rename
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472e21e389
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2d6ed53abc
56 changed files with 746 additions and 746 deletions
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@ -1,9 +1,9 @@
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#include <GearBox/GL.h>
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#include <GearSrc/GL.h>
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GBGL GBGLCreate(GBClient client) {
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GSGL GSGLCreate(GSClient client) {
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GLfloat lightamb[] = {0.5, 0.5, 0.5, 1.0};
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GLfloat lightcol[] = {1.0, 1.0, 1.0, 1.0};
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GBGL gl;
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GSGL gl;
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gl = malloc(sizeof(*client->gl));
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@ -29,30 +29,30 @@ GBGL GBGLCreate(GBClient client) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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GBGLShadowInit(gl);
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GSGLShadowInit(gl);
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return gl;
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}
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void GBGLDestroy(GBGL gl) {
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GBGLShadowDeinit(gl);
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void GSGLDestroy(GSGL gl) {
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GSGLShadowDeinit(gl);
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free(gl);
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}
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void GBGLClear(GBGL gl) {
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void GSGLClear(GSGL gl) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void GBGLIgnoreDepth(GBGL gl) {
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void GSGLIgnoreDepth(GSGL gl) {
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glDisable(GL_DEPTH_TEST);
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}
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void GBGLCareDepth(GBGL gl) {
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void GSGLCareDepth(GSGL gl) {
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glEnable(GL_DEPTH_TEST);
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}
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void GBGLSetLight(GBGL gl) {
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void GSGLSetLight(GSGL gl) {
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GLfloat f[4];
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int i;
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@ -61,7 +61,7 @@ void GBGLSetLight(GBGL gl) {
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glLightfv(GL_LIGHT0, GL_POSITION, f);
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}
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void GBGLPolygon(GBGL gl, int pairs, GBVector3* vert, GBVector2* tex) {
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void GSGLPolygon(GSGL gl, int pairs, GSVector3* vert, GSVector2* tex) {
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int i;
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glBegin(GL_POLYGON);
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