assaultfish/engine/include/GearBox/GL.h

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#ifndef __GEARBOX_GL_H__
#define __GEARBOX_GL_H__
#include <GearBox/MachDep.h>
#include <GearBox/TypeDefs.h>
#include <GearBox/GL/GL.h>
#ifdef __cplusplus
extern "C" {
#endif
/* gl_shader.c */
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GBDECL int GBGLShaderPrepare(GBEngine engine, GLuint* shader, const char* vs, const char* fs);
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#ifdef __cplusplus
}
#endif
#endif