2026-01-05 18:40:10 +09:00
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#version 110
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2026-01-11 17:43:03 +09:00
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varying vec4 vPos;
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varying vec3 vNrm;
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varying vec4 vShadowCoord;
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2026-01-12 01:03:18 +09:00
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varying vec4 vColor;
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2026-01-05 23:02:30 +09:00
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2026-01-05 18:40:10 +09:00
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void main(void){
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2026-01-11 17:43:03 +09:00
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vPos = gl_ModelViewMatrix * gl_Vertex;
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vNrm = normalize(gl_NormalMatrix * gl_Normal);
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vShadowCoord = gl_TextureMatrix[7] * gl_ModelViewMatrix * gl_Vertex;
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2026-01-05 23:02:30 +09:00
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2026-01-12 01:03:18 +09:00
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vColor = gl_Color;
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2026-01-11 17:43:03 +09:00
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gl_Position = gl_ProjectionMatrix * vPos;
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gl_FrontColor = gl_Color;
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2026-01-11 18:27:41 +09:00
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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2026-01-05 18:40:10 +09:00
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}
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