#include "suic_app.h" // #include "runtime.h" // Not available #include const char* suic_item_name(uint8_t t) { if (t == 1) return "Medkit"; if (t == 2) return "Pistol ammo"; if (t == 3) return "Rifle ammo"; return "-"; } struct Color* suic_apply_directional_lighting( struct Color* baseColor, struct Vector3* normal, struct DirectionalLight* light ) { struct Vector3* lightDir = light->direction; float diff = fmaxf( 0.0f, -(lightDir->x * normal->x + lightDir->y * normal->y + lightDir->z * normal->z) ); float brightness = light->ambientIntensity + diff * light->intensity * (1.0f - light->ambientIntensity); uint8_t r = (uint8_t)(baseColor->r * brightness); uint8_t g = (uint8_t)(baseColor->g * brightness); uint8_t b = (uint8_t)(baseColor->b * brightness); return suic_alloc_struct( &sui_typeinfo_Color, sizeof(struct Color), &(struct Color){ r, g, b, baseColor->a } ); }