better shadow
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1 changed files with 1 additions and 1 deletions
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@ -58,7 +58,7 @@ GSBool GSGLShadowBeforeMapping(GSGL gl) {
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if(gl->engine->client->light0[3]) {
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GSGLCameraPerspective(gl, GSGLMaxShadowDistance, GSGLMaxShadowDistance);
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} else {
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glOrtho(-10, 10, -10, 10, -10, 20);
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glOrtho(-5, 5, -5, 5, -5, 10);
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}
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glGetDoublev(GL_PROJECTION_MATRIX, gl->shadow_projection);
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