suicmez/game/terrain.vs

31 lines
688 B
Text
Raw Normal View History

2025-12-18 21:32:05 +05:30
#version 330
// Input vertex attributes
in vec3 vertexPosition;
in vec3 vertexNormal;
in vec2 vertexTexCoord;
// Uniforms
uniform mat4 mvp;
uniform mat4 matModel;
uniform mat4 matNormal;
// Output to fragment shader
out vec3 fragPosition;
out vec3 fragNormal;
out vec2 fragTexCoord;
void main()
{
// Transform vertex position to world space
fragPosition = vec3(matModel * vec4(vertexPosition, 1.0));
// Transform normal to world space
fragNormal = normalize(vec3(matNormal * vec4(vertexNormal, 0.0)));
// Pass texture coordinates
fragTexCoord = vertexTexCoord;
// Transform to clip space
gl_Position = mvp * vec4(vertexPosition, 1.0);
}