#include "../libsuicmez/libsuicmez.h" #include #include #include #include void* gc_alloc(const TypeInfo* type, size_t size); void gc_init(void); void gc_shutdown(void); // Helper for allocating arrays static void* suic_alloc_array(const TypeInfo* type, size_t elem_size, size_t len, void* init_data) { void* ptr = gc_alloc(type, elem_size * len); if (init_data) memcpy(ptr, init_data, elem_size * len); return ptr; } // Helper for allocating structs static void* suic_alloc_struct(const TypeInfo* type, size_t size, void* init_data) { void* ptr = gc_alloc(type, size); if (init_data) memcpy(ptr, init_data, size); return ptr; } int suic_main(void); int suic_main(void) { suic_init_window(800, 600, suic_alloc_array(NULL, sizeof(char), 27, "3D Physics Game - Improved")); suic_set_target_fps(60); suic_ode_init(); void* world = suic_ode_world_create(); void* null_space = (struct unit**) 0; void* space = suic_ode_simple_space_create(null_space); suic_ode_world_set_gravity(world, 0.000000, -9.810000, 0.000000); void* contactgroup = suic_ode_joint_group_create(0); void* body = suic_ode_body_create(world); suic_ode_body_set_box_mass(body, 1.000000, 1.000000, 1.000000, 1.000000); suic_ode_body_set_position(body, 0.000000, 5.000000, 0.000000); void* geom = suic_ode_create_box_geom(space, 1.000000, 1.000000, 1.000000); suic_ode_geom_set_body(geom, body); void* ground_geom = suic_ode_create_plane_geom(space, 0.000000, 1.000000, 0.000000, 0.000000); float camera_pos_x = 0.000000; float camera_pos_y = 2.000000; float camera_pos_z = 10.000000; float cube_x = 0.000000; float cube_y = 0.000000; float cube_z = 0.000000; int frame_count = 0; while ((suic_window_should_close() == false)) { suic_ode_space_collide(world, space, contactgroup); suic_ode_world_step(world, (1.000000 / 60.000000)); suic_ode_joint_group_empty(contactgroup); suic_ode_body_get_position(body, &cube_x, &cube_y, &cube_z); suic_begin_drawing(); suic_clear_background(135, 206, 235, 255); suic_begin_mode3d(camera_pos_x, camera_pos_y, camera_pos_z, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 45.000000, 0); suic_draw_cube(0.000000, -1.000000, 0.000000, 20.000000, 0.100000, 20.000000, 34, 139, 34, 255); suic_draw_cube(cube_x, cube_y, cube_z, 1.000000, 1.000000, 1.000000, 255, 0, 0, 255); suic_draw_cube_wires(cube_x, cube_y, cube_z, 1.000000, 1.000000, 1.000000, 0, 0, 0, 255); suic_end_mode3d(); suic_end_drawing(); frame_count = (frame_count + 1); } suic_ode_geom_destroy(ground_geom); suic_ode_geom_destroy(geom); suic_ode_body_destroy(body); suic_ode_joint_group_destroy(contactgroup); suic_ode_space_destroy(space); suic_ode_world_destroy(world); suic_ode_close(); suic_close_window(); return 0; } int main(int argc, char* argv[]) { // Initialize GC gc_init(); // init globals // init event loop int result = suic_main(); // Shutdown GC gc_shutdown(); return result; }