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1864346fe1
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10 changed files with 63 additions and 51 deletions
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@ -23,19 +23,19 @@ GSDECL void GSGLTextureDelete(GSGL gl, GLuint texture);
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/* gl_common.c */
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GSDECL GSBool GSGLTextureLoadFile(GSGL gl, GLuint* texture, int* width, int* height, const char* filename);
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GSDECL GSBool GSGLTextureTry(GSGL gl, GLuint* texture, int* width, int* height, const char* prefix);
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GSDECL void GSGLTextEx(GSGL gl, double x, double y, double sx, double sy, const char* text);
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GSDECL void GSGLText(GSGL gl, double x, double y, const char* text);
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GSDECL void GSGLTextEx(GSGL gl, double x, double y, double sx, double sy, const char* text);
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GSDECL void GSGLText(GSGL gl, double x, double y, const char* text);
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GSDECL double GSGLTextWidth(GSGL gl, const char* text);
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GSDECL double GSGLTextHeight(GSGL gl, const char* text);
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/* gl_shadow.c */
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GSDECL void GSGLShadowInit(GSGL gl);
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GSDECL void GSGLShadowInit(GSGL gl);
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GSDECL GSBool GSGLShadowBeforeMapping(GSGL gl);
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GSDECL void GSGLShadowAfterMapping(GSGL gl);
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GSDECL void GSGLShadowEnd(GSGL gl);
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GSDECL void GSGLShadowDeinit(GSGL gl);
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GSDECL void GSGLShadowDisable(GSGL gl);
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GSDECL void GSGLShadowEnable(GSGL gl);
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GSDECL void GSGLShadowAfterMapping(GSGL gl);
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GSDECL void GSGLShadowEnd(GSGL gl);
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GSDECL void GSGLShadowDeinit(GSGL gl);
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GSDECL void GSGLShadowDisable(GSGL gl);
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GSDECL void GSGLShadowEnable(GSGL gl);
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/* gl.c */
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GSDECL GSGL GSGLCreate(GSClient client);
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@ -55,7 +55,7 @@ GSDECL void GSGLPopMatrix(GSGL gl);
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GSDECL GLuint GSGLBeginList(GSGL gl);
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GSDECL void GSGLEndList(GSGL gl);
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GSDECL void GSGLCallList(GSGL gl, GLuint list);
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GSDECL void GSGLSetColor(GSGL gl, GSVector4 color);
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GSDECL void GSGLSetColor(GSGL gl, GSVector4 color);
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/* gl_camera.c */
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GSDECL void GSGLCameraPerspective(GSGL gl, GSNumber width, GSNumber height);
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