# ODE Physics Engine Integration ## ✅ ODE Integration Complete Full Open Dynamics Engine (ODE) support has been integrated into suicmez for 3D physics simulation, perfect for voxel games! ## Available ODE Functions ### Initialization and Cleanup - `ode_init()` - Initialize the ODE library - `ode_close()` - Clean up ODE resources ### World Management - `ode_world_create()` - Create a new physics world - `ode_world_destroy(world)` - Destroy a physics world - `ode_world_set_gravity(world, x, y, z)` - Set world gravity - `ode_world_step(world, stepsize)` - Advance physics simulation ### Rigid Bodies - `ode_body_create(world)` - Create a new rigid body - `ode_body_destroy(body)` - Destroy a rigid body - `ode_body_set_position(body, x, y, z)` - Set body position - `ode_body_set_linear_vel(body, x, y, z)` - Set linear velocity ### Mass and Geometry - `ode_body_set_box_mass(body, density, lx, ly, lz)` - Set box-shaped mass - `ode_create_box_geom(space, lx, ly, lz)` - Create box collision geometry - `ode_geom_set_body(geom, body)` - Attach geometry to body - `ode_geom_destroy(geom)` - Destroy geometry ### Collision Spaces - `ode_simple_space_create(parent)` - Create collision space - `ode_space_destroy(space)` - Destroy collision space ## Example Usage ```sui # Initialize physics ode_init() # Create world with gravity let world = ode_world_create() let space = ode_simple_space_create(0 as *()) # null parent ode_world_set_gravity(world, 0.0, -9.81, 0.0) # Create a falling voxel/box let body = ode_body_create(world) ode_body_set_box_mass(body, 1.0, 1.0, 1.0, 1.0) # 1x1x1 meter box ode_body_set_position(body, 0.0, 5.0, 0.0) # Start 5 units up let geom = ode_create_box_geom(space, 1.0, 1.0, 1.0) ode_geom_set_body(geom, body) # Simulate physics let mut i = 0 while i < 100 do ode_world_step(world, 0.016) # 60 FPS i = i + 1 end # Cleanup ode_geom_destroy(geom) ode_body_destroy(body) ode_space_destroy(space) ode_world_destroy(world) ode_close() ``` ## Compilation Use the updated compile scripts which now include ODE: ```bash ./compile.sh tests/your_ode_program.sui ./compile_and_run.sh tests/your_ode_program.sui ``` ## ODE Version Currently using: **ODE 0.16.6** - Real-time rigid body dynamics - Collision detection - Joint constraints - Stable simulation for games All ODE features are now available through suicmez for building physics-based voxel games! ODE_INTEGRATION.md