This commit is contained in:
Masashi 2025-12-17 20:07:00 +05:30
commit 91b851acd6
8 changed files with 204 additions and 8 deletions

View file

@ -148,6 +148,31 @@ void suic_draw_cube_wires(float x, float y, float z, float width, float height,
DrawCubeWires((Vector3){x, y, z}, width, height, length, (Color){r, g, b, a});
}
// 2D Drawing (UI Framework Utils)
void suic_draw_text(const char *text, int x, int y, int font_size, unsigned char r, unsigned char g, unsigned char b, unsigned char a) {
DrawText(text, x, y, font_size, (Color){r, g, b, a});
}
void suic_draw_rectangle(int x, int y, int width, int height, unsigned char r, unsigned char g, unsigned char b, unsigned char a) {
DrawRectangle(x, y, width, height, (Color){r, g, b, a});
}
void suic_draw_rectangle_lines(int x, int y, int width, int height, unsigned char r, unsigned char g, unsigned char b, unsigned char a) {
DrawRectangleLines(x, y, width, height, (Color){r, g, b, a});
}
int suic_measure_text(const char *text, int font_size) {
return MeasureText(text, font_size);
}
void suic_draw_circle(int center_x, int center_y, float radius, unsigned char r, unsigned char g, unsigned char b, unsigned char a) {
DrawCircle(center_x, center_y, radius, (Color){r, g, b, a});
}
void suic_draw_line(int start_x, int start_y, int end_x, int end_y, unsigned char r, unsigned char g, unsigned char b, unsigned char a) {
DrawLine(start_x, start_y, end_x, end_y, (Color){r, g, b, a});
}
// Input - Keyboard
bool suic_is_key_down(int key) { return IsKeyDown(key); }

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@ -128,6 +128,14 @@ void suic_end_mode3d(void);
void suic_draw_cube(float x, float y, float z, float width, float height, float length, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
void suic_draw_cube_wires(float x, float y, float z, float width, float height, float length, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
// 2D Drawing (UI Framework Utils)
void suic_draw_text(const char *text, int x, int y, int font_size, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
void suic_draw_rectangle(int x, int y, int width, int height, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
void suic_draw_rectangle_lines(int x, int y, int width, int height, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
int suic_measure_text(const char *text, int font_size);
void suic_draw_circle(int center_x, int center_y, float radius, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
void suic_draw_line(int start_x, int start_y, int end_x, int end_y, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
// Input - Keyboard
bool suic_is_key_down(int key);
bool suic_is_key_pressed(int key);

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@ -76,6 +76,8 @@ int suic_main(void) {
float pitch = 0.000000;
float mouse_sensitivity = 0.003000;
int fps_meter_visible = 1;
char** inventory = suic_alloc_array(NULL, sizeof(char*), 3, (char*[]){suic_alloc_array(NULL, sizeof(char), 6, "Sword"), suic_alloc_array(NULL, sizeof(char), 7, "Shield"), suic_alloc_array(NULL, sizeof(char), 7, "Potion")});
bool inventory_open = false;
float cube1_x = 0.000000;
float cube1_y = 0.000000;
float cube1_z = 0.000000;
@ -168,6 +170,15 @@ int suic_main(void) {
if ((suic_is_key_pressed(KEY_F3) != 0)) {
suic_show_fps_meter((suic_vec2){ .x = 10.000000, .y = 10.000000 });
fps_meter_visible = 1;
}
if ((suic_is_key_pressed(KEY_I) != 0)) {
if (inventory_open) {
inventory_open = false;
suic_disable_cursor();
} else {
inventory_open = true;
suic_enable_cursor();
}
}
camera_x = (player_x + (forward_x * 0.500000));
camera_y = (player_y + 0.900000);
@ -194,6 +205,29 @@ int suic_main(void) {
suic_draw_cube_wires(0.000000, 0.000000, 0.000000, 0.800000, 1.600000, 0.800000, 0, 0, 0, 255);
suic_rl_pop_matrix();
suic_end_mode3d();
suic_draw_text(suic_alloc_array(NULL, sizeof(char), 2, "N"), 1260, 20, 20, 255, 255, 255, 255);
suic_draw_line(1270, 40, 1270, 60, 255, 255, 255, 255);
suic_draw_rectangle(1100, 20, 150, 150, 0, 0, 0, 128);
suic_draw_rectangle_lines(1100, 20, 150, 150, 255, 255, 255, 128);
int minimap_center_x = 1175;
int minimap_center_y = 95;
suic_draw_circle(minimap_center_x, minimap_center_y, 3.000000, 255, 255, 0, 128);
if (inventory_open) {
suic_draw_rectangle(200, 100, 400, 300, 0, 0, 0, 200);
suic_draw_text(suic_alloc_array(NULL, sizeof(char), 10, "Inventory"), 220, 120, 24, 255, 255, 255, 255);
suic_draw_text(suic_alloc_array(NULL, sizeof(char), 6, "Sword"), 220, 160, 18, 200, 200, 200, 255);
suic_draw_text(suic_alloc_array(NULL, sizeof(char), 7, "Shield"), 220, 190, 18, 200, 200, 200, 255);
suic_draw_text(suic_alloc_array(NULL, sizeof(char), 7, "Potion"), 220, 220, 18, 200, 200, 200, 255);
suic_draw_text(suic_alloc_array(NULL, sizeof(char), 17, "Press I to close"), 220, 350, 16, 150, 150, 150, 255);
}
suic_draw_rectangle(20, 680, 200, 20, 255, 0, 0, 128);
suic_draw_rectangle(20, 680, 150, 20, 0, 255, 0, 128);
int screen_width = 1280;
int screen_height = 720;
int crosshair_x = (screen_width / 2);
int crosshair_y = (screen_height / 2);
suic_draw_line((crosshair_x - 10), crosshair_y, (crosshair_x + 10), crosshair_y, 255, 255, 255, 255);
suic_draw_line(crosshair_x, (crosshair_y - 10), crosshair_x, (crosshair_y + 10), 255, 255, 255, 255);
suic_end_drawing();
}
suic_ode_geom_destroy(cube3_geom);

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@ -101,6 +101,10 @@ fn main() -> int do
# FPS meter toggle
let mut fps_meter_visible = 1
# Inventory system
let mut inventory = ["Sword", "Shield", "Potion"] # Array of item names
let mut inventory_open = false # Whether inventory UI is open
# Cube position variables
let mut cube1_x = 0.0
let mut cube1_y = 0.0
@ -235,6 +239,17 @@ fn main() -> int do
fps_meter_visible = 1
end
# Toggle inventory with I key
if is_key_pressed(KEY_I) != 0 do
if inventory_open do
inventory_open = false
disable_cursor() # Hide cursor when inventory is closed
end else do
inventory_open = true
enable_cursor() # Show cursor when inventory is open
end
end
# Direction vectors are updated above
# Camera follows player (at eye position, slightly in front)
@ -281,6 +296,50 @@ fn main() -> int do
end_mode3d()
# 2D UI Rendering
# Direction indicator (compass)
draw_text("N", 1260, 20, 20, 255, 255, 255, 255)
draw_line(1270, 40, 1270, 60, 255, 255, 255, 255) # North indicator line
# Simple minimap (top-right corner)
draw_rectangle(1100, 20, 150, 150, 0, 0, 0, 128) # Semi-transparent background
draw_rectangle_lines(1100, 20, 150, 150, 255, 255, 255, 128) # Border
# Player position on minimap (center)
let minimap_center_x = 1175
let minimap_center_y = 95
draw_circle(minimap_center_x, minimap_center_y, 3.0, 255, 255, 0, 128) # Yellow dot for player
# Inventory UI (when open)
if inventory_open do
# Semi-transparent background
draw_rectangle(200, 100, 400, 300, 0, 0, 0, 200)
# Title
draw_text("Inventory", 220, 120, 24, 255, 255, 255, 255)
# Inventory items (hardcoded for now)
draw_text("Sword", 220, 160, 18, 200, 200, 200, 255)
draw_text("Shield", 220, 190, 18, 200, 200, 200, 255)
draw_text("Potion", 220, 220, 18, 200, 200, 200, 255)
# Instructions
draw_text("Press I to close", 220, 350, 16, 150, 150, 150, 255)
end
# HUD elements (always visible)
# Health bar
draw_rectangle(20, 680, 200, 20, 255, 0, 0, 128) # Red background
draw_rectangle(20, 680, 150, 20, 0, 255, 0, 128) # Green fill (75% health)
# Crosshair
let screen_width = 1280
let screen_height = 720
let crosshair_x = screen_width / 2
let crosshair_y = screen_height / 2
draw_line(crosshair_x - 10, crosshair_y, crosshair_x + 10, crosshair_y, 255, 255, 255, 255)
draw_line(crosshair_x, crosshair_y - 10, crosshair_x, crosshair_y + 10, 255, 255, 255, 255)
end_drawing()
end

View file

@ -637,6 +637,13 @@ impl Transpiler {
"rl_pop_matrix" => "suic_rl_pop_matrix",
"rl_translate_f" => "suic_rl_translate_f",
"rl_rotate_f" => "suic_rl_rotate_f",
// UI Framework Utils
"draw_text" => "suic_draw_text",
"draw_rectangle" => "suic_draw_rectangle",
"draw_rectangle_lines" => "suic_draw_rectangle_lines",
"measure_text" => "suic_measure_text",
"draw_circle" => "suic_draw_circle",
"draw_line" => "suic_draw_line",
// Player controller functions
"player_controller_create" => "suic_player_controller_create",
"player_controller_destroy" => "suic_player_controller_destroy",
@ -779,13 +786,25 @@ impl Transpiler {
.iter()
.map(|expr| self.generate_expr(expr))
.collect();
// Generate heap-allocated array using helper function
// Use NULL for TypeInfo since arrays of primitives don't contain pointers
format!(
"suic_alloc_array(NULL, sizeof(int), {}, (int[]){{{}}})",
vec.len(),
vec.join(", ")
)
// Check if this is a string array (all elements are string allocations)
let is_string_array = vec.iter().all(|elem| elem.starts_with("suic_alloc_array(NULL, sizeof(char), "));
if is_string_array {
// String array: use char* elements
format!(
"suic_alloc_array(NULL, sizeof(char*), {}, (char*[]){{{}}})",
vec.len(),
vec.join(", ")
)
} else {
// Regular primitive array
format!(
"suic_alloc_array(NULL, sizeof(int), {}, (int[]){{{}}})",
vec.len(),
vec.join(", ")
)
}
}
}
CExpr::Assign(lhs, rhs) => {

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@ -743,6 +743,7 @@ impl TypeChecker {
"KEY_A",
"KEY_S",
"KEY_D",
"KEY_I",
"KEY_SPACE",
"KEY_LEFT_SHIFT",
"KEY_EQUAL",
@ -1210,6 +1211,56 @@ impl TypeChecker {
},
);
// ===== UI FRAMEWORK UTILS =====
self.env.functions.insert(
"draw_text".to_string(),
FunctionType {
type_params: vec![],
params: vec![Type::String, Type::Int, Type::Int, Type::Int, Type::Int, Type::Int, Type::Int, Type::Int], // text, x, y, font_size, r, g, b, a
return_type: Type::Unit,
},
);
self.env.functions.insert(
"draw_rectangle".to_string(),
FunctionType {
type_params: vec![],
params: vec![Type::Int, Type::Int, Type::Int, Type::Int, Type::Int, Type::Int, Type::Int, Type::Int], // x, y, width, height, r, g, b, a
return_type: Type::Unit,
},
);
self.env.functions.insert(
"draw_rectangle_lines".to_string(),
FunctionType {
type_params: vec![],
params: vec![Type::Int, Type::Int, Type::Int, Type::Int, Type::Int, Type::Int, Type::Int, Type::Int], // x, y, width, height, r, g, b, a
return_type: Type::Unit,
},
);
self.env.functions.insert(
"measure_text".to_string(),
FunctionType {
type_params: vec![],
params: vec![Type::String, Type::Int], // text, font_size
return_type: Type::Int,
},
);
self.env.functions.insert(
"draw_circle".to_string(),
FunctionType {
type_params: vec![],
params: vec![Type::Int, Type::Int, Type::Float, Type::Int, Type::Int, Type::Int, Type::Int], // center_x, center_y, radius, r, g, b, a
return_type: Type::Unit,
},
);
self.env.functions.insert(
"draw_line".to_string(),
FunctionType {
type_params: vec![],
params: vec![Type::Int, Type::Int, Type::Int, Type::Int, Type::Int, Type::Int, Type::Int, Type::Int], // start_x, start_y, end_x, end_y, r, g, b, a
return_type: Type::Unit,
},
);
// ===== UUID GENERATION API =====
self.env.functions.insert(
"uuid_generate_v4".to_string(),

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tests/fps_game.o Executable file

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