# ODE Integration Test fn main() -> int do # Initialize ODE ode_init() # Create a world let world = ode_world_create() # Set gravity (0, -9.81, 0) ode_world_set_gravity(world, 0.0, -9.81, 0.0) # Step the simulation ode_world_step(world, 0.016) # 60 FPS timestep # Clean up ode_world_destroy(world) ode_close() 0 end