assaultfish/engine/src/core.c

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#include <GearSrc/Core.h>
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#include <GearSrc/Version.h>
#include <GearSrc/Log.h>
#include <GearSrc/Client.h>
#include <GearSrc/Server.h>
#include <GearSrc/Resource.h>
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#include <GearSrc/String.h>
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#include <stb_ds.h>
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void GSInit(void) {
GSVersion version;
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GSVersionGet(&version);
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GSLog(NULL, GSLogInfo, "GearSrc Engine %s", version.string);
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}
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GSBool GSEngineRegisterResource(GSEngine engine, const char* name, const char* path) {
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GSResource resource;
if((resource = GSResourceOpen(engine, path)) != NULL) {
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shput(engine->resource, name, resource);
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GSLog(engine, GSLogInfo, "Registered resource %s as %s", path, name);
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return GSTrue;
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}
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return GSFalse;
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}
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void GSEngineUnregisterResource(GSEngine engine, const char* name) {
int ind = shgeti(engine->resource, name);
if(ind != -1) {
GSResourceClose(engine->resource[ind].value);
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GSLog(engine, GSLogInfo, "Unregistered resource %s", name);
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shdel(engine->resource, name);
}
}
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GSEngine GSEngineCreate(GSEngineParam* param) {
GSEngine engine = malloc(sizeof(*engine));
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memset(engine, 0, sizeof(*engine));
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engine->param = malloc(sizeof(*engine->param));
memcpy(engine->param, param, sizeof(*param));
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engine->width = 800;
engine->height = 600;
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if(param->ready != NULL && param->client) {
param->ready(engine->width, engine->height);
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}
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gload_init();
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sh_new_strdup(engine->resource);
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GSEngineRegisterResource(engine, "base", "base.gsp");
GSEngineRegisterResource(engine, "game", "game.gsp");
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if(engine != NULL && param->client && (engine->client = GSClientCreate(engine)) == NULL) {
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GSLog(engine, GSLogError, "Failed to create client");
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GSEngineDestroy(engine);
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engine = NULL;
}
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if(engine != NULL && param->server && (engine->server = GSServerCreate(engine)) == NULL) {
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GSLog(engine, GSLogError, "Failed to create server");
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GSEngineDestroy(engine);
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engine = NULL;
}
if(engine == NULL) {
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GSLog(engine, GSLogError, "Failed to create engine");
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}
return engine;
}
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void GSEngineDestroy(GSEngine engine) {
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int i;
for(i = 0; i < shlen(engine->resource); i++) {
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GSResourceClose(engine->resource[i].value);
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}
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shfree(engine->resource);
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if(engine->server != NULL) GSServerDestroy(engine->server);
if(engine->client != NULL) GSClientDestroy(engine->client);
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if(engine->param != NULL) free(engine->param);
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free(engine);
}
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void GSEngineParamInit(GSEngineParam* param) {
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memset(param, 0, sizeof(*param));
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param->server = 0;
param->client = 1;
param->gl_swapbuffer = NULL;
param->ready = NULL;
param->sleep = NULL;
param->get_tick = NULL;
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}
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void GSEngineLoop(GSEngine engine) {
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long t = 0;
int wait_actually = 0;
GSNumber tps = 50;
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GSNumber tick = 1;
int f = 5;
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long wait = 1000 / tps;
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if(engine->param->sleep == NULL || engine->param->get_tick == NULL) {
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GSLog(engine, GSLogWarn, "sleep and/or get_tick parameter are missing!");
GSLog(engine, GSLogWarn, "This will result game to be crazy fast!!!");
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} else {
t = engine->param->get_tick();
wait_actually = 1;
}
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engine->tps = tps;
engine->tps_sampled = tps;
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while(1) {
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if(engine->client != NULL) GSClientStep(engine->client);
if(engine->server != NULL) GSServerStep(engine->server);
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if(engine->param->tick != NULL) engine->param->tick();
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if(wait_actually) {
if(!engine->param->client) {
int diff = (engine->param->get_tick() - t);
if(wait > diff)
engine->param->sleep(wait - diff);
}
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engine->tps = 1000.0 / (engine->param->get_tick() - t);
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if(f > 0) {
engine->tps_sampled = engine->tps;
f--;
}
tick += 1.0 / engine->tps;
if(tick >= 1) {
engine->tps_sampled += engine->tps;
engine->tps_sampled /= 2;
tick = tick - 1;
}
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t = engine->param->get_tick();
}
}
}
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GSClient GSEngineGetClient(GSEngine engine) {
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return engine->client;
}
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GSServer GSEngineGetServer(GSEngine engine) {
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return engine->server;
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}
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GSNumber GSEngineGetTPS(GSEngine engine) {
return engine->tps;
}