# ODE Voxel Physics Example fn main() -> int do # Initialize ODE ode_init() # Create world and space let world = ode_world_create() let space = ode_simple_space_create(0 as *()) # null parent # Set gravity ode_world_set_gravity(world, 0.0, -9.81, 0.0) # Create a box body let body = ode_body_create(world) # Set box mass (density 1.0, size 1x1x1) ode_body_set_box_mass(body, 1.0, 1.0, 1.0, 1.0) # Set initial position (5 units up) ode_body_set_position(body, 0.0, 5.0, 0.0) # Create geometry for the box let geom = ode_create_box_geom(space, 1.0, 1.0, 1.0) # Attach geometry to body ode_geom_set_body(geom, body) # Simulate for a few steps let mut i = 0 while i < 10 do ode_world_step(world, 0.016) # 60 FPS i = i + 1 end # Clean up ode_geom_destroy(geom) ode_body_destroy(body) ode_space_destroy(space) ode_world_destroy(world) ode_close() 0 end