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unsigned char p2 = *s2;
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*s2 = p1;
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*s1 = p2;
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}
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}
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}
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glGenTextures(1, texture);
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glBindTexture(GL_TEXTURE_2D, *texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba);
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@ -18,3 +41,48 @@ void GBGLTextureDisable(GBGL gl, GLuint texture) {
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glDisable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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int GBGLTextureLoadFile(GBGL gl, GLuint* texture, int* width, int* height, const char* filename) {
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GBFile f = GBFileOpen(gl->engine, filename);
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unsigned char* data;
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unsigned char* rgba;
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unsigned long sz;
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int ch;
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int st = 1;
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int w, h;
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if(f == NULL) return 0;
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sz = GBFileSize(f);
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data = malloc(sz);
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GBFileRead(f, data, sz);
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GBFileClose(f);
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if((rgba = stbi_load_from_memory(data, sz, &w, &h, &ch, 4)) == NULL) {
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st = 0;
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} else {
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GBGLTexturePrepare(gl, texture, rgba, w, h);
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free(rgba);
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}
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if(width != NULL) *width = w;
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if(height != NULL) *height = h;
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free(data);
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return st;
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}
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void GBGLTextureSet(GBGL gl, GLuint texture) {
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glBindTexture(GL_TEXTURE_2D, texture);
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if(texture == 0) {
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glDisable(GL_TEXTURE_2D);
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} else {
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glEnable(GL_TEXTURE_2D);
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}
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}
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void GBGLTextureDelete(GBGL gl, GLuint texture) {
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glDeleteTextures(1, &texture);
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}
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129
engine/src/skybox.c
Normal file
129
engine/src/skybox.c
Normal file
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@ -0,0 +1,129 @@
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#include <GearBox/SkyBox.h>
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#include <GearBox/GL.h>
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#include <GearBox/String.h>
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GBSkyBox GBSkyBoxOpen(GBClient client, const char* base) {
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GBSkyBox skybox = malloc(sizeof(*skybox));
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char* p;
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void* ptr[12];
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int i;
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memset(skybox, 0, sizeof(*skybox));
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skybox->engine = client->engine;
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ptr[0] = &skybox->left;
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ptr[1] = "/left.png";
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ptr[2] = &skybox->right;
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ptr[3] = "/right.png";
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ptr[4] = &skybox->front;
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ptr[5] = "/front.png";
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ptr[6] = &skybox->back;
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ptr[7] = "/back.png";
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ptr[8] = &skybox->up;
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ptr[9] = "/up.png";
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ptr[10] = &skybox->down;
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ptr[11] = "/down.png";
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for(i = 0; i < 12; i += 2) {
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p = GBStringConcat(base, ptr[i + 1]);
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if(!GBGLTextureLoadFile(client->gl, ptr[i], NULL, NULL, p)) {
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free(p);
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GBSkyBoxClose(skybox);
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return NULL;
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}
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free(p);
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}
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return skybox;
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}
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void GBSkyBoxDraw(GBSkyBox skybox) {
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GBGL gl = skybox->engine->client->gl;
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int i;
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GBVector3 v[4];
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GBVector2 t[4];
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GBNumber s = 0.0001;
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t[0][0] = 0, t[0][1] = 1;
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t[1][0] = 0, t[1][1] = 0;
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t[2][0] = 1, t[2][1] = 0;
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t[3][0] = 1, t[3][1] = 1;
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GBGLIgnoreDepth(gl);
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GBGLShadowDisable(gl);
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for(i = 0; i < 6; i++) {
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GLuint tex;
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int j, k;
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if(i == 0) {
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tex = skybox->front;
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v[0][0] = -1 - s, v[0][1] = 1 + s, v[0][2] = -1;
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v[1][0] = -1 - s, v[1][1] = -1 - s, v[1][2] = -1;
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v[2][0] = 1 + s, v[2][1] = -1 - s, v[2][2] = -1;
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v[3][0] = 1 + s, v[3][1] = 1 + s, v[3][2] = -1;
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} else if(i == 1) {
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tex = skybox->back;
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v[0][0] = 1 + s, v[0][1] = 1 + s, v[0][2] = 1;
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v[1][0] = 1 + s, v[1][1] = -1 - s, v[1][2] = 1;
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v[2][0] = -1 - s, v[2][1] = -1 - s, v[2][2] = 1;
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v[3][0] = -1 - s, v[3][1] = 1 + s, v[3][2] = 1;
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} else if(i == 2) {
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tex = skybox->left;
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v[0][0] = -1, v[0][1] = 1 + s, v[0][2] = 1 + s;
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v[1][0] = -1, v[1][1] = -1 - s, v[1][2] = 1 + s;
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v[2][0] = -1, v[2][1] = -1 - s, v[2][2] = -1 - s;
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v[3][0] = -1, v[3][1] = 1 + s, v[3][2] = -1 - s;
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} else if(i == 3) {
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tex = skybox->right;
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v[0][0] = 1, v[0][1] = 1 + s, v[0][2] = -1 - s;
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v[1][0] = 1, v[1][1] = -1 - s, v[1][2] = -1 - s;
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v[2][0] = 1, v[2][1] = -1 - s, v[2][2] = 1 + s;
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v[3][0] = 1, v[3][1] = 1 + s, v[3][2] = 1 + s;
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} else if(i == 4) {
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tex = skybox->up;
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v[0][0] = -1 - s, v[0][1] = 1, v[0][2] = 1 + s;
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v[1][0] = -1 - s, v[1][1] = 1, v[1][2] = -1 - s;
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v[2][0] = 1 + s, v[2][1] = 1, v[2][2] = -1 - s;
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v[3][0] = 1 + s, v[3][1] = 1, v[3][2] = 1 + s;
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} else if(i == 5) {
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tex = skybox->down;
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v[0][0] = -1 - s, v[0][1] = -1, v[0][2] = -1 - s;
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v[1][0] = -1 - s, v[1][1] = -1, v[1][2] = 1 + s;
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v[2][0] = 1 + s, v[2][1] = -1, v[2][2] = 1 + s;
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v[3][0] = 1 + s, v[3][1] = -1, v[3][2] = -1 - s;
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}
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for(j = 0; j < 4; j++) {
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for(k = 0; k < 3; k++) {
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v[j][k] *= GBGLMaxDistance / 2;
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v[j][k] += gl->engine->client->camera[k];
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}
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}
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GBGLTextureSet(gl, tex);
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GBGLPolygon(gl, 4, v, t);
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}
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GBGLTextureSet(gl, 0);
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GBGLShadowEnable(gl);
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GBGLCareDepth(gl);
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}
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void GBSkyBoxClose(GBSkyBox skybox) {
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if(skybox->left > 0) GBGLTextureDelete(skybox->engine->client->gl, skybox->left);
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free(skybox);
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}
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2
engine/src/stb_image.c
Normal file
2
engine/src/stb_image.c
Normal file
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@ -0,0 +1,2 @@
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb_image.h>
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@ -7,3 +7,12 @@ char* GBStringDuplicate(const char* str) {
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return s;
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}
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char* GBStringConcat(const char* str1, const char* str2) {
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char* r = malloc(strlen(str1) + strlen(str2) + 1);
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strcpy(r, str1);
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strcat(r, str2);
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return r;
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}
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