milsko/include/Mw/LowLevel/Cocoa.h
2026-04-28 16:30:01 +00:00

189 lines
3.7 KiB
Objective-C

/*!
* @file Mw/LowLevel/Cocoa.h
* @brief Work in progress Cocoa Backend
* @warning This is used internally.
*/
#ifndef __MW_LOWLEVEL_COCOA_H__
#define __MW_LOWLEVEL_COCOA_H__
#include <Mw/LowLevel.h>
#include <Mw/MachDep.h>
#include <Mw/TypeDefs.h>
typedef struct {
enum {
COCOA_DRAW_COMMAND_POLY = 0,
COCOA_DRAW_COMMAND_LINES,
COCOA_DRAW_COMMAND_PIXMAP,
} type;
union {
struct {
MwPoint* points;
int points_count;
struct _MwLLCommonColor color;
} poly;
struct {
MwPoint* points;
struct _MwLLCommonColor color;
} lines;
struct {
MwRect rect;
MwLLPixmap pixmap;
} pixmap;
};
} draw_command;
#ifdef __OBJC__
#import <AppKit/AppKit.h>
#import <Foundation/Foundation.h>
#import <Foundation/NSGeometry.h>
@interface MilskoCocoaApplication : NSApplication {
MwBool doPending;
}
- (MwBool)pending;
@end
// Note: implements NSApplicationDelegate
@interface MilskoCocoaApplicationDelegate : NSObject {
MilskoCocoaApplication* appl;
}
- (MilskoCocoaApplicationDelegate*)initWithAppl:(MilskoCocoaApplication*)appl;
@end
@interface MilskoCocoaWindow : NSWindow {
}
@end
// Note: implements NSWindowDelegate
@interface MilskoCocoaWindowDelegate : NSObject {
NSWindow* w;
}
- (MilskoCocoaWindowDelegate*)initWithWin:(NSWindow*)win;
@end
/*
So we want to associate each NSWindow with its corresponding MwLL handle. The
conventional way of doing this is through "associative pointers", however
this is a feature that Apple added in 10.6 (marketted back then as "Objective
C 2" iirc). For 10.4 compatibility, we have to do a bit of an ugly hack that
might seem like horrifically undefined behavior, but I've tested this on
both 10.4 and modern Mac OS and as long as we're careful there's no
problems: we override NSView, use NSView's "frame" property to store the
pointer, and then override functions appropriately so that this frame is never
actually used. This can then be attached to an NSWindow with addSubview and
retrieved appropriately.
*/
@interface MilskoFakePointer : NSView {
void* ptr;
}
- (void)setPointer:(void*)ptr;
- (void*)pointer;
@end
@interface MilskoCocoaPixmap : NSObject {
@public
MwBool valid;
int width;
int height;
unsigned char* buf;
NSImage* image;
NSBitmapImageRep* rep;
}
+ (MilskoCocoaPixmap*)newWithWidth:(int)width height:(int)height;
- (void)updateWithData:(unsigned char*)data;
- (void)destroy;
/* using @property to create instance variables fucks up 10.4 gcc for some
* reason? */
- (NSImage*)image;
@end
@interface MilskoCocoaView : NSView {
MwBool _child;
@public
draw_command* commands;
}
- (void)destroy;
- (void)setChild;
@end
@interface MilskoCocoaSubView : MilskoCocoaView {
}
@end
@interface MilskoCocoa : NSObject {
@public
MilskoCocoaApplication* application;
MwBool _forceRender;
MwBool _eventsPending;
MwBool isClosing;
NSWindow* window;
NSRect rect;
MilskoCocoaView* view;
MwLL parent;
MilskoFakePointer* handle;
unsigned int strHash;
NSEvent* lastEvent;
MilskoCocoaPixmap* cursorPixmap;
NSCursor* cursor;
NSModalSession modalSession;
MwBool pointerLocked;
MwBool mouseMoved;
MwBool rejectFirstTest;
}
- (void)destroy;
- (void)sendClipboardEvent;
- (MwLL)getParent;
- (NSView*)getView;
- (NSWindow*)getWindow;
- (void)nudge;
- (void)pushCursor;
- (void)popCursor;
- (MilskoFakePointer*)getHandle;
@end
#define OBJC(x) x
#else
#define OBJC(x) void*
#endif
#ifdef __cplusplus
extern "C" {
#endif
struct _MwLLCocoa {
struct _MwLLCommon common;
OBJC(MilskoCocoa*)
real;
};
struct _MwLLCocoaColor {
struct _MwLLCommonColor common;
};
struct _MwLLCocoaPixmap {
struct _MwLLCommonPixmap common;
OBJC(MilskoCocoaPixmap*)
real;
};
MWDECL int MwLLCocoaCallInit(void);
#ifdef __cplusplus
}
#endif
#endif