assaultfish/engine/data/shader/shadow.vs

18 lines
429 B
Text
Raw Normal View History

2026-01-05 18:40:10 +09:00
#version 110
2026-01-11 17:43:03 +09:00
varying vec4 vPos;
varying vec3 vNrm;
varying vec4 vShadowCoord;
2026-01-12 01:03:18 +09:00
varying vec4 vColor;
2026-01-05 23:02:30 +09:00
2026-01-05 18:40:10 +09:00
void main(void){
2026-01-11 17:43:03 +09:00
vPos = gl_ModelViewMatrix * gl_Vertex;
vNrm = normalize(gl_NormalMatrix * gl_Normal);
vShadowCoord = gl_TextureMatrix[7] * gl_ModelViewMatrix * gl_Vertex;
2026-01-05 23:02:30 +09:00
2026-01-12 01:03:18 +09:00
vColor = gl_Color;
2026-01-11 17:43:03 +09:00
gl_Position = gl_ProjectionMatrix * vPos;
gl_FrontColor = gl_Color;
2026-01-11 18:27:41 +09:00
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
2026-01-05 18:40:10 +09:00
}